[BETA] 314, 315, 507, 508
Moderator: Locomotion Moderators
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- Transport Coordinator
- Posts: 306
- Joined: 29 Nov 2004 22:24
Is there really nobody else experiencing problems with this lot? I think that they are bloody fantastic, but, when i have the four of them and use the scenario creator things, i can go make a map, etc etc etc, when i go to select the trains as i move my cursor over any of the 3 trains it causes an error and crashes the game. I have therefore taken them out of the game for now but if bloodnok or anyone could help it'd be appreciated, perhaps someone has advice on how i can stop this???
- metalangel
- Tycoon
- Posts: 1092
- Joined: 20 Mar 2004 14:41
- Location: Brooklin, ON
They crash the game on launch for me.
"(Locomotion is) one of the best-playing games of its type." -Chris Sawyer
Northeast Corridor - South Wales & the Southwest
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- Transport Coordinator
- Posts: 306
- Joined: 29 Nov 2004 22:24
- marcf
- Route Supervisor
- Posts: 436
- Joined: 08 Jun 2005 05:22
- Location: Townsville, Australia
- Contact:
look nice.
bit of a bump, but would you mind telling me how to choose which set of sprites for each part of the vehicle
im working on a longer oil truck, 4 parts, and need to get the last 3 sections using the trailer sprites
http://img.photobucket.com/albums/v91/m ... truck4.png
bit of a bump, but would you mind telling me how to choose which set of sprites for each part of the vehicle
im working on a longer oil truck, 4 parts, and need to get the last 3 sections using the trailer sprites
http://img.photobucket.com/albums/v91/m ... truck4.png
- metalangel
- Tycoon
- Posts: 1092
- Joined: 20 Mar 2004 14:41
- Location: Brooklin, ON
That'll look interesting to say the least if it's a four-trailer tanker! A proper road train!
"(Locomotion is) one of the best-playing games of its type." -Chris Sawyer
Northeast Corridor - South Wales & the Southwest
- d00mh4mm3r
- Tycoon
- Posts: 1137
- Joined: 03 Feb 2005 03:32
- Location: Melbourne; Australia
- marcf
- Route Supervisor
- Posts: 436
- Joined: 08 Jun 2005 05:22
- Location: Townsville, Australia
- Contact:
it would be easier, yes, but it doesnt work
several people have tried, i keep getting the error 'vehicle too long' when trying to add a third section
http://img.photobucket.com/albums/v91/m ... dtrain.png
several people have tried, i keep getting the error 'vehicle too long' when trying to add a third section
http://img.photobucket.com/albums/v91/m ... dtrain.png
- d00mh4mm3r
- Tycoon
- Posts: 1137
- Joined: 03 Feb 2005 03:32
- Location: Melbourne; Australia
- Illegal_Alien
- Tycoon
- Posts: 7824
- Joined: 29 Sep 2004 20:07
- Location: Kingdom of Far Far Away
- Contact:
Cant you get the tanktruck .dat to use the tanktrailer sprites? or somekind?
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- Illegal_Alien
- Tycoon
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000.png to 135.png is sprite 1, 136.png to 272.png is sprite 2 (136 sprites per part)marc___1 wrote:i could swap the sprites but then all the parts would look like trailers
thats why im asking bloodnock how to set groups of sprites for different parts of vehicles
:: Looking for the Locomotion section? Scroll down on the forum index or click here. :: See all releases in Locomotion section? Clicky here! :: Click here for the best tool ever! :: .datCrawler try it! ::
Following roadmap for releases: Whats a roadmap?
Releases of LocoTrains can be found by checking the posts of: LocoTrains - Goold old AMI Trains member of the first hour.
I have Private Messaging disabled, because of the stupid questions i get in my PM box.
Want to talk to me? Get on the #tycoon and #locomotion channel on OFTC thingy. :: Evolution of men: Loosing more braincells, everytime you post...
Following roadmap for releases: Whats a roadmap?
Releases of LocoTrains can be found by checking the posts of: LocoTrains - Goold old AMI Trains member of the first hour.
I have Private Messaging disabled, because of the stupid questions i get in my PM box.
Want to talk to me? Get on the #tycoon and #locomotion channel on OFTC thingy. :: Evolution of men: Loosing more braincells, everytime you post...
- metalangel
- Tycoon
- Posts: 1092
- Joined: 20 Mar 2004 14:41
- Location: Brooklin, ON
Also, isn't it the second-biggest tanker that gets the trailer? The 'best' model in-game (as seen demonstrating the AI in my sig) doesn't have the option for a trailer.
"(Locomotion is) one of the best-playing games of its type." -Chris Sawyer
Northeast Corridor - South Wales & the Southwest
- d00mh4mm3r
- Tycoon
- Posts: 1137
- Joined: 03 Feb 2005 03:32
- Location: Melbourne; Australia
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- Transport Coordinator
- Posts: 306
- Joined: 29 Nov 2004 22:24
Bloodnok is right here, and is busy playing Locomotion and using these multiple units.intercity125 wrote:Where is Bloodnok and was this ever sorted?
I *have* seen a crash with these, sometimes it's happened when adding them to a scenario in the scenario editor, but this normally works, and I haven't been able to reliably reproduce it. I've seen an even more occaisonal crash when loading a scenario with them in - this is even less reproducible, and it never happened for the first game I loaded - only ever for subsequent loads. I've not had a crash on startup with these at all.
For those experiencing crashes, do you have other custom content installed? If so, which ones? (I've got my own stuff, all of Pikka's stuff, NS_37's GP38s, GP40s and SD40s, and the earth ramps installed.)
If someone more experienced with building the XML files can tell me what it is that's wrong, I'd be happy to fix it - but I can't see what's wrong, and I can use them in a fairly reliable manner...
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- Transport Coordinator
- Posts: 306
- Joined: 29 Nov 2004 22:24
Hi, glad you are here still.
With regards to other mods, i do use other mods. I have a NL pack on my game for the wagons, and i use pikkabirds DBSO all the time.
I have managed to utilise these in game a few times, i just cant understand why it causes the game to crash - perhaps someone else can help us here? I really think it is a good mod, can you mod graphics for the front of the train? I think that if you kept to the same body design but changed the front of it you could make a 317, 318, 319, 320, 321, 322, and even a 323 with different values such as HP and speed. When something is purposefully made its far better than any conversion about.
Might give them another go, but im tiring of lomo a bit now, its too repetative because there isnt enough vehicles.
With regards to other mods, i do use other mods. I have a NL pack on my game for the wagons, and i use pikkabirds DBSO all the time.
I have managed to utilise these in game a few times, i just cant understand why it causes the game to crash - perhaps someone else can help us here? I really think it is a good mod, can you mod graphics for the front of the train? I think that if you kept to the same body design but changed the front of it you could make a 317, 318, 319, 320, 321, 322, and even a 323 with different values such as HP and speed. When something is purposefully made its far better than any conversion about.
Might give them another go, but im tiring of lomo a bit now, its too repetative because there isnt enough vehicles.
- MjD
- Tycoon
- Posts: 1608
- Joined: 07 May 2005 20:37
- Location: www.amitrains.co.uk
- Contact:
i usually get a crash in the scenario editor when i hover over one of the trains (think its the 507). Not sure why tho.
::::: WIP -- British Rail Set [BRS] for Locomotion with IA, andel, matloughe, Barry and Jonnie :::::

Researcher for the TTDP BRSet Team. Which is here.
Researcher for the TTDP BRSet Team. Which is here.
- Illegal_Alien
- Tycoon
- Posts: 7824
- Joined: 29 Sep 2004 20:07
- Location: Kingdom of Far Far Away
- Contact:
I think is has an other name then the original 2 cars one. I will try it this weekend if i have the time for it. Then i will also look at the "fast emu bug"
Things that could cause it:
- Wrong sprite numbering
- Missing inportant stuff (Weight, speed, power, costs)
- Wrong pallete
- A bugged Locomotion installation
Things that could cause it:
- Wrong sprite numbering
- Missing inportant stuff (Weight, speed, power, costs)
- Wrong pallete
- A bugged Locomotion installation
:: Looking for the Locomotion section? Scroll down on the forum index or click here. :: See all releases in Locomotion section? Clicky here! :: Click here for the best tool ever! :: .datCrawler try it! ::
Following roadmap for releases: Whats a roadmap?
Releases of LocoTrains can be found by checking the posts of: LocoTrains - Goold old AMI Trains member of the first hour.
I have Private Messaging disabled, because of the stupid questions i get in my PM box.
Want to talk to me? Get on the #tycoon and #locomotion channel on OFTC thingy. :: Evolution of men: Loosing more braincells, everytime you post...
Following roadmap for releases: Whats a roadmap?
Releases of LocoTrains can be found by checking the posts of: LocoTrains - Goold old AMI Trains member of the first hour.
I have Private Messaging disabled, because of the stupid questions i get in my PM box.
Want to talk to me? Get on the #tycoon and #locomotion channel on OFTC thingy. :: Evolution of men: Loosing more braincells, everytime you post...
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