"Project Generic Stations" Thread

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Raichase
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Post by Raichase »

Born Acorn wrote:anyway, to not-incur Aegirs morning wrath, I fixed the big warehouses.
Thankyou :)). I was on IRC, and Aegir mentions something about "coding BA's latest stuff", and I got all excited, mostly for the buffer stops, which I am so eager to use...

Then he starts cursing because you drew the big warehouses too big :tongue:. That was fast, i'm really looking forward to this station!
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Post by B52 »

Is the Yard station comming out soon? It isn't in the pre three.
see my pictures at [a href]http://www.railpictures.net/showphotos.php?userid=7492[/a] railpictures.net
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Post by Raichase »

B52 wrote:Is the Yard station comming out soon? It isn't in the pre three.
I believe the standard, form letter response that I, as forum busybody, gives to everyone is...

It will be ready when it's ready.

There, that feels better ;)
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Post by krtaylor »

Well, yes, but it is kind of nice to see the To-Do list, and get some idea of priorities and thus upcoming potential.
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Post by lobster »

naah, a to-do list would be far too organized for this project. it doesn't suit it. things will be ready when they are done, and vice versa.
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Post by peter1138 »

Nice work again, Born Acorn, but the shading is still a little off...

(And yes, the top one affects all parts with platform :-()
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Post by Aegir »

Have a looksies:
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Post by wallyweb »

Aegir wrote:Have a looksies:
Bah! I don't want looksies! I want playsies! :lol:

Looks good! 8)

Heh! Joke and poke time: After the engine rolls down the hill out of control, does the bumper bounce it back up into the depot? :lol:
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Post by Raichase »

Aegir wrote:Have a looksies:
I'll take 'em!
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Post by Geo Ghost »

Is that going to include BA's country station a few pages back?

Will a longer train go into a longer station, or just go for the small one?
Its going to be a pain if long trains go into the short station, and the little ones have to go into the long ones if you get my thinking.
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Post by krtaylor »

That is indeed a problem, and why I tend not to use stations like that, unless they're on different lines. I don't believe the pathfinding code has any intelligence to make sure the train can fit in the stall, or at least do its best. You can kludge it with signaltowers, but as they cannot be adjacent, that's a real pain.
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Post by Raichase »

krtaylor wrote:That is indeed a problem, and why I tend not to use stations like that, unless they're on different lines. I don't believe the pathfinding code has any intelligence to make sure the train can fit in the stall, or at least do its best. You can kludge it with signaltowers, but as they cannot be adjacent, that's a real pain.
I think you're overreacting here...

We have long waited for this kind of feature to be released, why do you grab the negative aspect of it immediatly?

I mean, sure, it will never work prefectly, having all the right length trains take their own platforms. Hell, it would be nice if all my trains ran to a schedule too, but thats not going to happen. Doesn't make the game less fun.

It's quite EASY to utilise these new buffer stops with signal towers, and I for one can't WAIT to get started... I think BA and Aegir have done a wonderfull job, as well as the Josef in getting the code to work in the first place...

As a great man once said... "Stop harshing my buzz man"
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Post by Aegir »

I agree with Rai there, krtaylor, please sod off for a bit. I'm busy bloody trying to make stuff and you're just picking the negative aspects almost every damn time.

I don't work on this set just to make you happy.
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Post by Born Acorn »

You can obviously use waypoints to make short trains go into short platforms.

No big deal.
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Post by peter1138 »

You don't have to have shorter stations. I would use it just for the eye-candy :-)
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Post by Born Acorn »

Yeah, just make your station as usual, then stick the buffer ones on the end.
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Post by Aegir »

Here it is: Project Generic Stations, v1.2 pre4.
In both Windows and DOS flavors for your enjoyment.

Major changes since pre3:
Completly updated the Freight class.
The freight station in the country class should be deleted now.
Silverline and Freight no-longer share the same class.
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Post by krtaylor »

Hey, no criticism in the coding. :roll: There's plenty in the stations set that I use all the time. Just not that one particular feature, is all.
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Post by DanMacK »

We need adjacent waypoints to assign trains to platforms (which apparently is in the works)

That way short trains get short platforms, long trains get long ones. This is a kick ass feature that I'll likely use A LOT more.
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Post by krtaylor »

DanMacK wrote:We need adjacent waypoints to assign trains to platforms (which apparently is in the works)

That way short trains get short platforms, long trains get long ones. This is a kick ass feature that I'll likely use A LOT more.
Precisely. I talked with Patchman about this, and apparently it's possible but a pain. It's on the to-do list, dunno its priority. With stub-tracks it does become more useful and important. Actually, IRL there are often signal-towers at the end of station platforms, I've seen them a number of times at major terminals. The original intent was to discriminate between terminating and through tracks, but it works just as well for stub tracks. Or any other kind of organization - if you wanted to be detailed, you could discriminate between passenger tracks, oil-pumping tracks, and freight-crane tracks, etc.
Development Projects Site:
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Japan, American Transition, Planeset, and Project Generic Stations available there
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