New Graphics - Blender ".blend" thread (Works In Progress)

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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Alltaken
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Post by Alltaken »

that last image looks wrong. since the photos show the power plant with a hollow centre. the inside looks like its just dirt, and looks like its at ground level.

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belugas
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Post by belugas »

Alltaken wrote:that last image looks wrong. since the photos show the power plant with a hollow centre. the inside looks like its just dirt, and looks like its at ground level.

Alltaken
That last picture is taken from the new project about the station. It is indeed now deserted, not working at all. But there is that project of making an hotel (or something alike) out of it. So that's where the last picture came from.
Here's official weg site
http://www.thepowerstation.co.uk/bps_site_001/
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Post by Burschik »

pramoewn wrote:You can't really imagine what can people do with GoogleEarth... :)
Great, thanks a lot. I will make a new roof!

Cheers
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Post by MeusH »

Hello. I am unable to append lamp objects into my .blend from the official light setup.
What am I doing:

Shift+F1 or File>Append

Setting file to Patch\OTTD-Building-Lights-A.blend\

Going to Object\

Selecting lamp.002, lamp.003, lamp.004 or lamp.005

Pushing Load Liblary.

Nothing happens. I even tried to append objects to a completly new file. I tried loading scene, world etc. No new objects on my scene.

Please help me!
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Post by dmh_mac »

Don't forget to view all the layers (press the ` button)
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updated...

Post by Red.xiii »

Updated my orginal block of flats so that i'm now happy with them and added a new building too.
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Flats montage.png
Flats montage.png (335.75 KiB) Viewed 4604 times
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GoneWacko
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Post by GoneWacko »

Too bright I think.
And it has a slight Locomotion style pixelation over it, or is that me?
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Purno
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Post by Purno »

The grass/garden looks unrealistic and could use some more details, IMO.

The building itself looks quite nice IMO.
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Post by MeusH »

dmh_mac wrote:Don't forget to view all the layers (press the ` button)
Thank you! Now I can see new objects both in edit mode and in render!
Last edited by MeusH on 05 Sep 2005 14:49, edited 1 time in total.
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Post by MeusH »

Is there possibility to change way of placing the oil wells to change one oil well into an office?
You know, it looks pretty strange to see five oil wells with no single building, pipe connection point or whatever infrastructure...

Also, are oil wells going to be drawn in-game over the tile or instead of tile? My point is, shall I render each oil well tile covered with concerte, or I would make more realistic dirt blending into terrain tile (from under the oil wells)?

Also, is new dock+ship depot system going to be made along with new graphic, or we shall recreate current 2*1 docks + 2*1 depots from the middle of ocean?
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Post by dmh_mac »

I was hoping we could have custom sized docks and realy large sea-ships that can only fare in deep water.
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Post by sidew »

I hope to see a very large cargo dock with some post-panamax containerships (over 8000 TEU) like these http://www.hlcl.com/en/fleet/vessels_12830.html
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Gorre
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Re: updated...

Post by Gorre »

dylan.farrow wrote:Updated my orginal block of flats so that i'm now happy with them and added a new building too.
Your building is very nice, it still needs some tuning (generally too bright, especially windows), but you are on good way.
And I appreciate you did it in very same style as dmh_mac (and me) did.
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Post by MeusH »

Okay, here are the oil wells and the office hut, which I'd like to replace one of the oil wells (maybye that would be tile 0,0 of industry?)

In my opinion, oil well tile is too empty - please give me ideas of what could be there.
I think it would look nicer to have oil wells with transparent background (concerte should be just under the machinery - rest of tile would be transparent: grass\snow\desert\whatever) - this is why I'm asking about industry drawing process, but here you have the concerte background.

Also I will add more greenery (grass? flowers?) around the office. Maybye car or two...

Thank you in advance for comments and advices
Attachments
Office building and the well itself
Office building and the well itself
oilwell_mix.png (57.7 KiB) Viewed 4359 times
Last edited by MeusH on 05 Sep 2005 18:13, edited 1 time in total.
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Post by Gorre »

That looks good, maybe the barrles are too green, but, what happened to perspective?
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Post by MeusH »

This is ortographic view - view that OTTD uses (no perspective) so all tiles look the same.
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Post by Gorre »

You really used Alltaken's lights and camera setting? If you did, then I am sorry for this mistake, but I had a strange feeling that there is something wrong with perspective.
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Post by MeusH »

There is something wrong with the camera, but I'm sure both mine and Alltaken's use ortographic view.

Everythning seems to be fine, but anytime I try to append a camera object it gets positioned at the ground level and it is horizontal (like what ant sees when looking at the oil well)
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Post by Gorre »

Yeah I know about this problem and I would propably know how to solve it (In my opinion its due to fact that the camera's facing is locked on that object where 3D button is) , but I think, the best way how to render is to append your model to Alltaken's .blend file, not in the other way. Then you will have to scale down/up and press render.
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Post by MeusH »

Yeah, that's a good idea, too.

But anyway I'd like to know how to solve the camera problem... You're saying this is because of wrong pointer placement?
Can I set XYZ coordinates of object, by the way? I really miss this feature, I hope blender contain that.
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