Need help with train and lorry graphics

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tim7611
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Need help with train and lorry graphics

Post by tim7611 »

i have just reinstall ttd after years of gaining dust and i hace become addicted again i have downloaded the new train and lorry graphics the are in the ,cfg file but i can get them on screen please help :twisted:
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Post by Purno »

Did you install OpenTTD? (or TTDPatch, in case you're not sure if you posted in the correct forum)
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Post by tim7611 »

not sure what you mean but my patch says ttdpatchw-201a55vcs3 is this correct if not where can i get the correct patch
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Post by Purno »

Ah, TTDPatch, you posted in OpenTTD, the wrong forum. No problem, as long as you're not gonna create a new one in that forum. A moderator will most probably move this into the right forum.

Anyways, for TTDPatch I suggest you read some tutorials, which can be found in this topic, alternatively you can read the manual of the Patch.
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Post by bobingabout »

yes, TTDPatch is an exe hack adding new features, its a "Patch"
OpenTTD is a full new re-write of the game, adding more new features, many of them different from TTDPatch.

for adding new graphics, Patch is the way to go. please try not to confuse the 2 in the future, and good luck :D
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Post by DaleStan »

bobingabout wrote:OpenTTD is a full new re-write of the game,
ObPeeve: OpenTTD is not a rewrite; it's a translation of the disassembly into C.
bobingabout wrote:adding more new features, many of them different from TTDPatch.
Different often meaning "broken", "nonexistant", or "not configurable". It also often means "useful", "time-saving", or "impossible in TTDPatch", though.

Neither program is better than the other.
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Post by bobingabout »

DaleStan wrote:
bobingabout wrote:OpenTTD is a full new re-write of the game,
ObPeeve: OpenTTD is not a rewrite; it's a translation of the disassembly into C.
was originally, but even most of that has changed.
and translation didn't simply require running it through a decompilet to C program, it had to be interpretated and re-written, so, its more of a re-write than a translation, because even most of the translated code has been changed or optimised.
DaleStan wrote:
bobingabout wrote:adding more new features, many of them different from TTDPatch.
Different often meaning "broken", "nonexistant", or "not configurable". It also often means "useful", "time-saving", or "impossible in TTDPatch", though.

Neither program is better than the other.
you could say that. just because something is in the patch, doesn't mean its in openttd, and if it is, it doesn't mean its the same. and yes, openttd does offer some things not possable for the patch to offer, such as internet games and big maps. really big maps.
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Post by Born Acorn »

Big maps and Internet games are possible in the Patch, they just need to be written. In fact just last night patchman said its possible, but requires lots of work.
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Post by bobingabout »

note, lot of work. lot more work than OTTD required.
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Post by Killer 11 »

And it's stability would be questionable too.
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Post by Patchman »

bobingabout wrote:note, lot of work. lot more work than OTTD required.
I wouldn't say that. It doesn't matter much which language you write a feature in, C or Asm, it'll take roughly the same time.

Bigger maps took an awful amount of work in OTTD too. Same with the newgrf support and PBS, it's not any easier to write it in C for OTTD than it was to write in Asm for the Patch. It's taken just as long, if not longer.
Killer 11 wrote:And it's stability would be questionable too.
And you say that why? Because you have no clue at all? Or is there another, deeper reason...
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Post by Alltaken »

i agree with patchman, enough of the competition eh? especially if you don't have facts to back up opinions.

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Post by Aegir »

Hahah. I like this topic. Excellent post Patchman, thanks for dispelling some of those myths that have been running around that certain OTTD'ers like to cling to.
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Post by spaceman-spiff »

Let this be a lesson, don't question the patch unless you're a coder with lots of knowledge about it
Fear the patchman :)
Well, back to work, lot's of it in the near future
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Post by Alltaken »

LOL

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Post by bobingabout »

Patchman wrote:
bobingabout wrote:note, lot of work. lot more work than OTTD required.
I wouldn't say that. It doesn't matter much which language you write a feature in, C or Asm, it'll take roughly the same time.
after using both asm(motarola 68k, PIC1684/873/874/876/877 and looking into Yuri's Revenge Patching) and programming several things in C, not to mention several versions of Basic, and PASCAL. i can definitly say C is a lot easier to work with(even than Basic and PASCAL, even though the starter program in C takes a dozen lines, and in Basic takes only 1), and quicker.
Bigger maps took an awful amount of work in OTTD too. Same with the newgrf support and PBS, it's not any easier to write it in C for OTTD than it was to write in Asm for the Patch. It's taken just as long, if not longer.

plus, patching isn't just writing asm, you've got to write in routines for things that the code wasn't designed to do, which means you risk upsetting the addresses. but i'm sure since you've been doing this for so long, its the least of your worries.
Killer 11 wrote:And it's stability would be questionable too.
And you say that why? Because you have no clue at all? Or is there another, deeper reason...
I'd have to agree that the stability would also be questionable, but, its just a case of bug-fixing. took PD 13 versions (v1.06Beta), and several test betas along the way before he finally got a stable patch for YR.
PD is doing a great job at patching Yuri's Revenge, but he could sure do with some help. he really hates crackerz(you know, the people who make no-CD patches) he says its "a waste of tallent".

i have no doubt that if you did it, it would be stable eventually.
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