Yes, this is better. How does it look if you make the trees dark green?Better?
New Graphics - Blender ".blend" thread (Works In Progress)
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Last edited by Purno on 19 Jul 2005 15:24, edited 1 time in total.
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Looks better IMO. Well done, it looks very very good 

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Make it higher, it looks to wide for such short heightdmh_mac wrote:Another one although I recon it needs some more details (suggestions please).

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That pic somehow looks really cool.dmh_mac wrote:Another one although I recon it needs some more details (suggestions please).
I guess it's the shading. It looks neat.
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the buyilding needs to have coloured windows with reflections. you can use a image in the world area for reflections.
the colour of the concrete needs to be less flat IMO. and there needs to be an area on the building where colours can be applied.
great stuff on the park
great stuff on the brick buildings.
Alltaken
the colour of the concrete needs to be less flat IMO. and there needs to be an area on the building where colours can be applied.
great stuff on the park

Alltaken
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From the perspective we are using the only reflections visible would be those of the tiles surrounding the building so perhaps we could try making the windows semi-transparant in the rendered sprite so tiles behind it show through giving fake, but surrounding based, reflections.Alltaken wrote:the buyilding needs to have coloured windows with reflections. you can use a image in the world area for reflections.
The problem with putting an image in the world area is that it gets antialliased into the outer edges of the sprite and it give the sprite an outer glow type effect (thats why I use a neutral grey background colour instead of a white or blue one).
I don't understand. This isn't a company owned building.Alltaken wrote: and there needs to be an area on the building where colours can be applied.
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Great!
What about having some blinds down on windows on the sunny side of the building. The blinds should be somewhat randomly spread and would be lower on some some windows (just like on the 2 pictures posted before).
What about having some blinds down on windows on the sunny side of the building. The blinds should be somewhat randomly spread and would be lower on some some windows (just like on the 2 pictures posted before).
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Wow, this really looks very good 

Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.

Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
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All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
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nahhh add a red telephone boothd00mh4mm3r wrote:sweet as dude.
add a mail box (the blue ones) out front, and a news-stand and its all set

Uncle Dex Says: Follow the KISS Principle!
Perhaps add some green/trees/flowers/vegetation?
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.

Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
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All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
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All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
well we will be using the same company colour overlay method, for changing paint jobs of the buildings.dmh_mac wrote:I don't understand. This isn't a company owned building.Alltaken wrote: and there needs to be an area on the building where colours can be applied.
similar to how the original game changed the paint jobs of buildings.
it doesn't mean a company will own it.
Alltaken
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