..,,;;:: Spain set ::;;,,.. 90% taster 1.24 available

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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Death
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Post by Death »

Patchman wrote:This thread may be relevent: http://www.tt-forums.net/viewtopic.php?t=26722

If you change var.9E, make sure you do it properly and don't touch bit 31.
Thanks. :D

Sanchimaru - download it again and try it with the "beta 8" version.

krtaylor - sorry about this, but can you update the web again?
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Sanchimaru
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Post by Sanchimaru »

Tested! now it runs fine :] excellent!
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Post by krtaylor »

Website updated.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
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Death
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Post by Death »

By the way, I need to know what the default cargo of each refittable wagon is.
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Post by Sanchimaru »

True! I forgot that!
let's see:
short flatcar: TEMP>wood ; TROP>rubber
short mineral hopper: TEMP>coal ; TROP>copper
short tanker: TEMP>oil; TROP>rubber
flatcar: TEMP>steel; TROP>food
hopper: TEMP>grain; TROP>maize
tanker: TEMP>goods; TROP>food
open autorack: TEMP>goods; TROP>goods
container carrier: TEMP>goods; TROP>food
long hopper: TEMP>maize; TROP>fruit
tarp-sided car: TEMP>goods; TROP>goods
boxcar: TEMP>goods; TROP>food
long boxcar: TEMP>goods; TROP>food
closed hopper: boxcar: TEMP>grain; TROP>maize

Also, I noticed one modification to be made to the tracking table, krtaylor:
Some names now don't match with the ones I decided . Can you update them, please? to make it easier, I looked for each of them for you:
(the ones not mentioned are right as they are ;) )

Early boxcar > Short boxcar
Early Flatcar > Short flatcar
Early Livestock Car > Short livestock van
Early Mineral Hopper > Short hopper
Early Tank Car > Short tanker
Livestock car > Livestock van
Mineral hopper > Hopper
Modern mineral hopper > Long hopper
Modern tarp-sided goods car > Tarp-sided car
Modern livestock car > Long livestock van
Modern hopper > Closed hopper

That's it! This will make things easier for the team to acknowledge what are we talking about
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Post by krtaylor »

Website updated.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
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Post by Sanchimaru »

Now it's fine. Thanks!

I have been working on the high-speed tracks! I think I have added every element needed for the game, but I might have left something important...
What I did was to replace the dirt with gravel; and paint the sleepers in grey so that they look they are made of concrete.

Check it out and tell me your opinions. I also drew a version with brown sleepers for the Japan set's shinkansens, check out the other thread to see it.
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speedtrack.png
speedtrack.png (38.49 KiB) Viewed 8311 times
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Death
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Post by Death »

Looking good! :D

Only one notes:
In some tunnel enterance views the railway looks like a regional raliway, not a highspeed. (south-west and south-east views)
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Post by Sanchimaru »

ah, yes, yes, I included the tunnels for all the rail types.
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Post by Death »

O.K. here's the high speed:

[Edit:] I forgot to add the regional railway's tunnel so here it is, updated:
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Post by Sanchimaru »

Tested and looking quite fine! Excellent work, Death, thanks for the express service, you are really fast!

By the way, while testing them, I realized a small bug of the trains: the Talgo II locomotive shouldn't carry any passengers: the panels on the sides are not windows, but ventilation grilles.

Now that all the sprites are ready, I have to take care of the prices, they're the last important detail to be improved in the set.
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Post by Death »

By the way, do you have some information about the wagons' weight, or maybe it's not so important?
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Post by Sanchimaru »

No idea...
However, I don't think that it's so important to have accurate real data.
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Post by Wile E. Coyote »

You can use data of Serbian wagons, there are real weights (and capacities also).
Serbian rail set with Serbian scenario (ECS, PBI, FIRS and Tourist set compatible) Website | Topic and download | Latest version: 03.06.2015.
Serbian tram set Tracking table | TTD Patch tram set Latest version: 17.06.2015. | Open TTD Remix Latest version: 11.07.2015.
WIN-DOS GRF Converter Topic and download | Version 0.2.1: 09.01.2005.


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Sanchimaru
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Post by Sanchimaru »

Ah, in that case we can use them as reference for the weights. Thanks!! What would this set do without you!? :D
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Post by Wile E. Coyote »

I'm trying to help to one of best looking sets to be finalized. :D
Serbian rail set with Serbian scenario (ECS, PBI, FIRS and Tourist set compatible) Website | Topic and download | Latest version: 03.06.2015.
Serbian tram set Tracking table | TTD Patch tram set Latest version: 17.06.2015. | Open TTD Remix Latest version: 11.07.2015.
WIN-DOS GRF Converter Topic and download | Version 0.2.1: 09.01.2005.


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Post by Snail »

VERY sweet work with the highspeed tracks! :D

I hope the patch will soon support speed limits for tracks, so we can limit the speed on normal tracks and make this great work fully functional.
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Post by Death »

Um... Santiego or some one else,
I'm working on the wagons but there are too much pixels which blinking.
The last two days I spent on fixing it by my paint shop pro program.
It means that I had to use the "flood fill" tool and color the blinking pixels one by one.
Is there a way to do it faster?I can't continue the work like that! :x
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Post by DaleStan »

SpriteEdit is a very good tool for that job, as is GIMP's "select this color everywhere in image" tool. (I don't know if PSP has an equivalent similar tool, though.)
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
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Post by Snail »

Death wrote:I had to use the "flood fill" tool and color the blinking pixels one by one.
Is there a way to do it faster?I can't continue the work like that! :x
Why? I always work like that. :p Careful pixel-by-pixel editing is tedious, but it leads to excellent and rewarding results IMHO.
I couldn't think of any other method of drawing. With time, you'll know exactly which color goes in each pixel ;)
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