New Graphics - Blender ".blend" thread (Works In Progress)
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- Engineer
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I agree with the others, number two is warmer, and definately TTD-ish.
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Number 1 looks better IMO (less bright, more realistic).
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.

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All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
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All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
number two but with the fountain from number 1. Otherwise the excess realism will bring us to something like industry giant or transport giant where, in my honenst opinion, the photo-realism kills the game since it becomes dull and boring to look at.
If ottd sticks with a chearfull setting it'll be more pleasent to look at cause it's more cheerfull. It's like a sunny summer day versus a gray dark winter day
PS: yet the fountains look better in pic number 1
If ottd sticks with a chearfull setting it'll be more pleasent to look at cause it's more cheerfull. It's like a sunny summer day versus a gray dark winter day

PS: yet the fountains look better in pic number 1
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dmh_mac: really nicely modelled. Still both of the pictures seemed to have something a bit wrong in colors, so I took the photoshop and made 2 adjustments... below, is the original version and my version.
I can provide recorded actions for adding same touch to all images. If needed, I can also check if same effect can be achieved in PSP. (it won't look exactly same but as close as possible.)
I can provide recorded actions for adding same touch to all images. If needed, I can also check if same effect can be achieved in PSP. (it won't look exactly same but as close as possible.)
- Attachments
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- dmh mac's original mockup.
- cityscape1_726.jpg (437.36 KiB) Viewed 6838 times
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- dmh_mac's buildings post producted by nappe1.
- cityscape1_726_nappe1_post_.jpg (225.61 KiB) Viewed 6846 times
- lucaspiller
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ok, I'll adjust it... the color range is now fully used and I used 0.73 as new mid grey point... I'll test with something like 0.85lucaspiller wrote:That looks better, but I would say it is a bit too dark now.
hold on, another version coming soon.

EDIT: the mid grey poins has to be bigger, not smaller

Last edited by Nappe1 on 23 Jul 2005 22:06, edited 1 time in total.
Maybe rendering it again but a bit brighter would be a better idea. (not sure if it would be a difference, maybe a more experienced person with rendering can verify this)
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Looks very goodNappe1 wrote:here you go...

Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.

Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
I think that last one looks great!Nappe1 wrote:here you go...
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new building?
Hello all,
After seeing the fantastic work done by dmh_mac i thought i'd try and help with some of the building graphics too. You'll have to bear with me though as this is a complete learning experience for me (and i know my texturing skills suck).
Attached is a render of a building done in 3D Studio Max.
There are things that i know are missing on the building, e.g Chimneys, satalite dishs, cars in the car park, flowers, paths etc.
There are also the doors to the building which i don't know how/what to do with yet either....
Now i know it looks completely different in the current form from dmh_mac's renders but this is because it was rendered in 3DSMax and not Blender. I've tried to use blender, but i suck at it! Could someone who knows how to use it use the attached .dxf file and add some proper textures? (Hint hint dmh_mac )
After seeing the fantastic work done by dmh_mac i thought i'd try and help with some of the building graphics too. You'll have to bear with me though as this is a complete learning experience for me (and i know my texturing skills suck).
Attached is a render of a building done in 3D Studio Max.
There are things that i know are missing on the building, e.g Chimneys, satalite dishs, cars in the car park, flowers, paths etc.
There are also the doors to the building which i don't know how/what to do with yet either....
Now i know it looks completely different in the current form from dmh_mac's renders but this is because it was rendered in 3DSMax and not Blender. I've tried to use blender, but i suck at it! Could someone who knows how to use it use the attached .dxf file and add some proper textures? (Hint hint dmh_mac )

- Attachments
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- test.zip
- (70.18 KiB) Downloaded 322 times
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- mockup.png (322.03 KiB) Viewed 6409 times
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