Future Set (Under Development)

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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SkeedR
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Post by SkeedR »

meh, looks good either way! :D
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graphics_master
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Post by graphics_master »

ok I will update when I finished it that update was just to see wether you liked the hedge and to see if the two tile building looked good.
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Abit early but is this the sort of construction site that will look good in game.
Abit early but is this the sort of construction site that will look good in game.
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chipetke
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Post by chipetke »

Hmm, the 3-tower version was better IMHO... can you "compress" it for 2x1 tiles?
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graphics_master
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Post by graphics_master »

I can't compress it because it would look all squashed and towers wont really be that thin.

Edit : You probaly don't know but I am a new recruit of the TTT project so I wont be posting here often but I will still be doing graphics though,
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Post by Samwise »

Ok guys, I'm still here and back :P I'm sorry for the abscence, but I've been very busy configuring my new pc.. Like installing service pack 2, live messenger, mediaplayer 11, directx 9.0c etc.. I don't have much time this weekend either so I'll be starting next monday or so.. Anyways, graphics_master: Very nice building :)
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Redirect Left
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Post by Redirect Left »

Just a question, are the tress getting changed as well?
They look a bit "odd" in the future set pictures i saw at your website
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Post by Samwise »

Jup they will. The screenshot pic was yust a mockup in paint. ;) So we will change the trees..
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graphics_master
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Post by graphics_master »

I am starting work on a new building should be done erm soon :D
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I wanted to come back with a bang so I did a mock up of a musum which will take the place of that anoying statue. Comments accepted
I wanted to come back with a bang so I did a mock up of a musum which will take the place of that anoying statue. Comments accepted
untitled.PNG (3.21 KiB) Viewed 2068 times
Atleast thats done.
Atleast thats done.
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graphics_master
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Post by graphics_master »

Any more requests or comment son this set whilst I am still ready to draw ?
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Post by Purno »

The Museum is empty. There's no road to it. And it could use more details :)
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graphics_master
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Post by graphics_master »

I will but I really are not that good though. Could you help ?
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Post by Redirect Left »

Darkmast49 wrote:Jup they will. The screenshot pic was yust a mockup in paint. ;) So we will change the trees..
Cool, any idea what they would look like?
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Zimmlock
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Post by Zimmlock »

I think you first have to change your name, and maybe later you can use it again. :wink:
I have saved some stages how i make a building, its you to figure out how i did it.
The basic thing to become a good artist is drawing and drawing and drawing and ...... ect
I improve my skills with each new building i make.
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Have a look at my avatar to.
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tut.png
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graphics_master
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Post by graphics_master »

ok cool thank for the words of enlightment. I will get to work. I think I am getting better I am not completly sure. I would change my name but I will have to make a new account :P

You gt the base the drawn upwards then for every bit of change you put a new colour then you added the texture then the windows, the doors then you did the shading.
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Your way is very good look at my new (WIP) Mesuem
Your way is very good look at my new (WIP) Mesuem
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Purno
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Post by Purno »

Quite impressive actually...
It only needs some texturing, and perhaps the glass front needs less shading.
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graphics_master
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Post by graphics_master »

I tried to add texture and have now turned down the shading loads.
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I not that good at textures.
I not that good at textures.
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Zimmlock
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Post by Zimmlock »

First: the scale you draw in is way to small, look at my avatar, its the museum of modern art, flore levels has to be 6 px minimal.
Second: your light stands at a wrong position, the glass façade has to be lightened different.
Third: use a greater shading contrast, the left wall is to light.
Fourth: you have to do texture different.

Ill tell you a little secret, i draw my buildings in RGB True Color 24 bit and transfer them later to Indexed 256 Color 8 bit :wink:
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graphics_master
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Post by graphics_master »

I didn't know it was soo hard. Well I can do everything else but the textures the bit I can't do.

What does the image conversion do ?
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Zimmlock
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Post by Zimmlock »

What you need is a good drawing program, like Photoshop, Coraldraw, Ulead Photoimpact ect,
At my example you see i first draw the cilinder form of the building, then my drawing program adds the "noise" (texture)
But i think you think to simpel about drawing buildings, invest half your life time to it and maybe one day you are worthy your name.
I spend at full speed on a good day 12 hours nonstop drawing for one complete building, with 3 construction sites and ground tiles.
This requires a lot of me, the day after i cant draw, i am empty, so do not think, "I can do this with ease" ask other artists and you ll have the same answer.
I do not like the way you have entered this forum, so be humble or this is the last you ll hear of me, i ll help you to make a start, but its you who has to develop your skills.
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graphics_master
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Post by graphics_master »

Thank you.

I will continue and get photoshop or what ever you call it. Is there any instrctions for it ?

Where can i download photoshop since I have to buy it and I am only a kid.
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