Future Set (Under Development)
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- graphics_master
- Tycoon
- Posts: 978
- Joined: 28 May 2006 09:54
Future Set (Under Development)
Future Set
Starts on 5 page
Starts on 5 page
Last edited by graphics_master on 18 Feb 2007 10:21, edited 14 times in total.
My drawing tutorials are in my linked in my sig.
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.

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All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
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All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
- graphics_master
- Tycoon
- Posts: 978
- Joined: 28 May 2006 09:54
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- Tycoon
- Posts: 11501
- Joined: 20 Sep 2004 22:45
Very nice, although you can add some details. Most passenger carriages have doors at the end, so you can walk from one coach to the next one. Besides, doors on the side are very common too 
But well done, for a first try, this is very nice.

But well done, for a first try, this is very nice.
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.

Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
- graphics_master
- Tycoon
- Posts: 978
- Joined: 28 May 2006 09:54
Well, before I move on I will try a class 101 train as it's similier shape.
I will post it when I'm done.
Edit : Opps I forgot about doors, but i think I am better at making trains than passenger or frienght coaches
I will post it when I'm done.
Edit : Opps I forgot about doors, but i think I am better at making trains than passenger or frienght coaches
- Attachments
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- This one is the control unit of a Class 101. i'm sure it is just a single engine
- Class 101.PNG (1.5 KiB) Viewed 15284 times
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- Tycoon
- Posts: 3147
- Joined: 22 Oct 2005 21:01
- Location: Leicester - Britland
Not bad at all!
But you may want to chamfer the cab ends on the diagonals and horizontals like this;
But you may want to chamfer the cab ends on the diagonals and horizontals like this;
Code: Select all
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- graphics_master
- Tycoon
- Posts: 978
- Joined: 28 May 2006 09:54
- graphics_master
- Tycoon
- Posts: 978
- Joined: 28 May 2006 09:54
Well ...... I'm back I will resume work shortly
- Attachments
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- Here is a little taster of my Barn. It needs abit of colouring and abit of tweaking but it is a 1x1 tile building
- Barn.PNG (4.09 KiB) Viewed 15080 times
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- An updated attempt it has the 2 out of 3 stages made just need to adjust a few things. I will benefet on the comments.
- Barn.PNG (4.5 KiB) Viewed 15071 times
Ok, your roof isn't completely symmetrical, dunno if that's supposed to be. Anyways, he's how I would make a roof (see attachment)
Anyways, you got tt-dimensions right. I'm not sure about the tile size (best would be decoding TT's original GRF files to see how what the exact tile size is). Besides, your model could use a bit more detail and texturing.
Keep up the good work tho.
Anyways, you got tt-dimensions right. I'm not sure about the tile size (best would be decoding TT's original GRF files to see how what the exact tile size is). Besides, your model could use a bit more detail and texturing.
Keep up the good work tho.
- Attachments
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- tt_howtodrawaroof.PNG (3.94 KiB) Viewed 15044 times
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.

Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
- graphics_master
- Tycoon
- Posts: 978
- Joined: 28 May 2006 09:54
Thank you.
I am working on a supply center now I just need to finish off some stages and add A LOT more details.
Here is the work half way though.
(windows meant to be like that)
Damn !!!!
Tile size is 32 not 36
I am working on a supply center now I just need to finish off some stages and add A LOT more details.
Here is the work half way though.
(windows meant to be like that)
Damn !!!!
Tile size is 32 not 36
- Attachments
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- The supply center part way though.
- Supply Center.PNG (4.8 KiB) Viewed 15029 times
- RSpeed tycoonfreak
- Transport Coordinator
- Posts: 349
- Joined: 02 Feb 2006 13:17
- Location: Azewijn The netherlands
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hmm looks good but I'll suggest you add some things on the roof because that looks a bit boring now but besides that It's a good job! 

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Hobbys: being 18 years old, soccer, go karting, and transport tycoon.
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- graphics_master
- Tycoon
- Posts: 978
- Joined: 28 May 2006 09:54
I have been thinkinh about it and here is the windows for the supply center.
I have tried to make an light effect that shows you where the light runs out.
I have tried to make an light effect that shows you where the light runs out.
- Attachments
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- Which style of roof do you like the most ?
- Supply Center.PNG (5.25 KiB) Viewed 14973 times
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- I'm really chuffed. Any comments will only benfit me.
- Supply Center.PNG (4.85 KiB) Viewed 14962 times
- graphics_master
- Tycoon
- Posts: 978
- Joined: 28 May 2006 09:54
Looks nice
Keep up the good work 


Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.

Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
- graphics_master
- Tycoon
- Posts: 978
- Joined: 28 May 2006 09:54
Well I'm stuck at the moment as I can't draw the final construction phase.
- Attachments
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- Decided to add another construction stage to the building
- Supply Center.PNG (6.82 KiB) Viewed 14918 times
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- I need to know how to draw trucks and cranes for the work site as it looks kinda boring. Still some way to go.
- Supply Center.PNG (6.96 KiB) Viewed 14909 times
- SuperTycoon
- Chief Executive
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- Sanchimaru
- Tycoon
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- Location: Kobe, Japan
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GM: you got a nice one there! You understand well perspectives and color shading. You can really get to be a very good artist with practice 
I'll give you some advices for how to improve this supply center:
- the windows: the color should be the one between blue, purple and brown in the palette (8th row in the right side). All TTD vehicles and buildings use it for the windows. Also, the color you have used is the company color, so if someone coded it, the windows might be random colors.
Also, try to use many tones for each window. You did a good work in coloring each window different, looks quite fine and you have a great sense of shading! but If you really want to be a master, you have to use many color tones (hint: rarely will you see in TTD 5 pixels of the same color and tone together)
- the structure: I think that you need to use a real life model: take a look at some building anywhere around you. They are not a perfect square with nothing but windows all along plain straight walls. There are a lot of elements (air conditioner ventilators, canals, cables, fences, panels with advertisements... even blank parts: you don't need to cover every meter of the wall with windows) and shapes. Add these details and irregularites: it will improve a lot.
As Wolf01 sarcastically mentioned, in your construction stages there seem to be no windows at all, and then they magically pop out in the final stage. You can color them black, to give the effect that they have no glasses. The same with the roof: usually on plain roofed buildings, you have a door to access it, antennae, locker rooms, water deposits, etc. If it's not a particular building, but some commercial office, it shall surely have some banner
(hint: all these elements, you can draw them apart and use them later in different buildings)
I like a lot how you drew halfway done walls. However, the part with the hole in the ceiling looks like broken, rather than being built.
- the construction stages: ask Zimmlock and George for elements in construction stages: they have a lot of cranes and buildings they lent me when I was drawing the Japan set buildings. I have also a file with some construction elements I can send you if you PM me an email adress.
You have a good talent! keep working on it

I'll give you some advices for how to improve this supply center:
- the windows: the color should be the one between blue, purple and brown in the palette (8th row in the right side). All TTD vehicles and buildings use it for the windows. Also, the color you have used is the company color, so if someone coded it, the windows might be random colors.
Also, try to use many tones for each window. You did a good work in coloring each window different, looks quite fine and you have a great sense of shading! but If you really want to be a master, you have to use many color tones (hint: rarely will you see in TTD 5 pixels of the same color and tone together)
- the structure: I think that you need to use a real life model: take a look at some building anywhere around you. They are not a perfect square with nothing but windows all along plain straight walls. There are a lot of elements (air conditioner ventilators, canals, cables, fences, panels with advertisements... even blank parts: you don't need to cover every meter of the wall with windows) and shapes. Add these details and irregularites: it will improve a lot.
As Wolf01 sarcastically mentioned, in your construction stages there seem to be no windows at all, and then they magically pop out in the final stage. You can color them black, to give the effect that they have no glasses. The same with the roof: usually on plain roofed buildings, you have a door to access it, antennae, locker rooms, water deposits, etc. If it's not a particular building, but some commercial office, it shall surely have some banner
(hint: all these elements, you can draw them apart and use them later in different buildings)
I like a lot how you drew halfway done walls. However, the part with the hole in the ceiling looks like broken, rather than being built.
- the construction stages: ask Zimmlock and George for elements in construction stages: they have a lot of cranes and buildings they lent me when I was drawing the Japan set buildings. I have also a file with some construction elements I can send you if you PM me an email adress.
You have a good talent! keep working on it

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