You need to post your savegame and config for the devs to fix it...CPCNMAN007 wrote:You go the to repair/fixDaleStan wrote:That crash is at patches/servint.asm:596, dorenewconsist.die. Given the age of that code, I suspect save and configs are very much in order.
2.6 nightly/alpha discussion
Moderator: TTDPatch Moderators
Posted by Pookey...
For Information on TTD Patch Click Here
For Information on Building a Network (FAST) Click Here
For Information on Building a Network as a Challenge (SLOW) Click Here
For Help on the Different Signalling Types Click Here
Before Asking a Question, Please use the Forums Search Function Here and if you do Ask a Question, Please Provide as much Detail as Possible.
If you do not get a Crash Log when TTDPatch Crashes, Follow the Olly Debug Instructions Here and Post the Resulting Screenshot with your Problem.

For Information on TTD Patch Click Here
For Information on Building a Network (FAST) Click Here
For Information on Building a Network as a Challenge (SLOW) Click Here
For Help on the Different Signalling Types Click Here
Before Asking a Question, Please use the Forums Search Function Here and if you do Ask a Question, Please Provide as much Detail as Possible.
If you do not get a Crash Log when TTDPatch Crashes, Follow the Olly Debug Instructions Here and Post the Resulting Screenshot with your Problem.

- SuperTycoon
- Chief Executive
- Posts: 733
- Joined: 24 Jun 2004 20:05
The latest revision of the nightly patch is crashing every time I attempt to start a new game, or load a previous game. Rolling back to r1446 doesn't fix the problem, but r1446 was working before the update.
- Attachments
-
- CRASH002.TXT
- (1.56 KiB) Downloaded 139 times
-
- CRASH001.TXT
- (1.56 KiB) Downloaded 153 times
-
- CRASH000.TXT
- (1.56 KiB) Downloaded 133 times
- SuperTycoon
- Chief Executive
- Posts: 733
- Joined: 24 Jun 2004 20:05
More crashlogs
- Attachments
-
- CRASH005.TXT
- (1.56 KiB) Downloaded 139 times
-
- CRASH004.TXT
- (1.56 KiB) Downloaded 138 times
-
- CRASH003.TXT
- (1.56 KiB) Downloaded 139 times
I think what CPCNMAN007 means is that the savegame and configs are the same as the ones he submitted for his station loading problem in this thread:Pookey wrote:You need to post your savegame and config for the devs to fix it...CPCNMAN007 wrote:You go the to repair/fixDaleStan wrote:That crash is at patches/servint.asm:596, dorenewconsist.die. Given the age of that code, I suspect save and configs are very much in order.
http://www.tt-forums.net/viewtopic.php? ... sc&start=0
Note that that problem was resolved and his current one reported here seems to be unrelated other than it happened after the station loading fix.
wallyweb on tt-forums: Screenshots - Wallyweb World - Projects & Releases
wallyweb on Simuscape: Projects - Releases
Other Stuff: TTDPatch 2.6 "Nightly" download - cirdan's OpenTTD branch (New Map Features)
Screenshot Of The Month Contest Winner: August 2015 - Tied May 2016 - January 2018 - December 2018 - May 2019
wallyweb on Simuscape: Projects - Releases
Other Stuff: TTDPatch 2.6 "Nightly" download - cirdan's OpenTTD branch (New Map Features)
Screenshot Of The Month Contest Winner: August 2015 - Tied May 2016 - January 2018 - December 2018 - May 2019
I have the same problem when i try to activate grf's...however, even though ttdx says it's 1447, it's actually 1445. r1446 worked perfectly fine before i tried to 'upgrade'SuperTycoon wrote:The latest revision of the nightly patch is crashing every time I attempt to start a new game, or load a previous game. Rolling back to r1446 doesn't fix the problem, but r1446 was working before the update.

Posted by Pookey...
For Information on TTD Patch Click Here
For Information on Building a Network (FAST) Click Here
For Information on Building a Network as a Challenge (SLOW) Click Here
For Help on the Different Signalling Types Click Here
Before Asking a Question, Please use the Forums Search Function Here and if you do Ask a Question, Please Provide as much Detail as Possible.
If you do not get a Crash Log when TTDPatch Crashes, Follow the Olly Debug Instructions Here and Post the Resulting Screenshot with your Problem.

For Information on TTD Patch Click Here
For Information on Building a Network (FAST) Click Here
For Information on Building a Network as a Challenge (SLOW) Click Here
For Help on the Different Signalling Types Click Here
Before Asking a Question, Please use the Forums Search Function Here and if you do Ask a Question, Please Provide as much Detail as Possible.
If you do not get a Crash Log when TTDPatch Crashes, Follow the Olly Debug Instructions Here and Post the Resulting Screenshot with your Problem.

- SuperTycoon
- Chief Executive
- Posts: 733
- Joined: 24 Jun 2004 20:05
Right so if this isn't affecting on TTDXC users then a manual instal of 1446 or 1447 or whatever the latest one is might fix the problem? I'll see what happens and edit this post with results.Pookey wrote:I have the same problem when i try to activate grf's...however, even though ttdx says it's 1447, it's actually 1445. r1446 worked perfectly fine before i tried to 'upgrade'SuperTycoon wrote:The latest revision of the nightly patch is crashing every time I attempt to start a new game, or load a previous game. Rolling back to r1446 doesn't fix the problem, but r1446 was working before the update.
EDIT: That doesn't solve anything at all. Manual installs of r1446 and r1447 both have exactly the same problem. Is anyone else having these issues? Has a dev had a look at the crashlogs yet?
EDIT2: I've rolled all the way back to the beta and that isn't working at all, so it's clearly not the patch exe file that's causing the problems, one of the other files in the patch directory must have been corrupted by TTDXC or r1447. Any suggestions anyone?
Had the same problem as before I disabled the mandatorygrm bit of the experimentalfeatures switch.
Maybe that will fix it for others too.
I still get a "conflicted version" message on startup, before the patch builds the TTDLOADW.OVL. I've yet to track that one. Ideas?
Maybe that will fix it for others too.
I still get a "conflicted version" message on startup, before the patch builds the TTDLOADW.OVL. I've yet to track that one. Ideas?
"I'm an engineer!"
http://www.cmdkewin.net/ (Out of Order)
Eve: Since Beta Phase 2
Civilizazion Fan: Seems like forever...
SimCity Fan: SC 2000 is still the best
TT Fan: Since 1995
Switzerland: Since 1291
http://www.cmdkewin.net/ (Out of Order)
Eve: Since Beta Phase 2
Civilizazion Fan: Seems like forever...
SimCity Fan: SC 2000 is still the best
TT Fan: Since 1995
Switzerland: Since 1291
- SuperTycoon
- Chief Executive
- Posts: 733
- Joined: 24 Jun 2004 20:05
-
- Transport Coordinator
- Posts: 329
- Joined: 05 Oct 2003 14:51
- Location: Amsterdam
- Contact:
Long time no patch for me, but I got into the nightlies lately. Version 1449 gives me random CTD's, no crashlog.
Save, config and graphic config attached.
Everything has worked fine for years (game years
) with the previous nightly.
Save, config and graphic config attached.
Everything has worked fine for years (game years

- Attachments
-
- newgrfw.cfg
- (501 Bytes) Downloaded 144 times
-
- TRP68.SV1
- Should be in 2070
- (449.39 KiB) Downloaded 152 times
-
- ttdpatch.cfg
- Patch config
- (6.03 KiB) Downloaded 163 times
I heard the stories that they tell of how they labored for this company which sold it's soul to hell
It's my alter ego in my avatar, not me!
It's my alter ego in my avatar, not me!
I have the same problem (and i'm doing olly when i get round to it). Does yours also not create a Crashlog###.txt ? ie. it just crashes and you have to restart?
Posted by Pookey...
For Information on TTD Patch Click Here
For Information on Building a Network (FAST) Click Here
For Information on Building a Network as a Challenge (SLOW) Click Here
For Help on the Different Signalling Types Click Here
Before Asking a Question, Please use the Forums Search Function Here and if you do Ask a Question, Please Provide as much Detail as Possible.
If you do not get a Crash Log when TTDPatch Crashes, Follow the Olly Debug Instructions Here and Post the Resulting Screenshot with your Problem.

For Information on TTD Patch Click Here
For Information on Building a Network (FAST) Click Here
For Information on Building a Network as a Challenge (SLOW) Click Here
For Help on the Different Signalling Types Click Here
Before Asking a Question, Please use the Forums Search Function Here and if you do Ask a Question, Please Provide as much Detail as Possible.
If you do not get a Crash Log when TTDPatch Crashes, Follow the Olly Debug Instructions Here and Post the Resulting Screenshot with your Problem.

-
- Transport Coordinator
- Posts: 329
- Joined: 05 Oct 2003 14:51
- Location: Amsterdam
- Contact:
If you are in Debug mood and still have time, don't forget the crash of the lists: http://www.tt-forums.net/viewtopic.php?p=562613#562613 

TTDPatch dev in retirement ... Search a grf, try Grf Crawler 0.9 - now with even faster details view and new features...


The crash was caused by an incorrect assumption of the caller exclusivity of a TTD function (GetTunnelOtherEnd by TraceRouteStep), whilst it is in fact also called by the town expansion function code.
Some sanity checks appear to have fixed the problem.
Oskar - I'll have a look at that. Though perhaps not absolutely immediately, dinner calls...
JGR
Some sanity checks appear to have fixed the problem.
Oskar - I'll have a look at that. Though perhaps not absolutely immediately, dinner calls...
JGR
Yes, mine crashes within the month of loading.squishycube wrote:Ah yes, no chrachlog. I wanted to say that.
It also crashes pretty fast, usually within a minute.
Thanks, for the quick help JGR, it's appreciated.

Posted by Pookey...
For Information on TTD Patch Click Here
For Information on Building a Network (FAST) Click Here
For Information on Building a Network as a Challenge (SLOW) Click Here
For Help on the Different Signalling Types Click Here
Before Asking a Question, Please use the Forums Search Function Here and if you do Ask a Question, Please Provide as much Detail as Possible.
If you do not get a Crash Log when TTDPatch Crashes, Follow the Olly Debug Instructions Here and Post the Resulting Screenshot with your Problem.

For Information on TTD Patch Click Here
For Information on Building a Network (FAST) Click Here
For Information on Building a Network as a Challenge (SLOW) Click Here
For Help on the Different Signalling Types Click Here
Before Asking a Question, Please use the Forums Search Function Here and if you do Ask a Question, Please Provide as much Detail as Possible.
If you do not get a Crash Log when TTDPatch Crashes, Follow the Olly Debug Instructions Here and Post the Resulting Screenshot with your Problem.

JGR thanks for the new enhanced tunnel possiblities.
Sadly they aren't perfect yet.
The graintrain reserves a piece of track which already is reserved by the goodstrain.

Sadly they aren't perfect yet.

The graintrain reserves a piece of track which already is reserved by the goodstrain.
- Attachments
-
- GAME.ZIP
- (1.26 MiB) Downloaded 178 times
-
- SCR5.png (96.76 KiB) Viewed 3895 times
Wie zich gelukkig voelt met het geluk van anderen, bezit een rijkdom zonder grenzen. (F.Daels)

Still the best OS around
Still the best OS around
-
- Transport Coordinator
- Posts: 329
- Joined: 05 Oct 2003 14:51
- Location: Amsterdam
- Contact:
Problem with the Enhanced tunnels, the train refuses to enter the tile above the tunnel; see screenshot.
It might have something to do with the fact that they are different track types?
I can attach a save game if necessary (I have to recreate the situation though)
It might have something to do with the fact that they are different track types?
I can attach a save game if necessary (I have to recreate the situation though)
- Attachments
-
- SCR3.gif (101.17 KiB) Viewed 3793 times
I heard the stories that they tell of how they labored for this company which sold it's soul to hell
It's my alter ego in my avatar, not me!
It's my alter ego in my avatar, not me!
Who is online
Users browsing this forum: No registered users and 9 guests