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PostPosted: Wed Jan 10, 2007 3:55 pm 
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Oleg wrote:
OK, thanks for the info. One of these cars is named "Russian international", so I thought it would be acceptable for you too. Besides, I wondered if you might want to reflect the modern state only or some history too. Good luck with your set :)

The "Russian International" seems to be only used in trains between Finland, and Russia as far as i have seen though.


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PostPosted: Wed Jan 10, 2007 8:34 pm 
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Oleg wrote:
OK, thanks for the info. One of these cars is named "Russian international", so I thought it would be acceptable for you too. Besides, I wondered if you might want to reflect the modern state only or some history too. Good luck with your set :)

Well if you don't know Soviets didn't even have a 3 coloured flag their flag was red and i really doubt that the traincars with that colouring(i mean 3 colour flag like colouring) existed in those times, i'll try to get coloured pictures of the roling stock in Soviet times and make the liveries myself.


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PostPosted: Wed Jan 10, 2007 8:49 pm 
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A new release!
Changelog:
Kama3 5xxx added currently only for coal transporting and the stats can change.
AR2 Railbus added
Fixed a bug with D1 where it's heads would overlap the passenger carrieges
Reshaded almost every sprite(D1 heads and AR2 are still yet to be done)
Added red livery for M62, more than 3 liveries for M62 are going to be added in the next version.
Added prevention from attaching any type of train cars to the AR2 railbus.
Reached yet another milestone ^^

Ok here is the set:


Attachments:
LG_DBeta_0_5w.GRF [29.63 KiB]
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LG dBeta.PNG [547.92 KiB]
Downloaded 521 times
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PostPosted: Wed Jan 10, 2007 9:19 pm 
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Killer 11 wrote:
Added prevention from attaching any type of train cars to the AR2 railbus.


I assume the player is, however, able to attach multiple AR2's into one train?

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PostPosted: Wed Jan 10, 2007 9:40 pm 
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Killer 11 wrote:
Added prevention from attaching any type of train cars to the AR2 railbus.

Are you using GRFMaker or coding directly? If GRFMaker, could you consider pm:ing me the .lst file so I can learn to do the same thing with my Swedish trains?

(I'm not really up to plain NFO coding yet, GRFMaker is enough to keep me busy...)

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PostPosted: Wed Jan 10, 2007 10:07 pm 
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Purno wrote:
Killer 11 wrote:
Added prevention from attaching any type of train cars to the AR2 railbus.


I assume the player is, however, able to attach multiple AR2's into one train?

Yes my prevention is simple livery overide that doesn't include AR2 in it :wink:
And AndersI i'll pm it tomorow


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 Post subject:
PostPosted: Thu Jan 11, 2007 8:38 am 
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Traffic Manager
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Killer11 wrote:
Well if you don't know Soviets didn't even have a 3 coloured flag their flag was red and i really doubt that the traincars with that colouring(i mean 3 colour flag like colouring) existed in those times, i'll try to get coloured pictures of the roling stock in Soviet times and make the liveries myself.

I didn't mean to say all Akalamanaia's stock was good for your set, and particularly the Russian tricolor livery is of course out of your scope. Before 1991 most of the long-distance cars were green (e.g. photo of the Leningrad - Druskininkai train in 1976) or red. It was the RVR EMUs that AFAIR came in a variety of liveries.

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 Post subject:
PostPosted: Tue Jan 30, 2007 6:56 pm 
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Ok a new release!
DBeta V0.7b
Fixed numerous alignment errors.
Fixed standart passenger carriage sprites and officialy reincluded it.
Fixed a bug that killed of one of games original trucks.
Fixed D-1's ID so it does not take UKRS tenders id.
Added another livery for AR2.
Added mail car overrides for D-1, Tem2 and M62 loco family.
Added Open freight car, it has sprites for coal and iron ore.
Added Sprites for Goods, Food and Iron ore transportation for KAMA3.
Started work on Addons set(very basic now just for some ID allocation testing purposes - 3M62 seems to look and work great)


Attachments:
LG_DBeta_0_7bw.GRF [41.43 KiB]
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 Post subject:
PostPosted: Tue Nov 13, 2007 10:36 pm 
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Killer 11
It will be?
http://www.delfi.lt/news/economy/automo ... d=14994173

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PostPosted: Thu Nov 13, 2008 8:30 pm 
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Set is officially resumed!
I have decided to break the compatabillity with UKRS and make it standalone.
No new pictures yet but you should try it becouse IMO it's worth it, besides i need opinions on improvement.

Known issues:
2M62/U and D1 2nd engines have to be bought manually(buy the same engine again and place it behind the first one(2m62 series) or in the back of the train (D1))
D1 engines and the basic passenger/mail wagons don't have pixel randomisation on them yet.

You can find the beta in the first post.

Thanks for trying in advance.


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PostPosted: Fri Nov 14, 2008 10:41 pm 
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Any opinions at all?


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PostPosted: Sat Nov 15, 2008 5:34 pm 
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Can you give a vehicle list, and possibly a screenshot of some trains?


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PostPosted: Sat Nov 15, 2008 6:05 pm 
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Screenshots will be added later aswell as sprites of individual trains.

The list is as follows:
DMU:
D1
Diesel Locomotives
Tem2
M62
2M62
2M62M
TEP70
Trucks:
Kamaz 5xxx series truck for coal/iron ore/food transporting.


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PostPosted: Sat Nov 15, 2008 9:52 pm 
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First post updated, new version of GRF released.

Now the set has WIP version of TEP70BS


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PostPosted: Mon Nov 17, 2008 10:48 pm 
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There's an update coming sometime in the next few days.
The changes and additions that i have made are:
Added refrigerator wagon(goods/food) that has 3 random appeareances
Updated open freight wagon graphics(made it lower, added different graphics for iron ore refit)
To be done:
Remake the generic passenger and mail wagon graphics
Add mail wagon graphics override for TEP70
Improve TEM2 graphics
Fix up the offsets

So stay tuned and in the mean time post some feedback!


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PostPosted: Wed Nov 19, 2008 8:39 pm 
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Ok new version is out!
DanMacK was very kind to give sprites for german Class 52 steam locomotive, these locomotives were used in Lithuania. Granted the graphics are not accurate right now(liveries are abit different) but it's better than nothing.

Ok so new things in this version are:
- Remade generic passenger and mail wagon graphics
- Improved TEM2 graphics
- Fixed up the allignment
- Added 2-10-0 TE steam engine

I postponed the mail wagon override for TEP70/BS becouse I may remake those engines first.

Get the new version in the first post.
And give me some feedback already :lol:


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PostPosted: Wed Apr 15, 2009 10:42 am 
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You might consider updating the link provided at Bananas. It leads to nirvana - probably missing a http:// or similar.

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PostPosted: Fri Apr 17, 2009 6:22 pm 
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planetmaker wrote:
You might consider updating the link provided at Bananas. It leads to nirvana - probably missing a http:// or similar.

goshdarnit!
Ok i'll try to fix it

EDIT: Fixed it.

Also WOAH over a thousand downloads for this utterly tiny low-profile set... I'm speechless really.


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PostPosted: Tue Sep 01, 2009 8:52 am 
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Labas dienas/Hello/Labdien! I know i'm not a part of this project, but maybe this could be a nice thing. I made a sprite of ER9M emu (You need to add the phantographs). Maybe it's not so good because its my first sprite and your invited to edit it. I supose that many details incorrect.
Attachment:
ER9M-PNG.PNG
ER9M-PNG.PNG [ 2.26 KiB | Viewed 2366 times ]


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ER9M.PCX [4.69 KiB]
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PostPosted: Tue Sep 01, 2009 11:45 am 
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Looks very nice, especially if that's your first time spriting. :)

If you want to become an artist, I'd advise you to finish your own sprites all the way to the end, including adding pantographs, wheels, and (rear) lights. :)

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Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
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Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."


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