[Tool] Sprite editor for TTD
Moderator: Graphics Moderators
[Tool] Sprite editor for TTD
Hello all!
I hereby present you a sprite editor specifically designed for TTD.
It contains TTD win palette, able to make DOS sprites automatically too.
Can easily pick up colors, shift patettes, has image/palette selection, even a pixel randomizer (very handy to draw textured surfaces).
Developed and programmed by gl2.
Certain ideas and features by Csaboka and Szappy
This program comes without warranty of any kind!
Be sure to save your work, before using, just in case...
This is the exact same unit, that is contained in the GRFMaker program as well.
[update 2004.11.17.]
added grid,
can save dos-paletted images
png support underway
window maximize underway
[update 2004.12.06.]
palette colors can be rearranged
hex display of color indices
select all
shortcuts added
rectangular select, copy/paste
[update 2005.02.21.]
corrected the 'corrupt' .pcx output
it wasn't really broken, it was just using a new pcx compression algorithm, that some graphic programs did not recognize.
[update 2005.04.29.]
middle click pipette corrected
rectangle select: palette selection applies only to selected area
version number will now follow GRFMaker version (date remains 2003 tho)
palette selection on importing truecolor bitmaps
action color conversion on importing truecolor bitmaps
paste from file
preview window (for previewing TTD recolor effects)
Szappy
I hereby present you a sprite editor specifically designed for TTD.
It contains TTD win palette, able to make DOS sprites automatically too.
Can easily pick up colors, shift patettes, has image/palette selection, even a pixel randomizer (very handy to draw textured surfaces).
Developed and programmed by gl2.
Certain ideas and features by Csaboka and Szappy
This program comes without warranty of any kind!
Be sure to save your work, before using, just in case...
This is the exact same unit, that is contained in the GRFMaker program as well.
[update 2004.11.17.]
added grid,
can save dos-paletted images
png support underway
window maximize underway
[update 2004.12.06.]
palette colors can be rearranged
hex display of color indices
select all
shortcuts added
rectangular select, copy/paste
[update 2005.02.21.]
corrected the 'corrupt' .pcx output
it wasn't really broken, it was just using a new pcx compression algorithm, that some graphic programs did not recognize.
[update 2005.04.29.]
middle click pipette corrected
rectangle select: palette selection applies only to selected area
version number will now follow GRFMaker version (date remains 2003 tho)
palette selection on importing truecolor bitmaps
action color conversion on importing truecolor bitmaps
paste from file
preview window (for previewing TTD recolor effects)
Szappy
- Attachments
-
- sprite210C.zip
- (457.22 KiB) Downloaded 2348 times
Last edited by Szappy on 29 Apr 2005 13:19, edited 4 times in total.
- Born Acorn
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It already has one: select multiple colors from the palette (hold down ctrl), then draw with the left button, or do a floodfill. Here you are: randomized pixels.Born Acorn wrote:Also, a pixel randomiser would be excellent!
Reality is that which, when you stop believing in it, doesn't go away.—Philip K. Dick
- Born Acorn
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libpng?Szappy wrote:As for the .png... we'll need a good format documentation on that.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
It's in english...or perhaps not but then it was in some language that didn't bother me enough to not to notice 
I gave the program a try, and being the devil I am, I tried trgr1.grf. It didn't really like it...pretty much hogged the CPU 100% for minutes after which I decided that it was not gonna work and terminated to program
.
But it looks nice, and I weren't so evil, it would have probably worked just fine.

I gave the program a try, and being the devil I am, I tried trgr1.grf. It didn't really like it...pretty much hogged the CPU 100% for minutes after which I decided that it was not gonna work and terminated to program

But it looks nice, and I weren't so evil, it would have probably worked just fine.
TrueLight: "Did you bother to read any of the replies, or you just pressed 'Reply' and started typing?"
<@[R-Dk]FoRbiDDeN> "HELP, this litte arrow thing keeps following my mouse, and I can't make it go away."
<@[R-Dk]FoRbiDDeN> "HELP, this litte arrow thing keeps following my mouse, and I can't make it go away."
Errr... I tried to open some of my work but everything looks grey. Is this a bug or did I do something wrong? The file I tried to open was a bmp file.
I tried to attach a creenie but the server wouldnt let me. I got an error message stating: Upload Error: Could not upload Attachment to ./files/bugorsomething.png.
Edit: Aslo, a grid would be nice
I tried to attach a creenie but the server wouldnt let me. I got an error message stating: Upload Error: Could not upload Attachment to ./files/bugorsomething.png.
Edit: Aslo, a grid would be nice
Borland Delphi 7orudge wrote:... what language are you using?
Yes, is that a problem? What did you expect, you want the hungarian version maybe?Darkvater wrote:It's in english...or perhaps not but then it was in some language that didn't bother me enough to not to notice

Yep, you're evilDarkvater wrote:But it looks nice, and I weren't so evil, it would have probably worked just fine.

-edit-
I never said it can handle .grf files...Darkvater wrote:I gave the program a try, and being the devil I am, I tried trgr1.grf.
Please try to attach that screenie, or better yet, post the image, you were trying to open.Kruz wrote:Errr... I tried to open some of my work but everything looks grey. Is this a bug or did I do something wrong? The file I tried to open was a bmp file.
probably a good ideaKruz wrote:Edit: Aslo, a grid would be nice
I still cant upload files to the forums so I had to host them myself.
http://www.home.no/kruz/BM5.bmp Is the file I tried to open
http://www.home.no/kruz/bugorsomething.png was the result
http://www.home.no/kruz/BM5.bmp Is the file I tried to open
http://www.home.no/kruz/bugorsomething.png was the result
- Born Acorn
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- Skype: bornacorn
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It's supposedly middle-click (wheel button)Born Acorn wrote:also I can't find a pipette tool. Is there one?
Szappy, that doesn't work on my computer, with the default mapping of MBUTTON to Auto Scroll
Also, disabling maximize is NOT a good way to endear your GFX program to those using anything larger than 640x480. Put it back, please.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Select "Import truecolour BMP" instead of openKruz wrote:Errr... I tried to open some of my work but everything looks grey. Is this a bug or did I do something wrong? The file I tried to open was a bmp file.
Isn't there a lot missing in the palette? I can't find any dark gray
Alcohol is not the answer, it just makes you forget the question.
This is an excellent program! It even works (very slowly) under Linux in Wine, a cross-platform version would be brilliant but thats probably a bit too much to ask.
Anyway, one problem I had was when opening a pcx or bmp from an external source (Gimp) the palette got all stuffed up but I am probably doing something wrong.
Oh, and I love the pixel randomizer too!

Anyway, one problem I had was when opening a pcx or bmp from an external source (Gimp) the palette got all stuffed up but I am probably doing something wrong.
Oh, and I love the pixel randomizer too!
"Set fashion, not follow. Spit vitriol, not swallow" - Marilyn Manson
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