
George's Long vehicles V4 beta4 is out (07 sep 2007)
Moderator: Graphics Moderators
What IDs do you use now George? I receive a conflict when I load the road vehicles before the trams. When they are after the trams your set show an error: "to use this set with gertrams and _tropic set_ (not installed) put it before the trams." 

Last edited by RK on 28 Feb 2006 18:24, edited 1 time in total.
- George
- Tycoon
- Posts: 4364
- Joined: 16 Apr 2003 16:09
- Skype: george-vb
- Location: Varna, Bulgaria
- Contact:
RK wrote:What IDs do you use now George? I receive a conflict when I load the road vehicles before the trams. When they are after the trams your set show an error: "to use this set with gertrams and _tropic set_ (not installed) put it before the trams."
That is strange.goalie wrote:same problem here
I specify GRM this way
Code: Select all
// UseGRM
141 * 9 0D 01 00 FF 00 00 00 00 00
142 * 9 0D 02 00 FF 00 48 00 00 00
143 * 247 08 07 "Me" 6F 17 "Long vehicles v4 beta 4 (28 Feb 2006)" 00 00
144 * 9 0D 01 00 02 FE FF 01 23 00
145 * 9 0D 02 00 02 FE FF 01 10 00
146 * 9 0D 01 00 03 FE FF 01 23 00
147 * 9 0D 02 00 03 FE FF 01 10 00
IDs 30h-47h are trams IDs and IDs 23h-29h are reserved ones. But I've tried it myself, I got error 24/pos 5 in sprite 17 in german trams. I use version 0.4.1 (and it reports it as 0.4) Is it right version?
Do I do the GRM test right?
may this code be the problem?
Code: Select all
213 * 43 00 01 01 25 23 06 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00
163 * 41 00 01 01 23 00 06 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00
164 * 22 00 01 01 10 48 06 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Hi. George, I have one question. Hope You understand me!
Ok Im trying to draw some railroad crossing and i need some information.
The question is, that how high is your highest vechile, in pixels i think.
Hope you know that? and i hope that its gonna work!
Edit: if You give me permision to use some of your sprites(vechiles)then the high itsnt so important!
Ok Im trying to draw some railroad crossing and i need some information.
The question is, that how high is your highest vechile, in pixels i think.
Hope you know that? and i hope that its gonna work!

Edit: if You give me permision to use some of your sprites(vechiles)then the high itsnt so important!
TT-Screenshot Of The Month - 2012 July, winner!
TT-Screenshot Of The Month - 2013 May, winner tie with Purno!
TT-Screenshot Of The Month - 2014 February, winner!
TT-Screenshot Of The Month - 2014 June, winner tie with alluke!
TT-Screenshot Of The Month - 2014 April, winner!
My screen shot thread ---> Have a look
TT-Screenshot Of The Month - 2013 May, winner tie with Purno!
TT-Screenshot Of The Month - 2014 February, winner!
TT-Screenshot Of The Month - 2014 June, winner tie with alluke!
TT-Screenshot Of The Month - 2014 April, winner!
My screen shot thread ---> Have a look
- George
- Tycoon
- Posts: 4364
- Joined: 16 Apr 2003 16:09
- Skype: george-vb
- Location: Varna, Bulgaria
- Contact:
I give it to you, and the highest bus is 4.5m that means 15px, but I suppose that is not what you needISA wrote:Hi. George, I have one question. Hope You understand me!
Ok Im trying to draw some railroad crossing and i need some information.
The question is, that how high is your highest vechile, in pixels i think.
Hope you know that? and i hope that its gonna work!
Edit: if You give me permision to use some of your sprites(vechiles)then the high itsnt so important!
Last edited by George on 07 Mar 2006 20:25, edited 1 time in total.
Thanks. And progress comeing fast
Hope we can use Those crossigs what im drawing!

TT-Screenshot Of The Month - 2012 July, winner!
TT-Screenshot Of The Month - 2013 May, winner tie with Purno!
TT-Screenshot Of The Month - 2014 February, winner!
TT-Screenshot Of The Month - 2014 June, winner tie with alluke!
TT-Screenshot Of The Month - 2014 April, winner!
My screen shot thread ---> Have a look
TT-Screenshot Of The Month - 2013 May, winner tie with Purno!
TT-Screenshot Of The Month - 2014 February, winner!
TT-Screenshot Of The Month - 2014 June, winner tie with alluke!
TT-Screenshot Of The Month - 2014 April, winner!
My screen shot thread ---> Have a look
George, if you don't mind, I'd like to use your animated brown this-vehicle-has-livery-refits stripe for the same purpose in the Planeset.
Is that OK with you?
Is that OK with you?
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
I'll just make them longer, if/as necessary; that shouldn't be too hard.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
- George
- Tycoon
- Posts: 4364
- Joined: 16 Apr 2003 16:09
- Skype: george-vb
- Location: Varna, Bulgaria
- Contact:
The original message was received at Sat, 11 Mar 2006 20:25:06 +0100Zimmlock wrote:@George,
Please have a look HERE
from localhost [127.0.0.1]
----- The following addresses had successful delivery notifications -----
<your e-mai> (successfully delivered to mailbox)
----- Transcript of session follows -----
<your e-mai>... Successfully delivered
- George
- Tycoon
- Posts: 4364
- Joined: 16 Apr 2003 16:09
- Skype: george-vb
- Location: Varna, Bulgaria
- Contact:
they will be always disabled when LV4 is loaded. It is the first thing LV4 does.SAC wrote:You mean, the original vehicles will always be present with your sets loaded?George wrote:It works this waySAC wrote:I was thinking of the ability to disable all original in-game vehicles such as buses and trucks while using your sets George! Is this possible - or have I overlooked something?
-
- Engineer
- Posts: 1
- Joined: 17 Mar 2006 15:02
- George
- Tycoon
- Posts: 4364
- Joined: 16 Apr 2003 16:09
- Skype: george-vb
- Location: Varna, Bulgaria
- Contact:
experimentalfeatures.mandatorygrm offvincentywh wrote:Hello, I have just downloaded Long road vehicles v4 beta 4 from your website. When I try to use it, I have found that there is a error message appered. It says "has invaild sprite #215 code (24/5)"
I am using TTDPatch V2.5 Beta 1. I would like to know how can I solve the problem. Thanks.
Who is online
Users browsing this forum: Ahrefs [Bot], Google [Bot] and 16 guests