[Cancelled] UK Locos / Atlantis Studios

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[Cancelled] UK Locos / Atlantis Studios

Post by Atlantis »

Ok, hi all.
I figured to just make this the thread for my workings, so.... here 'tis.

Site:
http://www.atlanet.net/studio

Released:
None yet

Working on Coding:
None yet

Models Completed:
-Class 58
Railfreight, TrainLoad Coal, EW&S, Mainline (Blue), ACTS (Holland), Mainline (Grey)
-Class 60
TrainLoad Coal, LoadHaul, EWS, Transrail, Trainload Aggregates
-Class 66
EWS

Planned:
-Class 60
Trainload Metals, Trainload Petroleum, Trainload Construction, Mainline (Blue), Mainline (Grey), British Steel
-Class 66
GBRh, Freightliner
-Class 59
EWS, National Power, ARC, Yeoman
-Class 20
BR Green, BR Blue x2, Railfreight, BR Grey (Two Tone)
-Class 08
LMS Black, BR Green, BR Blue, EWS x2, LoadHaul, Mainline
-Classes 44, 45, & 46
BR Green, BR Blue


Original First Post
Ok so this is my first model for in Locomotion, it's not very good but it's gonna be small on screen anyway :-)
Once i've done the model i'm going to make different liveries for it, blah blah blah, then start work on some other BR diesels. That is, when i figure out how to add locos, further than making the model to take the snapshots from :-)
I haven't actually got Locomotion at the moment, so could take a while :-D

Well, what d'you think. It looks a bit too tall for me, but Orthographic view always makes stuff appear like that.

Also it's missing bogies, wheels, undersection etc.
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Last edited by Atlantis on 15 Oct 2005 11:09, edited 12 times in total.
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Post by chevyrider »

That's a very detailed one.
Please go on. :wink:
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Post by Amtrak »

agreed. it is very detailed and very nice.
just one thing, it may be quite long in the game. It might not though. i'm not too sure, it just looks that way. Anyway it is very nice. Keep up the excellent 3d modelling!!!
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Post by d00mh4mm3r »

Its to eat more.... give it some power
As in, make it wider.
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Post by m0b1u5-0n3 »

lol, you're an idiot d00mh4mm3r, anyway... the 58 class is already in locomotion, it comes with the game, if you download LocoTool, you can edit the original graphics... here are the file you'll need... just download LocoTool, just ask someone important, they'll give you a link to a download... once downloaded, drag the file (cl58.dat) over LocoTool.exe and it will give you a new folder with all the views in it, then have fun :wink:
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Post by metalangel »

Ah, we all have to start somewhere... and the 58's not a very complex shape compared to the ICE-3 :o

Besides, user-made models are usually superior to the included ones ;)
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Post by Atlantis »

Ah ok.
Well like i said i don't have Locomotion yet. Plus i prefer to use my own stuff, more practise :-)

Very basic bogies and undersection made. Buffers added. Second and Third texture sets made.

It can easily be re-scaled and re-lengthed, so it being long shouldn't be a problem :-)

EDIT: Fixed the mis-maps on the rim of the cab roofs and the bits where the cab goes in to the main section
Last edited by Atlantis on 14 Jun 2005 13:57, edited 8 times in total.
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Post by G-TANK-G »

they're awesome dude, nice one! 8)
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Post by Atlantis »

Ooh, one more (note i updated/edited the other 3 too)

I'm going to be making models etc now, until i get the game, then i'll be working on getting it ingame. Next will be the 08, 20, or 60.
Last edited by Atlantis on 14 Jun 2005 13:51, edited 4 times in total.
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Post by Purno »

How much effort would it take to make a Dutch livery of that engine?
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Post by Atlantis »

About 10-15 minutes, maximum. I'll get on it for ya. (I had thought about it, but wasn't gonna bother unless someone requested it, so this has put my mind at ease :D)

ADD: There, took 13 minutes (proud:)) Also note the moved headlamp placement.

Removed
ADD: Oh, and i know it never happened, but i made a LoadHaul one just to see how it looks. Tried it with an orange cab roof, but it looks better as it does now, trust me :)

ADD: Also added the 'cheapskate' Mainline livery. (Ok as far as i know i've done them all (plus one extra).
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Last edited by Atlantis on 14 Jun 2005 13:51, edited 2 times in total.
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Post by Atlantis »

Ok and now for something completely different....

It's shorter than it should be, but all my main line diesels will be the same length (not realistic, but it's only a cartooney game, aint it :) )

Sorry this is a double-post, btw :)

Additional: Ok, should i put "EWS" or "EW&S"? (Or both, as it's a 2 second job?) Some classes like the 58 and 60 have both....
Last edited by Atlantis on 14 Jun 2005 13:59, edited 3 times in total.
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Post by d00mh4mm3r »

Atlantis, it would be very good if you could hook up with some-one that has a converter now, rather then having every begging for this set, lol.
Its also there so they can test it out, and see's how it looks..

Okay, so i dont have to keep asking...

WHENS IT COMMING OUT, PLZ plz plz plz plz plz plz plz plz plz plz plz plz make it tonight :lol:
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class 60

Post by WWW »

now we need some HAA's to go with that "60".
BTW a class 66 would go down well, seeng as some operators have over 250 of them, I'm looking at YOU EWS!
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Post by Villem »

By the way, your models can be as detailed as you want to, you can even go to 100% realism, Locomotion got no polycount limit as it uses pre-rendered graphics(3d sprite rendered in many directions to make 2d images)
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Post by Atlantis »

Akalamanaia wrote:By the way, your models can be as detailed as you want to, you can even go to 100% realism, Locomotion got no polycount limit as it uses pre-rendered graphics(3d sprite rendered in many directions to make 2d images)
That's the theory i work with on this. On other games i've modded i've had to work to certain levels of polycounts, and with this i'm glad i don't have to worry about it.

I know a lot of the detail won't be seeable ingame, but at least I know it is there :-) Plus I can make good screenshots from them.

Hmm, the 66 could be cool, (also going with that would be the 59), and HAA wagons would be great too. I'll see what I can rustle up.
now we need some HAA's to go with that "60".
Not forgetting that HAA's go with 58's too, that's what the 58's were made for :)

I'll see about hooking up with someone who knows what they're doing, that way i can learn that bit even faster too. Anyone know who'd be interested?
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Post by G-TANK-G »

could you do a UK CLass 66 ;) because i've been wanting that for ages :D
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Post by Atlantis »

See my above post (just above the second quote). They'll be next on my list after the 60's.

Just a few more liveries for the 60. I know most of them are redundant, but i like to give people the maximum choice possible. :D

There's also a Trainload Construction one, i'll add that in my next post :)
Last edited by Atlantis on 14 Jun 2005 13:59, edited 2 times in total.
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Post by Villem »

You can get the 3dsmax scene with pre-set camera setup http://www.startrekgaming.com/moon_xl/locomotion/ there. Its meant for trains.
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Post by Atlantis »

Ah cool ok, thanks :-)
So i've used that, and got myself 135 images of a loco. All images are 114 x 78 big. I've scaled the engine so that (without the blue on the edges) it's roughly the same size as the stock 58 image i exported.

[NB: I have Locomotion now!]

Now i have questions:
- In the stock one, the image doesnt have bogies. Do i have to do these separately? How?
- Do i need to crop each frame?
- Do i need to change each frame to the Lomo palette (available on the link Akalamanaia just mentioned in the last post). If so, how? (PSP or Fireworks)
- What do i do now?

Ooh, and here's the Trainload Construction 60.
Progress on the 66 is going slower than the others, it's a confusing shape, but it'll be here soon :)
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Last edited by Atlantis on 14 Jun 2005 13:58, edited 2 times in total.
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