Your best junction designs!
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- Engineer
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Your best junction designs!
i was particularly proud of this one, works like a charm based upon the old TT models, just a bit more spaced out to work with loco!
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- Engineer
- Posts: 25
- Joined: 24 May 2005 17:18
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- Engineer
- Posts: 25
- Joined: 24 May 2005 17:18
isn't completing the challenge
but i am proud of this! means that things dont interfere with one another, i've based it on a rail junction not from my house in basingstoke, called battledown. this is where the waterloo line splits to go to southampton in one direction and exeter in the other. i'd b intruiged of anyone who's heard of it!
hehe, marks outa 10?

hehe, marks outa 10?
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- metalangel
- Tycoon
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This isn't ideal, but much to my amazement it's not given my a problem yet... the outer tracks of the big mainline are for local trains and freight, and I didn't want to disrupt the town or station with that big sweeping connection at the lower right.
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"(Locomotion is) one of the best-playing games of its type." -Chris Sawyer
Northeast Corridor - South Wales & the Southwest
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- Traffic Manager
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- d00mh4mm3r
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There is one problem I see with creating a good junction, and that is the size of the map. THe bigger you nice junction, the lesss you have to work with out side it.
oh, here is mine, its also a T junction, it handles 6+trains at one time
It was done as a nighttime shot, but you can still see the tracks

oh, here is mine, its also a T junction, it handles 6+trains at one time

It was done as a nighttime shot, but you can still see the tracks
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- Traffic Manager
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- d00mh4mm3r
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http://www.tt-forums.net/viewtopic.php?t=15425
It was ment for TTD, but I used a Locomotion shot instead
It was ment for TTD, but I used a Locomotion shot instead
- m0b1u5-0n3
- Traffic Manager
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here's 2 simple designs that have never failed me, crossing trains never have to slow down for hills either
the first can be used in most areas, where the second should only be used for things like branch lines etc. or private sections where only 1 type of train runs on it (suburban passenger work)

the first can be used in most areas, where the second should only be used for things like branch lines etc. or private sections where only 1 type of train runs on it (suburban passenger work)

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- Stormscape
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- d00mh4mm3r
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- m0b1u5-0n3
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not really doomhammer, all you have to do is play around with distance signals and it solves that problem... once you work it out (its different for each one depending on where most of the traffic comes and goes from) it'll work fine
just play with it, and sometimes on really crowded routes, make 2 or 3 roads entering the loop, this helps get trains out of other junctions and wait for its turn, and as long as you have the waypoints set correctly (again, it's different depending on how busy it is) your trains will work fine with it. 


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- d00mh4mm3r
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This junction comes from the cargo challenge. I'm pretty proud of this junction because it is the first one that looks pretty good and it can handle all trains without having problems (the only problem that occured here was because a station that's close too this junction was loaded with trains that had wait for full load directions)
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- Daan Timmer
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