George's Long vehicles V4 beta4 is out (07 sep 2007)

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RK
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Post by RK »

What IDs do you use now George? I receive a conflict when I load the road vehicles before the trams. When they are after the trams your set show an error: "to use this set with gertrams and _tropic set_ (not installed) put it before the trams." :?:
Last edited by RK on 28 Feb 2006 18:24, edited 1 time in total.
goalie
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Post by goalie »

same problem here
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George
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Post by George »

RK wrote:What IDs do you use now George? I receive a conflict when I load the road vehicles before the trams. When they are after the trams your set show an error: "to use this set with gertrams and _tropic set_ (not installed) put it before the trams." :?:
goalie wrote:same problem here
That is strange.
I specify GRM this way

Code: Select all

//  UseGRM
  141 * 9	 0D 01 00 FF 00 00 00 00 00
  142 * 9	 0D 02 00 FF 00 48 00 00 00
  143 * 247	 08 07 "Me" 6F 17 "Long vehicles v4 beta 4 (28 Feb 2006)" 00 00
  144 * 9	 0D 01 00 02 FE FF 01 23 00
  145 * 9	 0D 02 00 02 FE FF 01 10 00
  146 * 9	 0D 01 00 03 FE FF 01 23 00
  147 * 9	 0D 02 00 03 FE FF 01 10 00
I suppose, this code should mark IDs 00h-22h for buses and IDs 48h-57h for lorries.
IDs 30h-47h are trams IDs and IDs 23h-29h are reserved ones. But I've tried it myself, I got error 24/pos 5 in sprite 17 in german trams. I use version 0.4.1 (and it reports it as 0.4) Is it right version?

Do I do the GRM test right?

may this code be the problem?

Code: Select all

  213 * 43	 00 01 01 25 23 06 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
	         00 00 00 00 00 00 00 00 00
  163 * 41	 00 01 01 23 00 06 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
                 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  164 * 22	 00 01 01 10 48 06 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
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goalie
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Post by goalie »

but the graphics of the german trams also do not work with the new version
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George
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Post by George »

goalie wrote:but the graphics of the german trams also do not work with the new version
I know. But I do not know why. I've posted my code. Can someone say, is there a error in it or in german trams?
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ISA
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Post by ISA »

Hi. George, I have one question. Hope You understand me!
Ok Im trying to draw some railroad crossing and i need some information.
The question is, that how high is your highest vechile, in pixels i think.
Hope you know that? and i hope that its gonna work! :)

Edit: if You give me permision to use some of your sprites(vechiles)then the high itsnt so important!
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Post by George »

ISA wrote:Hi. George, I have one question. Hope You understand me!
Ok Im trying to draw some railroad crossing and i need some information.
The question is, that how high is your highest vechile, in pixels i think.
Hope you know that? and i hope that its gonna work! :)
Edit: if You give me permision to use some of your sprites(vechiles)then the high itsnt so important!
I give it to you, and the highest bus is 4.5m that means 15px, but I suppose that is not what you need
Last edited by George on 07 Mar 2006 20:25, edited 1 time in total.
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Post by DaleStan »

George, if you don't mind, I'd like to use your animated brown this-vehicle-has-livery-refits stripe for the same purpose in the Planeset.

Is that OK with you?
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Post by George »

DaleStan wrote:George, if you don't mind, I'd like to use your animated brown this-vehicle-has-livery-refits stripe for the same purpose in the Planeset. Is that OK with you?
That is ok. (but planes are larger, how do you plan to fit them in?)
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Post by DaleStan »

I'll just make them longer, if/as necessary; that shouldn't be too hard.
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SAC
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Post by SAC »

I was thinking of the ability to disable all original in-game vehicles such as buses and trucks while using your sets George! Is this possible - or have I overlooked something?
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Zimmlock
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Post by Zimmlock »

@George,

Please have a look At topic "problems with ttrs3"
Last edited by Zimmlock on 11 Mar 2006 19:30, edited 1 time in total.
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Post by George »

SAC wrote:I was thinking of the ability to disable all original in-game vehicles such as buses and trucks while using your sets George! Is this possible - or have I overlooked something?
It works this way
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Post by George »

Zimmlock wrote:@George,
Please have a look HERE
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SAC
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Post by SAC »

George wrote:
SAC wrote:I was thinking of the ability to disable all original in-game vehicles such as buses and trucks while using your sets George! Is this possible - or have I overlooked something?
It works this way
You mean, the original vehicles will always be present with your sets loaded?
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George
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Post by George »

SAC wrote:
George wrote:
SAC wrote:I was thinking of the ability to disable all original in-game vehicles such as buses and trucks while using your sets George! Is this possible - or have I overlooked something?
It works this way
You mean, the original vehicles will always be present with your sets loaded?
they will be always disabled when LV4 is loaded. It is the first thing LV4 does.
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SAC
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Post by SAC »

Oh...okey! At the moment I use your V "334", and those doesn't! :P

Thanks for letting me know!
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Post by vincentywh »

Hello, I have just downloaded Long road vehicles v4 beta 4 from your website. When I try to use it, I have found that there is a error message appered.

It says "has invaild sprite #215 code (24/5)"

I am using TTDPatch V2.5 Beta 1. I would like to know how can I solve the problem. Thanks.
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George
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Post by George »

vincentywh wrote:Hello, I have just downloaded Long road vehicles v4 beta 4 from your website. When I try to use it, I have found that there is a error message appered. It says "has invaild sprite #215 code (24/5)"
I am using TTDPatch V2.5 Beta 1. I would like to know how can I solve the problem. Thanks.
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