Your best junction designs!

The "spiritual sequel" to Transport Tycoon Deluxe: Chris Sawyer's Locomotion is the latest game from him - general discussion about it here please!

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alex_kretz
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Your best junction designs!

Post by alex_kretz »

i was particularly proud of this one, works like a charm based upon the old TT models, just a bit more spaced out to work with loco!
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Samurai
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Post by Samurai »

Looks like an American Interstate :lol:

Looks good though! :wink:
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Post by alex_kretz »

well i cant imagine having a roundabout on loco can u? although i might try it actually... :lol:
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Samurai
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Post by Samurai »

One of the benefits of Loco over TTD/OpenTTD is that you can build above and below lines and stations.


Your challenge today:
Try making something similar but double stack it :wink:

It has to work though :!:
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Post by alex_kretz »

isn't completing the challenge :( but i am proud of this! means that things dont interfere with one another, i've based it on a rail junction not from my house in basingstoke, called battledown. this is where the waterloo line splits to go to southampton in one direction and exeter in the other. i'd b intruiged of anyone who's heard of it!

hehe, marks outa 10?
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metalangel
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Post by metalangel »

This isn't ideal, but much to my amazement it's not given my a problem yet... the outer tracks of the big mainline are for local trains and freight, and I didn't want to disrupt the town or station with that big sweeping connection at the lower right.
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The Fjonis
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Post by The Fjonis »

Image


It's a double layer cloverleaf -- works perfectly. There are also tracks going straight underneath the junction, so in reality the main tracks are 6-tracks.


Here's another one. Not quite as sophisticated, but it works nicely. It's a three way T-junction for double tracks (4-way mains).

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d00mh4mm3r
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Post by d00mh4mm3r »

There is one problem I see with creating a good junction, and that is the size of the map. THe bigger you nice junction, the lesss you have to work with out side it.

oh, here is mine, its also a T junction, it handles 6+trains at one time :lol:
It was done as a nighttime shot, but you can still see the tracks

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The Fjonis
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Post by The Fjonis »

Nighttime??? How did you get that??
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d00mh4mm3r
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Post by d00mh4mm3r »

http://www.tt-forums.net/viewtopic.php?t=15425

It was ment for TTD, but I used a Locomotion shot instead
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m0b1u5-0n3
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Post by m0b1u5-0n3 »

here's 2 simple designs that have never failed me, crossing trains never have to slow down for hills either :wink:

the first can be used in most areas, where the second should only be used for things like branch lines etc. or private sections where only 1 type of train runs on it (suburban passenger work) 8)
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Stormscape
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Post by Stormscape »

I like it m0b1u5-0n3. It even allows the trains to completely turn around if they go down the wrong track and end up at that junction.
eh wot?
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d00mh4mm3r
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Post by d00mh4mm3r »

there is a problem with both of them..
What if there are 2-4 trains enter the round-a-bout at the same time, and they want to turn right..
I had this happen straight away when i was testing it, the longer the train, the bigger the round-a-bout needs to be
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m0b1u5-0n3
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Post by m0b1u5-0n3 »

not really doomhammer, all you have to do is play around with distance signals and it solves that problem... once you work it out (its different for each one depending on where most of the traffic comes and goes from) it'll work fine :wink: just play with it, and sometimes on really crowded routes, make 2 or 3 roads entering the loop, this helps get trains out of other junctions and wait for its turn, and as long as you have the waypoints set correctly (again, it's different depending on how busy it is) your trains will work fine with it. :wink:
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d00mh4mm3r
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Post by d00mh4mm3r »

Well with the smaller one, it could of been inproved for faster results
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chevyrider
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Post by chevyrider »

d00mh4mm3r, very nice and good thinking. :wink:
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d00mh4mm3r
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Post by d00mh4mm3r »

I could of taken out most of the circle, but it looks better like this, lol
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XeryusTC
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Post by XeryusTC »

This junction comes from the cargo challenge. I'm pretty proud of this junction because it is the first one that looks pretty good and it can handle all trains without having problems (the only problem that occured here was because a station that's close too this junction was loaded with trains that had wait for full load directions)
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Daan Timmer
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Post by Daan Timmer »

d00mh4mm3r wrote:Well with the smaller one, it could of been inproved for faster results

problem... only 1 train can enter at the same time -_-
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m0b1u5-0n3
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Post by m0b1u5-0n3 »

doomhammer: IMHO, this defeats the whole perpose of it being a circle, the idea is to have all trains travelling in one direction around the junction, and as i said, the small one is only for quiet areas, where you don't have A LOT of traffic, but if it works for you??? :?
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