NEW GRAPHICS NEEDED
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Yeah, thats one of the many things in the list of suggestions that sparked Born's re-drawing. He was working on a fence the last time I checked.
Looks good Born'.
Looks good Born'.
Currently working under the name 'reldred' on Github, and Discord.
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
what about adding a couple of trees to the empty spaces? In my contry when you bump into something related to whater treatment there's always a lot of trees and green spaces. 

Uncle Dex Says: Follow the KISS Principle!
- Born Acorn
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its only a Copy and paste to show as an example, its not really in the desert.
Heres an ingame screenshot to show you.
The fence has not been coded yet but hopefully it can and will be
Heres an ingame screenshot to show you.
The fence has not been coded yet but hopefully it can and will be
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@Born_Acorn:
Can't you just draw the fence with the rest of the building sprite? (You'll have to do that to get them into TTDPatch anyway.) I might make them a pixel higher though.
I'm working on the oil-power station (finally); once I fix the bugs (some of which may be patch-related), I'll send it your way.
Can't you just draw the fence with the rest of the building sprite? (You'll have to do that to get them into TTDPatch anyway.) I might make them a pixel higher though.
I'm working on the oil-power station (finally); once I fix the bugs (some of which may be patch-related), I'll send it your way.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
- Born Acorn
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chemicals train cars
chemicals train cars
Is there still a need for them? If so I will try to make them
Is there still a need for them? If so I will try to make them
any progress mezzin?
Cheers
James
Cheers
James
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My Screenshot Thread
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Uhm, AFAIK the graphics are made with Blender?GodWar wrote:Hello!
I works with PhotoShop since 4 years! I think i can help to make vehicles or buildings. If the TT Team need help please talk to me and i do what i can!

# Programming is like sex, one mistake and you have to support it for the rest of your life. (Michael Sinz)
The new engine will use 3D models, AFAIK. Can you make 3D models?
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.

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All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
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All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
/me hands GodWar a large bag of periods, as he obviously can't afford to buy more.

Well then maybe someone should tell Peter that.G0RR3 wrote:I honestly think someone should say:
"Stop doing anything for the old engine and focus on the new one."

To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
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- belugas
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I agree with you DaleStan.I would certainly would not say STOP IT to peter1138.DaleStan wrote:Well then maybe someone should tell Peter that.
1) he's doing quite a good job
2) since there is not a replacement to it, GRF is still the engine to use. Therefore, why not make it work correctly
3) until the new engine comes, why not enjoy the current game with all the features promised by GRF that peter1138 and tron are working on?
But those sprites have a big size and big color depth, which makes them pretty hard to draw by hand, I guess? Which means you will only be able to make such sprites with 3D models?G0RR3 wrote:3D models are rendered and the result is 2D sprite.Purno wrote:The new engine will use 3D models, AFAIK. Can you make 3D models?

Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.

Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
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Correct.Purno wrote:But those sprites have a big size and big color depth, which makes them pretty hard to draw by hand, I guess? Which means you will only be able to make such sprites with 3D models?G0RR3 wrote:3D models are rendered and the result is 2D sprite.Purno wrote:The new engine will use 3D models, AFAIK. Can you make 3D models?
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