32bpp Interface?
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I really like that look and we could add diferent colors to the windows like locomotion does (but make it an option instead of default behaviour, some colors in lomo are just impossible to useBorn Acorn wrote:Excellent. I think this is a winner, so to speak. The original icons look so nice there too


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- nicfer
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Wow, beatiful mockupjoed wrote:

1: The Sticky button most be more vissible
2: The buttons in the station window that pop up the vehicles that have this station in its orders most are similar.
3: The Train, bus, truck, ship or aircraft symbol alongside oft the station name isn't showed.
I think that you are working in that, but also I give the mistakes for your information. And I am waiting for when the new interface would be ready to use, the game will be similar to Locomotion but with more playable

Sorry for my english I am argentinian
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http://doug.mudpuddle.co.nz/albums/ottd ... cape_g.png
http://doug.mudpuddle.co.nz/albums/ottdwip/farms.jpg
try doing the mockups on those.
also i think the use of colours can be significantly improved. the shape and layout of the toolbar items is great, i like the newspaper....
i just think the colour pallet is "tooo big" basicly we have black as a background, white as a background, grey as a background. red as an interface border....
perhaps the border colour of the windows, is the same as the company colour... (idea)
but IMO try using Black or near black for the borders of the windows (to co-inside with the top buttons and bottom buttons) then use a black font on the thing (where 10 passengers is)
the coloured window could be reserved for the selected window, or selected buttons..... (do we even have selected windows and buttons?)
ut yeah i think everything except the colours is spot on perfect. the icons will however need to be redone, but they have been redone by someone AFAIK, so perhaps we use the ones that have been redone.
also i would love a mockup tested with a toolbox open (and the toolbox positioned vertically down on side)
keep up the awsome work.
Alltaken
http://doug.mudpuddle.co.nz/albums/ottdwip/farms.jpg
try doing the mockups on those.
also i think the use of colours can be significantly improved. the shape and layout of the toolbar items is great, i like the newspaper....
i just think the colour pallet is "tooo big" basicly we have black as a background, white as a background, grey as a background. red as an interface border....
perhaps the border colour of the windows, is the same as the company colour... (idea)
but IMO try using Black or near black for the borders of the windows (to co-inside with the top buttons and bottom buttons) then use a black font on the thing (where 10 passengers is)
the coloured window could be reserved for the selected window, or selected buttons..... (do we even have selected windows and buttons?)
ut yeah i think everything except the colours is spot on perfect. the icons will however need to be redone, but they have been redone by someone AFAIK, so perhaps we use the ones that have been redone.
also i would love a mockup tested with a toolbox open (and the toolbox positioned vertically down on side)
keep up the awsome work.
Alltaken
Those icons for the red window is really all I could find at the time. They are only indicative.Yoeri wrote:i like it very much! but two questions:
-you made a new picture for 'passengers'. Does this mean that all the other
things are gonna have new icons too?
Oops, thanks. Will be "celebrate" on the next version-citizins celbrate???

Also, thanks all for the feedback

The red window (orginally) is a red because of the company colour - see new mockup below.
I've added a drop down list for the "map" icon at the top. I would imagine for those button that have 1 menu option, we could get rid of those menus - seems a bit pointless having a menu with only one option!
Also, added a new "Player" stat window (or whatever it's called). I still like the red outline (or whatever the company colour is) to identify these windows differently. With other windows (like a town) these could just be a black (or charcoal) outline. Thoughts?

PS The face isn't me, it's just a random image I got from gettyimage. And the icons next to the names are pencils, this is to "edit".
I've added a drop down list for the "map" icon at the top. I would imagine for those button that have 1 menu option, we could get rid of those menus - seems a bit pointless having a menu with only one option!
Also, added a new "Player" stat window (or whatever it's called). I still like the red outline (or whatever the company colour is) to identify these windows differently. With other windows (like a town) these could just be a black (or charcoal) outline. Thoughts?
PS The face isn't me, it's just a random image I got from gettyimage. And the icons next to the names are pencils, this is to "edit".
yeah i like the second one a lot
only having the colour along the top seems a lot nicer.
BTW are you on a Mac? i seem to be getting some weird colour management issues. (or you are lightinging all the screenshots from the game)
from screen captures i do on my computer the difference is like this (yours on the left, mine on the right)

unless of course i have weird colour managment settings (i had thought i turned all mine off)
your other mockups seem to also have this lighter/whiter look to them than i would expect from the game.
just a heads up
but yeah definatly prefer the borderless one.
somthing about the black backgrounds to the buttons, and the grey backgrounds to the boxes is bugging me.
the dropdown menu looks really fantastic, (under the map) although i would use a bit bigger font (i can't read it on 1600x1200 without looking close)
i am thinking perhaps try an 80% grey rather than the black....
but yeah definatly getting very close to perfect, i am liking it a lot

Alltaken
Alltaken

BTW are you on a Mac? i seem to be getting some weird colour management issues. (or you are lightinging all the screenshots from the game)
from screen captures i do on my computer the difference is like this (yours on the left, mine on the right)
unless of course i have weird colour managment settings (i had thought i turned all mine off)
your other mockups seem to also have this lighter/whiter look to them than i would expect from the game.
just a heads up
but yeah definatly prefer the borderless one.
somthing about the black backgrounds to the buttons, and the grey backgrounds to the boxes is bugging me.
the dropdown menu looks really fantastic, (under the map) although i would use a bit bigger font (i can't read it on 1600x1200 without looking close)
i am thinking perhaps try an 80% grey rather than the black....
but yeah definatly getting very close to perfect, i am liking it a lot


Alltaken
Alltaken
Hmm, how'd you guess. Yep, using Adobe Illustrator CS2 on Mac OX 10.4.2Alltaken wrote:BTW are you on a Mac?
Yeah, I like the windows, but now I don't like the buttons at the top. Will try a grey as you suggested, I think the transparency should only be subtle, otherwise it confuses the icons - as it's currently doing. Do you want me to mockup ALL windows? Might take me a while. And do you want me to try a SQUARE CORNER options just for the hell of it?somthing about the black backgrounds to the buttons, and the grey backgrounds to the boxes is bugging me.
the dropdown menu looks really fantastic, (under the map) although i would use a bit bigger font (i can't read it on 1600x1200 without looking close)
i am thinking perhaps try an 80% grey rather than the black....
OK, this is the last version for the weekend. Version 2.2
With the buttons at the top and the drop down menu, I would hope that one click on the button opens the menu, as you roll over the name turn darker grey background, as you click it becomes a dark background with white text (this would be then consistant with the dialogues).
Hopefully the colours are a bit better.

With the buttons at the top and the drop down menu, I would hope that one click on the button opens the menu, as you roll over the name turn darker grey background, as you click it becomes a dark background with white text (this would be then consistant with the dialogues).
Hopefully the colours are a bit better.
That looks really awesome 

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is it possible to make a big/middle/small size switch for the interface. Because @ hi-resol. it will look small (as the standart interface is now).
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I hooked up my accelerator to my brake lights. I hit the gas, people behind me stop, and I'm gone.
Understeer is when you hit the wall with the front of the car. Oversteer is when you hit the wall with the rear of the car. Horsepower is how fast you hit the wall. Torque is how far you take the wall with you. Spoilers and bodykits are how much of the wall you take with you. Rollcages and windownets are how much of a mess you leave on the wall.