New Graphics - Blender ".blend" thread (Works In Progress)
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- belugas
- OpenTTD Developer
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That last picture is taken from the new project about the station. It is indeed now deserted, not working at all. But there is that project of making an hotel (or something alike) out of it. So that's where the last picture came from.Alltaken wrote:that last image looks wrong. since the photos show the power plant with a hollow centre. the inside looks like its just dirt, and looks like its at ground level.
Alltaken
Here's official weg site
http://www.thepowerstation.co.uk/bps_site_001/
Hello. I am unable to append lamp objects into my .blend from the official light setup.
What am I doing:
Shift+F1 or File>Append
Setting file to Patch\OTTD-Building-Lights-A.blend\
Going to Object\
Selecting lamp.002, lamp.003, lamp.004 or lamp.005
Pushing Load Liblary.
Nothing happens. I even tried to append objects to a completly new file. I tried loading scene, world etc. No new objects on my scene.
Please help me!
What am I doing:
Shift+F1 or File>Append
Setting file to Patch\OTTD-Building-Lights-A.blend\
Going to Object\
Selecting lamp.002, lamp.003, lamp.004 or lamp.005
Pushing Load Liblary.
Nothing happens. I even tried to append objects to a completly new file. I tried loading scene, world etc. No new objects on my scene.
Please help me!
updated...
Updated my orginal block of flats so that i'm now happy with them and added a new building too.
- Attachments
-
- Flats montage.png (335.75 KiB) Viewed 4605 times
Too bright I think.
And it has a slight Locomotion style pixelation over it, or is that me?
And it has a slight Locomotion style pixelation over it, or is that me?
GoneWacko. Making [url=irc://irc.oftc.net/tycoon]#tycoon[/url] sexy and exciting since 1784.
The grass/garden looks unrealistic and could use some more details, IMO.
The building itself looks quite nice IMO.
The building itself looks quite nice IMO.
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.

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Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
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All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Is there possibility to change way of placing the oil wells to change one oil well into an office?
You know, it looks pretty strange to see five oil wells with no single building, pipe connection point or whatever infrastructure...
Also, are oil wells going to be drawn in-game over the tile or instead of tile? My point is, shall I render each oil well tile covered with concerte, or I would make more realistic dirt blending into terrain tile (from under the oil wells)?
Also, is new dock+ship depot system going to be made along with new graphic, or we shall recreate current 2*1 docks + 2*1 depots from the middle of ocean?
You know, it looks pretty strange to see five oil wells with no single building, pipe connection point or whatever infrastructure...
Also, are oil wells going to be drawn in-game over the tile or instead of tile? My point is, shall I render each oil well tile covered with concerte, or I would make more realistic dirt blending into terrain tile (from under the oil wells)?
Also, is new dock+ship depot system going to be made along with new graphic, or we shall recreate current 2*1 docks + 2*1 depots from the middle of ocean?
I hope to see a very large cargo dock with some post-panamax containerships (over 8000 TEU) like these http://www.hlcl.com/en/fleet/vessels_12830.html
Sidewinder
Italian Town names patch for OTTD (R5266) now in trunk since 0.4.8
For typo, errors or bug on OTTD italian translation, please PM me.
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Italian Town names patch for OTTD (R5266) now in trunk since 0.4.8
For typo, errors or bug on OTTD italian translation, please PM me.
unofficial italian TTD/OpenTTD forum: http://wolf01.game-host.org/forum/index.php
- Gorre
- Transport Coordinator
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Re: updated...
Your building is very nice, it still needs some tuning (generally too bright, especially windows), but you are on good way.dylan.farrow wrote:Updated my orginal block of flats so that i'm now happy with them and added a new building too.
And I appreciate you did it in very same style as dmh_mac (and me) did.
Okay, here are the oil wells and the office hut, which I'd like to replace one of the oil wells (maybye that would be tile 0,0 of industry?)
In my opinion, oil well tile is too empty - please give me ideas of what could be there.
I think it would look nicer to have oil wells with transparent background (concerte should be just under the machinery - rest of tile would be transparent: grass\snow\desert\whatever) - this is why I'm asking about industry drawing process, but here you have the concerte background.
Also I will add more greenery (grass? flowers?) around the office. Maybye car or two...
Thank you in advance for comments and advices
In my opinion, oil well tile is too empty - please give me ideas of what could be there.
I think it would look nicer to have oil wells with transparent background (concerte should be just under the machinery - rest of tile would be transparent: grass\snow\desert\whatever) - this is why I'm asking about industry drawing process, but here you have the concerte background.
Also I will add more greenery (grass? flowers?) around the office. Maybye car or two...
Thank you in advance for comments and advices
- Attachments
-
- Office building and the well itself
- oilwell_mix.png (57.7 KiB) Viewed 4360 times
Last edited by MeusH on 05 Sep 2005 18:13, edited 1 time in total.
- Gorre
- Transport Coordinator
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Yeah I know about this problem and I would propably know how to solve it (In my opinion its due to fact that the camera's facing is locked on that object where 3D button is) , but I think, the best way how to render is to append your model to Alltaken's .blend file, not in the other way. Then you will have to scale down/up and press render.
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