North American Industries
Moderator: Graphics Moderators
Lifeblood ... those redux images look great even without texturing, which would be an added treat.
Now on to your PC issue.


Now on to your PC issue.
If that PC came with no Win98SE CD then the .cab files are probably somewhere in a folder in your C drive and as DanMack suggested, add/remove programs should fix it. However, if the PC came with a CD then there are probably no .cab files on the hard disk and add/remove wont work. PM me if you can't fix it. I might have a trick or two up my sleeve.lifeblood wrote:Nay, that was deleted many years ago by my father, and we've no Windows 98 se cd to restore it. Needless to say its a dog of a computer and is only good for interneting.

wallyweb on tt-forums: Screenshots - Wallyweb World - Projects & Releases
wallyweb on Simuscape: Projects - Releases
Other Stuff: TTDPatch 2.6 "Nightly" download - cirdan's OpenTTD branch (New Map Features)
Screenshot Of The Month Contest Winner: August 2015 - Tied May 2016 - January 2018 - December 2018 - May 2019
wallyweb on Simuscape: Projects - Releases
Other Stuff: TTDPatch 2.6 "Nightly" download - cirdan's OpenTTD branch (New Map Features)
Screenshot Of The Month Contest Winner: August 2015 - Tied May 2016 - January 2018 - December 2018 - May 2019
Here are some iron ore mine sprites for the Arctic climate =>Could this be added in conjunction with the Steel mill and factory. The latter 2 may be added with snowy variants.
Ore mine should (if possible) only be below the snowline.
Steel Mill should accept coal and iron ore
Ore mine should (if possible) only be below the snowline.
Steel Mill should accept coal and iron ore
- Attachments
-
- Arctic Iron Ore Mine Sprites
- ArcticIronOre.png (72.66 KiB) Viewed 3745 times
Regards,
Dan MacKellar
================
Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site

CN Boxcar drawn by Dave Hersrud
Dan MacKellar
================
Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site
CN Boxcar drawn by Dave Hersrud
Well, I posted it here, because for some reason I couldn't post to the actual newindustries thread, but it would be nice to see an iron ore scheme .grf in the meantime while we're waiting for this set to be complete
I'm itching to run some Cartier stuff 


Regards,
Dan MacKellar
================
Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site

CN Boxcar drawn by Dave Hersrud
Dan MacKellar
================
Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site
CN Boxcar drawn by Dave Hersrud
Hey, man, I messed with your sprites a bit. See if you like them. Also, you asked for my tractor and silo sprites a while back. Wasn't sure if you ever got them here on the forums, so I posted them as well.
Thanks for letting me work on your graphics, lifeblood. If you ever want me to do anything else, just holler.
Cheers!
Thanks for letting me work on your graphics, lifeblood. If you ever want me to do anything else, just holler.

Cheers!
- Attachments
-
- Lifebloods Cannery.png (11.24 KiB) Viewed 3718 times
-
- Tractors and Silos.png (3.8 KiB) Viewed 3718 times
Arguments from authority carry little weight (in science there are no "authorities"). - Dr. Carl Sagan. "The Demon Haunted World"




Quite possible. (Callback 28)DanMacK wrote:Ore mine should (if possible) only be below the snowline.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Would it be possible for you to code them? 
Oz, nice mod! Makes a kick-ass industry look even better (if that was possible)

Oz, nice mod! Makes a kick-ass industry look even better (if that was possible)
Regards,
Dan MacKellar
================
Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site

CN Boxcar drawn by Dave Hersrud
Dan MacKellar
================
Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site
CN Boxcar drawn by Dave Hersrud
I don't see any building sprites, just ground sprites. Is that the way it's supposed to be?
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
That should be all that you need, use regular TT sprites for the rest of it. I think DanMacK just changed the grass to suit arctic.DaleStan wrote:I don't see any building sprites, just ground sprites. Is that the way it's supposed to be?
MMm, tasteh. Be good to have the whole mines -> mills -> factory chain in arctic

Currently working under the name 'reldred' on Github, and Discord.
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
Yeah, I only changed the grass colour. IIRC, that's all there is to the iron ore mine... and the other 2 are as Aegir said, just standard TTD sprites (for the moment)
Regards,
Dan MacKellar
================
Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site

CN Boxcar drawn by Dave Hersrud
Dan MacKellar
================
Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site
CN Boxcar drawn by Dave Hersrud
Update: the cannery is now complete - with construction phases. Next project will be the farm. It'll be of Ontario/Quebec/North Eastern United States design (based on my neighbour's).
DanMack: Umm, a few pages ago I asked if you could possibly draw a bakehouse so it'd be in the same style as your abattoir. It's not needed right away, and I figure every now and then you may want a break from drawing trains.
I also like the move in the spanish industries set to have only post offices generate and accept mail, this would free one cargo acceptance from each building in towns so that houses could accept passengers, goods, and food, and commercial buildings can accept passengers, goods, what ever else... Is this (post offices) something that should be emulated in the North American set?
DanMack: Umm, a few pages ago I asked if you could possibly draw a bakehouse so it'd be in the same style as your abattoir. It's not needed right away, and I figure every now and then you may want a break from drawing trains.

I also like the move in the spanish industries set to have only post offices generate and accept mail, this would free one cargo acceptance from each building in towns so that houses could accept passengers, goods, and food, and commercial buildings can accept passengers, goods, what ever else... Is this (post offices) something that should be emulated in the North American set?
YES!lifeblood wrote:I also like the move in the spanish industries set to have only post offices generate and accept mail, this would free one cargo acceptance from each building in towns so that houses could accept passengers, goods, and food, and commercial buildings can accept passengers, goods, what ever else... Is this (post offices) something that should be emulated in the North American set?

wallyweb on tt-forums: Screenshots - Wallyweb World - Projects & Releases
wallyweb on Simuscape: Projects - Releases
Other Stuff: TTDPatch 2.6 "Nightly" download - cirdan's OpenTTD branch (New Map Features)
Screenshot Of The Month Contest Winner: August 2015 - Tied May 2016 - January 2018 - December 2018 - May 2019
wallyweb on Simuscape: Projects - Releases
Other Stuff: TTDPatch 2.6 "Nightly" download - cirdan's OpenTTD branch (New Map Features)
Screenshot Of The Month Contest Winner: August 2015 - Tied May 2016 - January 2018 - December 2018 - May 2019
Were post offices supposed to be town buildings or industries? If the latter, remember that the post office cannot grow once it's been built. It's possible to deny construnction of the large layouts in small towns, and vice versa, but the layout to be built is randomly selected, so the actual effect would be to deny construction for no apparent reason a rather large portion of the time.wallyweb wrote:Also, if possible (I think it is) post office building sizes should be varied acording to town population. e.g. - small towns get those little brick pillboxes - medium towns get something a little more elaborate and large towns get postal distribution facilities, each with production sized to match. (that last part may be a bit more difficult to implement).
Adjusting production based on town population is pretty easy, but adjusting production based on layout does not appear to be possible.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
With DaleStan's thoughts in mind, post offices should be town buildings. Industries tend to get built in the wilds outside of towns, a poor location for good customer postal service. (I hope Canada Post doesn't see this post ... they might actually like that concept). Although, MB's brewery puts that limitation to rest.DaleStan wrote:Were post offices supposed to be town buildings or industries? If the latter, remember that the post office cannot grow once it's been built. It's possible to deny construnction of the large layouts in small towns, and vice versa, but the layout to be built is randomly selected, so the actual effect would be to deny construction for no apparent reason a rather large portion of the time.wallyweb wrote:Also, if possible (I think it is) post office building sizes should be varied acording to town population. e.g. - small towns get those little brick pillboxes - medium towns get something a little more elaborate and large towns get postal distribution facilities, each with production sized to match. (that last part may be a bit more difficult to implement).
Adjusting production based on town population is pretty easy, but adjusting production based on layout does not appear to be possible.
Production based on population is good and should not need to be based on layout. If the layout can be based on population as well, then with a little luck, the two would be somewhat synchronized. How's my reasoning on this?
wallyweb on tt-forums: Screenshots - Wallyweb World - Projects & Releases
wallyweb on Simuscape: Projects - Releases
Other Stuff: TTDPatch 2.6 "Nightly" download - cirdan's OpenTTD branch (New Map Features)
Screenshot Of The Month Contest Winner: August 2015 - Tied May 2016 - January 2018 - December 2018 - May 2019
wallyweb on Simuscape: Projects - Releases
Other Stuff: TTDPatch 2.6 "Nightly" download - cirdan's OpenTTD branch (New Map Features)
Screenshot Of The Month Contest Winner: August 2015 - Tied May 2016 - January 2018 - December 2018 - May 2019
Yup, I was thinking of postoffices being town buildings, than the apperence could change through the ages, and towns could have more than one depepnding on size. But I also had another idea come to me that in addition to the postal outlets, mail processing centres could appear in the 1960s or 1970s as industries that generate loads of mail, requireing dedicated mail trains/planes/boats/rvs to transport such a large ammount. These industries would be simular to banks in that they accept and generate mail. This would be a representation of the courier industry which is a backbone of the North American economy.
My thoughts almost exactly.lifeblood wrote:Yup, I was thinking of postoffices being town buildings, than the apperence could change through the ages, and towns could have more than one depepnding on size. But I also had another idea come to me that in addition to the postal outlets, mail processing centres could appear in the 1960s or 1970s as industries that generate loads of mail, requireing dedicated mail trains/planes/boats/rvs to transport such a large ammount. These industries would be simular to banks in that they accept and generate mail. This would be a representation of the courier industry which is a backbone of the North American economy.

Here in Saint John, the largest city in New Brunswick, we have a mail processing facility as well as a couple of smaller postal outlets. As well as generating mail, the large facility should also accept mail delivered to it from the smaller outlets, perhaps even on a acceptance/production ratio of 1:1 (1:2 would be acceptable if the facility is to be placed in a city).. That way, if you want to make a lot of money, you'd have to make sure it has a source first.
wallyweb on tt-forums: Screenshots - Wallyweb World - Projects & Releases
wallyweb on Simuscape: Projects - Releases
Other Stuff: TTDPatch 2.6 "Nightly" download - cirdan's OpenTTD branch (New Map Features)
Screenshot Of The Month Contest Winner: August 2015 - Tied May 2016 - January 2018 - December 2018 - May 2019
wallyweb on Simuscape: Projects - Releases
Other Stuff: TTDPatch 2.6 "Nightly" download - cirdan's OpenTTD branch (New Map Features)
Screenshot Of The Month Contest Winner: August 2015 - Tied May 2016 - January 2018 - December 2018 - May 2019
Tend, true, but it's possible to require that the industry built in or near a town.wallyweb wrote:Industries tend to get built in the wilds outside of towns, a poor location for good customer postal service.
I'm not sure it's a good idea, though; we are still limited to 90 industries per map.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Who is online
Users browsing this forum: Bing [Bot] and 51 guests