But me no... :/SHADOW-XIII wrote:it works here
George: Thanks for your upload on tt-forums...

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I do not like the "baggage" part of the idea, because "baggage" is a thing that goes directly with the passenger and that's why should not be represented in the schema directly. In case of tourists it is coded as 125 kg weight.Sanchimaru wrote:2 ideas that came recently during the Spain set development:
> To change the classic "mail" and "valuables" cargos for "baggage" and "mail", and thus have banks be post offices, or centrals (in Europe there are very beautiful post central buildings)
That makes much more sense. Valuables are very rarely trasnported by train, it's much more common to bring them in small armored vans.
If you mean 20-22 units of cargo, than it sounds Ok. That means the production amount (prop 12,13) of 2, right?Sanchimaru wrote:> To have secondary industries generate a minimum production.
The "brick works" uses "clay" as raw material and needs "coal" to fire its kilns. However, clay would be intrinsic to that industry. That´s because of two reasons: firstly, clay wouldn´t be transported to brick works in reality instead, brick works are placed at clay deposits, and secondly in this way one precious slot ID could be spared.is the brick factory provided only with coal and oil, or also sand and limestone go there? in both cases, it seems odd:
> bricks are no way made of coal or oil
> If we have 2 industries accepting the same cargo, and sending to the same place (construction works) that's a bit odd too. I'd drop the brick factory, seems a bit weak. I know bricks are important for the construction, but glass is too and it is not provided in that scheme.
Obviously you have not travelled by air lately.George wrote:"baggage" is a thing that goes directly with the passenger
Methinks krtaylor may have lost a suitcase or two.krtaylor wrote:Obviously you have not travelled by air lately.George wrote:"baggage" is a thing that goes directly with the passenger
You can say, that baggage is 20% of passengers cargo and make the graphics for each 5-th passenger wagon to be drawn as baggage wagon (or to draw them at the end, for example, last 2 from 10).Sanchimaru wrote:But the fact is that there are baggage cars and mail cars. Not always passengers bring all the baggage with themselves.
I saw it about 3 or 4 years ago last time. As far as I know they are still in use.Sanchimaru wrote:And in modern times I haven't seen a valuables train car...
May be they are so small in Spain? Well, it can be removed in any mod.Sanchimaru wrote:as I said, they are transported in very, very small vans only.
But it goes WITH you and has the same destination and time of arrival.Sanchimaru wrote:Besides, the term baggage doesn't mean only you hand trunk or bag; there are also big packages, and items that don't exactly belong to the mail category... for example: cars. In Spain, at the end of some passenger trains, there is 1 or 2 car carriers that brings the passengers' cars. Those cars would count as "baggage" , not as "cars", since the passengers are "bringing it with them". That is also widely done in boats and passenger ferries.
Where should it be produced? I think it should be included into passengers. Splitting passengers into local and long distance would make more sense, but not for now.Sanchimaru wrote:For having this, however, I think we should have the "baggage" cargo produced in a low rate, something like currently valuables are, but to be a well paid item.
No problem with post offices.Sanchimaru wrote:In the other hand, mail would still be produced more or less in the same way as it is now, but produced and provided only to specific post offices (that can also accept the "baggage" cargo, as a part of parcels, deliveries, etc.)
:shoked: who will code the Spanish set?Sanchimaru wrote:However don't ask me about properties, I know nothing about coding...
Well, dropping the whole vector sound more reasonable. The player can do it easily.Sanchimaru wrote:I still consider that there are way too many industries in that scheme... I honestly think that you could drop the brick factory and instead provide glass to the construction industry.
You mean you fly to New-York and your baggage files to New-Mexico?krtaylor wrote:Obviously you have not travelled by air lately.George wrote:"baggage" is a thing that goes directly with the passenger
Well, if you draw a clay quarry as a part of a brick factory, any player will understand that clay is excavated on the spot.Sanchimaru wrote:I still think that:
> a brick factory mantained by coal and oil sounds weird from a player's point of view. Your point about the clay is understandable, but a new player that is told to bring coal and oil to produce bricks would be puzzled. I think that things need to be simpler.
In Canada this is not true. Steel Mills tend to be built near reliable sources of coal and/or energy. The situation may vary in other parts of the world.onodera wrote:On the other hand, steel mills are also built really close to iron ore mines.
Yes, but my point is that things have to be more straight:onodera wrote:Well, if you draw a clay quarry as a part of a brick factory, any player will understand that clay is excavated on the spot.
On the other hand, steel mills are also built really close to iron ore mines.
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