Would it be possible to switch 'drive on left' after start?
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Would it be possible to switch 'drive on left' after start?
In Sweden we changed (road vehicles) from 'drive on left' to 'drive on right' in 1967. Is it even remotely possible to make such a change after a game is started?
I'm not expecting an automatic change at a certain year, but it would be really nice to be able to switch manually, and have to fix up all the one way streets etc.
To be super correct, this would also need the player to rebuild all the buses to have the doors on the other side (lots of new sprites)...
I'm not expecting an automatic change at a certain year, but it would be really nice to be able to switch manually, and have to fix up all the one way streets etc.
To be super correct, this would also need the player to rebuild all the buses to have the doors on the other side (lots of new sprites)...
Stop *ALL* road vehicles in a depot. Save game. Decompress game. Hex edit game. Compress game. Load game.
As for one-way, how is this supposed to be automatically corrected?
As for one-way, how is this supposed to be automatically corrected?
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
OK, thanks. Then this boils down to the new suggestion: a button for "Send all road vehicles to depot"DaleStan wrote:Stop *ALL* road vehicles in a depot. Save game. Decompress game. Hex edit game. Compress game. Load game.
It wasn't supposed to. The smiley was trying to indicate how fun I would have when changing all the one-way streets around, just as it was in real life here 1967.As for one-way, how is this supposed to be automatically corrected?
OK, not a very serious/important suggestion, I just thought I would ask.
I don't get it... why would a one-way street have to be changed when the traffic road side changes??AndersI wrote:It wasn't supposed to. The smiley was trying to indicate how fun I would have when changing all the one-way streets around, just as it was in real life here 1967.As for one-way, how is this supposed to be automatically corrected?
Example:
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Old: New: (or vice versa)
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One after one, by the star-dogged Moon,
Too quick for groan or sigh,
Each turned his face with a ghastly pang,
And cursed me with his eye.
-- Samuel T. Coleridge, The Rime of the Ancient Mariner
Too quick for groan or sigh,
Each turned his face with a ghastly pang,
And cursed me with his eye.
-- Samuel T. Coleridge, The Rime of the Ancient Mariner
It wouldn't. The problem is when a single two-way street splits into two one-way streets.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
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RVs do not have collision detections. That would look ugly, but that should workDaleStan wrote:It wouldn't. The problem is when a single two-way street splits into two one-way streets.
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Yabbut that wouldn't work so well IRL.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
And you would have to reverse it if you had complicated entry/exit junctions to highways.
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For Information on TTD Patch Click Here
For Information on Building a Network (FAST) Click Here
For Information on Building a Network as a Challenge (SLOW) Click Here
For Help on the Different Signalling Types Click Here
Before Asking a Question, Please use the Forums Search Function Here and if you do Ask a Question, Please Provide as much Detail as Possible.
If you do not get a Crash Log when TTDPatch Crashes, Follow the Olly Debug Instructions Here and Post the Resulting Screenshot with your Problem.
There is a button like that at the bottom of the vehicle list menu.AndersI wrote:OK, thanks. Then this boils down to the new suggestion: a button for "Send all road vehicles to depot"DaleStan wrote:Stop *ALL* road vehicles in a depot. Save game. Decompress game. Hex edit game. Compress game. Load game.
No, there isn't. Pay attention to which section you're posting in.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
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