New Graphics - Blender ".blend" thread (Works In Progress)

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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Purno
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Post by Purno »

Better?
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Yes, this is better. How does it look if you make the trees dark green?
Last edited by Purno on 19 Jul 2005 15:24, edited 1 time in total.
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dmh_mac
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Post by dmh_mac »

Probably something like this.
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Purno
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Post by Purno »

Looks better IMO. Well done, it looks very very good :!:
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Post by dmh_mac »

Another one although I recon it needs some more details (suggestions please).
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Post by Dextro »

dmh_mac wrote:Another one although I recon it needs some more details (suggestions please).
Make it higher, it looks to wide for such short height :?
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Post by GoneWacko »

dmh_mac wrote:Another one although I recon it needs some more details (suggestions please).
That pic somehow looks really cool.
I guess it's the shading. It looks neat.
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Post by Born Acorn »

Dextro wrote:
dmh_mac wrote:Another one although I recon it needs some more details (suggestions please).
Make it higher, it looks to wide for such short height :?
No it doesn't. Ive seen buildings a lot wider and lower than that.
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Post by Burgundavia »

Looks really nice.

1. The texture is a little too clean.
2. Darken the roof to define it a bit better

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Post by Alltaken »

the buyilding needs to have coloured windows with reflections. you can use a image in the world area for reflections.

the colour of the concrete needs to be less flat IMO. and there needs to be an area on the building where colours can be applied.

great stuff on the park :D great stuff on the brick buildings.

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Post by d00mh4mm3r »

it needs to be less bright white, ouch, the poor people looking up at it will go blind.
It could have a golden rotating dorr at the front (you know them realy large un-needed doors that look nice)

when its finnished, do you mind if i use it for locomotion as a new building :wink:
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Post by Jango »

i'm loving some of these graphics. recently i went and took some pictures in london. wondered if you might be interested in seeing some as reference pictures.
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dmh_mac
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Post by dmh_mac »

Alltaken wrote:the buyilding needs to have coloured windows with reflections. you can use a image in the world area for reflections.
From the perspective we are using the only reflections visible would be those of the tiles surrounding the building so perhaps we could try making the windows semi-transparant in the rendered sprite so tiles behind it show through giving fake, but surrounding based, reflections.

The problem with putting an image in the world area is that it gets antialliased into the outer edges of the sprite and it give the sprite an outer glow type effect (thats why I use a neutral grey background colour instead of a white or blue one).

Alltaken wrote: and there needs to be an area on the building where colours can be applied.
I don't understand. This isn't a company owned building.
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Post by dmh_mac »

update
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Post by DeletedUser21 »

wow! now the building looks like marble!
Awesome!
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Post by LordOfThePigs »

Great!

What about having some blinds down on windows on the sunny side of the building. The blinds should be somewhat randomly spread and would be lower on some some windows (just like on the 2 pictures posted before).
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Post by d00mh4mm3r »

sweet as dude.
add a mail box (the blue ones) out front, and a news-stand and its all set :lol:
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Purno
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Post by Purno »

Wow, this really looks very good :!:
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Dextro
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Post by Dextro »

d00mh4mm3r wrote:sweet as dude.
add a mail box (the blue ones) out front, and a news-stand and its all set :lol:
nahhh add a red telephone booth :mrgreen:
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Purno
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Post by Purno »

Perhaps add some green/trees/flowers/vegetation?
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
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Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
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Post by Alltaken »

dmh_mac wrote:
Alltaken wrote: and there needs to be an area on the building where colours can be applied.
I don't understand. This isn't a company owned building.
well we will be using the same company colour overlay method, for changing paint jobs of the buildings.

similar to how the original game changed the paint jobs of buildings.

it doesn't mean a company will own it.

Alltaken
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