Pictures of your OTTD games

Screenshots of your games! All Transport Tycoon games acceptable (including TTDPatch and OpenTTD).
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Korenn
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Post by Korenn »

that's why he has the 4 loading bays
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Post by jvassie »

Heres some based on an idea i thought of thanks to The Irish:

Picture 1: Winhill, Winhill MArshes on the left side of the bridge and the city centre on the right, running along the coast is the main livestock and grain mainline, with trains roaring up and down, full and empty all day long. We currently operate 48 BR 181 locomotive in dual traction to haul the trains consisting of 2 locos plus 10 wagons.

Picture 2: Great Chonnway, this is where the factory is located, the town grows very steadily even without passenger service.

Picture 3: The Great Farming District, is as you should be able to guess, the major farm area on the map, trains load up here, pass Winhill and head to Great Chonnway.

James
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Ninnington Transport, 14th May 1988.png
Ninnington Transport, 14th May 1988.png (170.32 KiB) Viewed 973 times
Ninnington Transport, 11th May 1988.png
Ninnington Transport, 11th May 1988.png (130.81 KiB) Viewed 946 times
Ninnington Transport, 9th May 1988.png
Ninnington Transport, 9th May 1988.png (159.25 KiB) Viewed 980 times
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Post by jvassie »

Heres some more of that game, this is the construction of a new goods line from the factory to Winhill Marshes where it will join the current passenger line.

Picture 1: Construction has started! The terminal has been built and the bridge over the docks. The track will run either parallel or over the original factory tracks.

Piccture 2: Here we can see the lead-up tracks at the botom and the track joining the original at the top.

Picture 3: The bridge the river where the goods ships go under, this section was later redesigned when the goods track ran parallel to the original tracks!
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Ninnington Transport, 9th Jul 1991.png
Ninnington Transport, 9th Jul 1991.png (210.63 KiB) Viewed 821 times
Ninnington Transport, 24th May 1991.png
Ninnington Transport, 24th May 1991.png (168.69 KiB) Viewed 2118 times
Ninnington Transport, 29th Apr 1991.png
Ninnington Transport, 29th Apr 1991.png (147.57 KiB) Viewed 2118 times
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Post by jvassie »

Last 3...

Picture 1: The track under the mainline has just been completed!

Piccture 2: Here we can see the track plowing through lush countryside, 4 ships are out on the river.

Picture 3: This is where the goods trains join the passenger line at Winhill Marshes.

James

Edit, because of the size of pictures, description 1 goes with pic 1, description 2, goes with pic 3 and description 3 goes with pic 2! :)
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Ninnington Transport, 23rd Sep 1991.png
Ninnington Transport, 23rd Sep 1991.png (190.36 KiB) Viewed 2118 times
Ninnington Transport, 22nd Sep 1991.png
Ninnington Transport, 22nd Sep 1991.png (226.63 KiB) Viewed 823 times
Ninnington Transport, 20th Sep 1991.png
Ninnington Transport, 20th Sep 1991.png (158.96 KiB) Viewed 2121 times
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Post by Zuu »

An atempt to create a masive station in my first OTTD 0.4.0 game (ran 0.3.6 before)
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Purno
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Post by Purno »

toyland... :roll:
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OTTD Toyland Multiplayer Game
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Post by ConductorBob »

Im still suprised this aint a sticky.
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Post by StavrosG »

doesn't need to; its (almost) always on top :P

Purno: OW, my eyes! :shock:
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Villem
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Post by Villem »

If toyland is not hurting my eyes, i don't see how it can hurt yours.
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Post by LKRaider »

I lost my appetite just by looking at Purno's screenshot.

Toyland should be removed, erased and forgotten from history of mankind... :roll:
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Post by ConductorBob »

I once made a good size corporation in toyland. Toylands fun, if you completely lower all contrasts.
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Post by Dextro »

LOL I think toyland's cute LOL :lol:

btw jamesvassie are you susing some sort of scenario for that game?
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jvassie
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Post by jvassie »

yup!

i know its a bit of a cheat, but isaw The Irishes 'Kingston Bridges' screenie and i though i just had to try it myself!

Shout if you want it and cheers for the interest!

James
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Post by Invisble »

Well here is my first ingame screen shot, bewarned looking at this for two long will make your head hurt.

And yes I DO use hackykid's Pathbased signalling (pbs v0.71), it is the ONLY way this would ever work.

And I have no idea how many trains use this network...........
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Suicide Junctions, only works because of hackykids pbs.
Suicide Junctions, only works because of hackykids pbs.
suicide junctions.png (366.32 KiB) Viewed 958 times
Last edited by Invisble on 22 May 2005 15:12, edited 1 time in total.
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Jump
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Post by Jump »

Invisble wrote:Well here is my first ingame screen shot, bewarned looking at this for two long will make your head hurt.

And yes I DO use hackykid's Pathbased signalling (pbs v0.71), it is the ONLY way this would ever work.

And I have no idea how many trains use this network...........
please convert it to png or png. Or you can change this ingame too :)
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Post by antp »

Image
1: tracks to a factory (other tracks come from the north-east to this factory)
2: a farm near a town, so farm products in one way and goods in the other way
3: another one, linked through the main track with a more complex junction
4: two additional farms
5: a city that uses this main track too, linked to city nr. 3 with the junction of farm nr. 4
And of course also a goods train from 1 to 5.
And some other passenger trains that cross this main track.

Later I expanded the network to the south-east (tunnels under nr. 4)
Image
I also added the coal mines to the main track, but for the forrest I used trucks because it was becoming too difficult :D

At the other end of the tunnel...
Image
Goods & passengers, but also the coal mines that are linked to a power plant at the south of this picture.



Playing with high bridges
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Invisble
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Post by Invisble »

Jumper wrote:
Invisble wrote:Well here is my first ingame screen shot, bewarned looking at this for two long will make your head hurt.

And yes I DO use hackykid's Pathbased signalling (pbs v0.71), it is the ONLY way this would ever work.

And I have no idea how many trains use this network...........
please convert it to png or png. Or you can change this ingame too :)
coverted to PNG now.

Unfortunatly because pbs rolls back the exe/lang files to r2341 (very old) there is no option to take pictures as PNG, only BMP or PCX, and no other release of OTTD since then seems to have incorporated pbs into it. which I think is a shame.
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Jump
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Post by Jump »

jamesvassie wrote:Heres some more of that game, this is the construction of a new goods line from the factory to Winhill Marshes where it will join the current passenger line.

Picture 1: Construction has started! The terminal has been built and the bridge over the docks. The track will run either parallel or over the original factory tracks.

Piccture 2: Here we can see the lead-up tracks at the botom and the track joining the original at the top.

Picture 3: The bridge the river where the goods ships go under, this section was later redesigned when the goods track ran parallel to the original tracks!

>> http://www.tt-forums.net//files/ninning ... 91_540.png
where did you get those semaphores from the last screenshot ?
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Post by jvassie »

By ctrl-clicking when building a signal.

not ctrl clicking after building, that makes it a pre-signal.

hope this helps

James
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Jump
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Post by Jump »

jamesvassie wrote:By ctrl-clicking when building a signal.

not ctrl clicking after building, that makes it a pre-signal.

hope this helps

James
yes, i know. But I got those ugly ones:
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those ugly semaphores
those ugly semaphores
uglysemaphore.png (23.31 KiB) Viewed 2355 times
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