Robotboy's graphics

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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Wile E. Coyote
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Post by Wile E. Coyote »

Yeah, roofs are much better! :D You can try to make wheels in this way:
one pix height, and 3 pixs wide: black, gray, black. When on the track, you have feeling of rail wheels.
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SpComb
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Post by SpComb »

Excellent, it is good to see that someone is makeing progress :D
If you could just spell stuff correctly now, it's graphics
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WWTBAM
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Post by WWTBAM »

Could someone please tell me how to draw a hopper style wagon.
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Purno
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Post by Purno »

Best explanation is to look at how others did it. Go download some sets and decode them. I bet both the US set and the DB set contain hoppers. Be carefull not to edit and release copyrighted work, but you can look how others did it and learn from it. As for hoppers, i've always found it hard to draw them...
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Post by WWTBAM »

ok thanx Purno

I have tried drawing a hopper in _ view here it is i looked at the original grfs for help by the way.
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troublesumetruck.png
troublesumetruck.png (272 Bytes) Viewed 2895 times
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Post by Singaporekid »

No, it's too big
Looks like a dumpster
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Post by Wile E. Coyote »

try 6-7 pix height, hopper 3 pix wide and then rear edge, like this:
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Eas-b.png
Eas-b.png (2.37 KiB) Viewed 2870 times
Serbian rail set with Serbian scenario (ECS, PBI, FIRS and Tourist set compatible) Website | Topic and download | Latest version: 03.06.2015.
Serbian tram set Tracking table | TTD Patch tram set Latest version: 17.06.2015. | Open TTD Remix Latest version: 11.07.2015.
WIN-DOS GRF Converter Topic and download | Version 0.2.1: 09.01.2005.


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Post by WWTBAM »

I have made it shorter and also tried the | view. Here is my unfinished tanker. Please criticise me as much as needed.
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troublesumetruck.png
troublesumetruck.png (333 Bytes) Viewed 2811 times
tanker.png
tanker.png (1.81 KiB) Viewed 2806 times
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Post by Singaporekid »

The hopper wagon is too long, try halfing the length
The tanker's shading for the diagonal views looks weird, and the vertical view looks too flat
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Post by WWTBAM »

here is the shortened truck.
Edit is this the right format for a sprite replacement

Code: Select all

// Automatically generated by GRFCODEC. Do not modify!
// (Info version 5)
// Format: spritenum pcxfile xpos ypos compression ysize xsize xrel yrel
 0 c:\windows\profile\leojbg\desktop/Mail.pcx 418 10616 09 14 20 -4 -6
 1 c:\windows\profile\leojbg\desktop/Mail.pcx 450 10616 01 18 8 -3 -10
 2 c:\windows\profile\leojbg\desktop/Mail.pcx 466 10616 09 16 20 -14 -7
 3 c:\windows\profile\leojbg\desktop/Mail.pcx 498 10616 01 12 28 -14 -6
 4 c:\windows\profile\leojbg\desktop/Mail.pcx 546 10616 09 16 20 -4 -8
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troublesumetruck.png
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Post by WWTBAM »

here is my improved tanker.
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tanker.png
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Post by DaleStan »

r0b0t_b0y2003 wrote:is this the right format for a sprite replacement
No. That is only the right format for the original graphics files.
The first byte needs to be a 4-byte pseudo sprite[0], then you need an action 8 and an action A.

If, on the other hand, you're trying to add a vehicle, as opposed to replacing sprites, just follow these directions.

[0] Don't worry about the data it needs to contain; NFORenum will fix that sprite for you.
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Post by WWTBAM »

ok ill try renum at the end of the month so i dont use all my download limit.
here is my slightly modified hopper im hoppeless at the diagonals so could someone please finish the other views or start again and post in my thomas the tank engines set. I will post the sprites in my othe topic aswell.
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trubblesumtruck.png
trubblesumtruck.png (2.58 KiB) Viewed 2622 times
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Post by Raichase »

Robotboy, please stick to one thread for development. Let this thread slide away, and keep on your TTT thread, please.

Oterwise, I'll have to lock one of them ;)
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Post by WWTBAM »

ok sorry rai I was going to use this thread for my developement but ill just use the other one. Can i use this for stuff not relevant to my other topic. Here is my try at making a glass wall i have removed the rest of the wall because the galass is what is im portant please comment.
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Post by WWTBAM »

here is my building im working on its seperate from my other set. Please comment on it.
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Post by jonty-comp »

It's a good start, but buildings don't have one giant window an every side. Consider that that building is the same size as a detached house!

The shading on the left side also needs to be a bit darker, IMO.

Still, It's better than I could do! :wink:
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Post by WWTBAM »

Its meant to be like one of those tall office biuldings with verry thin window frames.
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Post by Purno »

r0b0t_b0y2003 wrote:here is my building im working on its seperate from my other set. Please comment on it.
Scale is way too small. Look at Zimmlock's buildings for example to see what the scale is. I believe one floor is at least 3 pixels high. The building you drew should be at a 2x2 tile.
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Wile E. Coyote
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Post by Wile E. Coyote »

Actually, one floor is 8 pixs IIRC.
Serbian rail set with Serbian scenario (ECS, PBI, FIRS and Tourist set compatible) Website | Topic and download | Latest version: 03.06.2015.
Serbian tram set Tracking table | TTD Patch tram set Latest version: 17.06.2015. | Open TTD Remix Latest version: 11.07.2015.
WIN-DOS GRF Converter Topic and download | Version 0.2.1: 09.01.2005.


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