Yeah, roofs are much better! You can try to make wheels in this way:
one pix height, and 3 pixs wide: black, gray, black. When on the track, you have feeling of rail wheels.
Best explanation is to look at how others did it. Go download some sets and decode them. I bet both the US set and the DB set contain hoppers. Be carefull not to edit and release copyrighted work, but you can look how others did it and learn from it. As for hoppers, i've always found it hard to draw them...
r0b0t_b0y2003 wrote:is this the right format for a sprite replacement
No. That is only the right format for the original graphics files.
The first byte needs to be a 4-byte pseudo sprite[0], then you need an action 8 and an action A.
If, on the other hand, you're trying to add a vehicle, as opposed to replacing sprites, just follow these directions.
[0] Don't worry about the data it needs to contain; NFORenum will fix that sprite for you.
ok ill try renum at the end of the month so i dont use all my download limit.
here is my slightly modified hopper im hoppeless at the diagonals so could someone please finish the other views or start again and post in my thomas the tank engines set. I will post the sprites in my othe topic aswell.
Robotboy, please stick to one thread for development. Let this thread slide away, and keep on your TTT thread, please.
Oterwise, I'll have to lock one of them
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ok sorry rai I was going to use this thread for my developement but ill just use the other one. Can i use this for stuff not relevant to my other topic. Here is my try at making a glass wall i have removed the rest of the wall because the galass is what is im portant please comment.
r0b0t_b0y2003 wrote:here is my building im working on its seperate from my other set. Please comment on it.
Scale is way too small. Look at Zimmlock's buildings for example to see what the scale is. I believe one floor is at least 3 pixels high. The building you drew should be at a 2x2 tile.