"Project Generic Stations" Thread

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krtaylor
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Post by krtaylor »

No, it isn't updated, because I never know what Aegir has accepted to code. I wanted to take it offline, I think Aegir was going to take whatever he wanted from it for his own website, but I dunno if that's happened.

So, I ask it here: Is there any reason I shouldn't take that site down forthwith?
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Raichase
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Post by Raichase »

Oh, thank god. I loved those sheds, but Aegir removed them from PGS, and told us they would come back when you updated them.

Thankyouthankyouthankyou.
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Post by Jezulkim »

Glad you all like them :)
Raichase wrote:Aegir removed them from PGS, and told us they would come back when you updated them.
I didn't know that. Well, now I hope they'll be included again.
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Aegir
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Post by Aegir »

Yes, just can you please make sure they are the correct dimensions, last time they wouldn't allign properly to a TTD tile, especially the roof at parts, which makes the artwork essentially useless to me.

Nice work though.
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Jezulkim
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Post by Jezulkim »

Now the roof parts should be fixed.
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Born Acorn
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Post by Born Acorn »

Here are the coal loading sprites.
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Post by lobster »

awesome! and i see they're compatible with your other freight stations. awesome, yes. :)
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Sanchimaru
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Post by Sanchimaru »

Great! that one looks amazing!
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Post by krtaylor »

Oooh, gorgeous!

BTW, I'm taking down my page for the stations, since it seems to be causing more confusion than help. If you want anything off of it, get it quick, or ask me for it.
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Born Acorn
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Post by Born Acorn »

Next up is wood loading sprites - and a new idea from eis_os, including post/delivery offices and customs/baggage handling/generic things.
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Post by wallyweb »

Born Acorn wrote:Next up is wood loading sprites - and a new idea from eis_os, including post/delivery offices and customs/baggage handling/generic things.
I am looking forward to this! 8)
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Post by BobDendry »

Those are beautiful, Can't wait for Aegir to get them in the game in all their glory :)
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Post by Aegir »

Please dont forget Born Acorn, I need both orientations for those stations, plus, Ill need, once finalized, a complete sprite-set with *everything* in it for the freight class.
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Born Acorn
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Post by Born Acorn »

Oh. I haven't forgotten. No, never. Why would you think I ever forgot?

*scarpers*
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Aegir
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Post by Aegir »

Born Acorn wrote:Oh. I haven't forgotten. No, never. Why would you think I ever forgot?

*scarpers*
/me glares at Born Acorn
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Born Acorn
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Post by Born Acorn »

Ok, other direction sprites.
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Post by Aegir »

Ok, good. I'll work on adding those in.

Cheers Born, and could you *please* do somthing about extending that main building so that it can be a full-tile object (1x2), add a little wall or somthing around it, some plants, light-posts, I dont know/care.
Currently working under the name 'reldred' on Github, and Discord.
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14:41 <Aegir> orudge: I can!
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Post by Aegir »

Oh, and I'll also need names for each of those parts, just so I dont end up naming them 'coal pile, another coal pile, big coal thingo, ditch thingy'.

And also, I'll need all the re-done graphics with the new brick texture, and I'll need the other orientation for the container crate yards.

Actually, one giant .png with all the freight sprites would help immensly.

EDIT: And one final request, for Jezulkim this time, can you post the shed sprites without the platform merged? I'm no longer restricted so much as to how many sprites I can have per tile, and this will allow me to adjust offsets easier.
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Post by Singaporekid »

Has no one noticed the shading error on the platform of the right half of the coal loader thingy?
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Aegir
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Post by Aegir »

Tutut, bad Born. very bad. Mirroring somthing without re-shading... You do that a lot :P.
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