[Discontinued] Locomotion NL Pack (Updt: Apr 16 2005)

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Gurluas2000
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Post by Gurluas2000 »

illegal i was pming u for a chat on msn not waons ... you see i need help with an 1800 car vehicle...
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Post by scrat »

Loewe13 wrote:@scrat and oppie, you didnt answer on my mail yet, no problem, take your time (i have enough of it hehe), just wanted to say that i edit the maglevtrack, so the pixel errors with the trains are gone when im finished ;-)
i will mail it to you, so you can release it yourself ;-)
I haven't forwarded your mail to Oppie yet (-- done now --). Sorry, I'm having a rather hectic day. Thanks for mentioning that issue with the links btw; I completely overlooked it.
So long and thanks for all the fish.
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Post by Illegal_Alien »

Gurluas2000 wrote:illegal i was pming u for a chat on msn not waons ... you see i need help with an 1800 car vehicle...
Problems with trains of scrat and oppie can be discussed here. I am not a "praatpaal".
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Gurluas2000
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Post by Gurluas2000 »

ah ok...
i wanted to make a horse or the daimler cart...
so the 1800 scenario im working on would feature some more vehicles

i am making a really detailed scenario...
from 1880 to ... well forever...
it uses the nl maglev ... but it needs a new train that is invented in 1880
and a road vehicle...

kinda a problem.
The Fjonis
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Post by The Fjonis »

I love the looks of the new update, but I am having troubles with the maglevs. I have made a post in the "Maglevs?"-thread in the General Locomotion forum. If anyone would care to have a look at it once they find it's time for a break from playing :wink: , I'd much appreciate it.
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Post by scrat »

Gurluas2000 wrote:kinda a problem.
C'mon, mate, you know better than that. This isn't a "request for a vehicle to be made thread". And my answer will be 'no' in any thread. ;-)
The Fjonis wrote:If anyone would care to have a look at it once they find it's time for a break from playing ;-), I'd much appreciate it.
I never get to play Locomotion, because I'm too busy doing stuff for others all the time. Anyway, here goes:
Re: Your ATTEMPT#1: You should also remove those bridgetypes from other track types that use it, such as (dirt)roads. My advise: Just ditch the wooden bridge and leave the rest in. Bear in mind that *any* savegame where the wooden bridge is used (not just loaded but *used*) will fail to load.

(When I have some time -- August 2007 looks promising -- I'll redo the concrete bridge so it will only take one bridge slot).
So long and thanks for all the fish.
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Post by The Fjonis »

I'm sorry to bother you with this (I know I'm a noob :( ) but the maglevs just look too good to be missed. But what exactly do you mean by "ditching" the wood bridge? I have tried removing it from trackst.dat, but that didn't work. When I also removed it from objdata folder, the game failed to load. So when you say "remove those bridgetypes from other track types that use it, such as (dirt)roads", what exactly is it that I have to do? Do I have to edit trackst.dat? The only thing I came across that seemed to maybe have something to do with it is the highlighted line in this screenshot of trackst.dat:

Image

Again, sorry for the trouble.
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Post by scrat »

There are 5 native bridges. Plus 2 for concrete. Plus 1 for Earth Slope. Plus 1 for Maglev. Added up: 9

Maximum: 8.

Solution 1: The easiest would be to restore trackst.dat to the original game version.
Solution 2: Edit trackng.dat, trackst.dat, roadtmc.dat, roadone.dat, roadus1.dat, roadus2.dat, roadrgh.dat and remove the wooden bridge. Nobody uses the wooden bridge anyway.
Solution 3: Use attached trackst.dat, which is my own heavily modded dat. It corners faster, doesn't allow road crossings and doesn't use the earthen slope. [NOTE: I will not support this, even if it leads to trouble -- backup your own trackst.dat]
Attachments
trackst.rar
(61.29 KiB) Downloaded 245 times
So long and thanks for all the fish.
Gurluas2000
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Post by Gurluas2000 »

scrat wrote:
Gurluas2000 wrote:kinda a problem.
C'mon, mate, you know better than that. This isn't a "request for a vehicle to be made thread". And my answer will be 'no' in any thread. ;-)
The Fjonis wrote:If anyone would care to have a look at it once they find it's time for a break from playing ;-), I'd much appreciate it.
I never get to play Locomotion, because I'm too busy doing stuff for others all the time. Anyway, here goes:
Re: Your ATTEMPT#1: You should also remove those bridgetypes from other track types that use it, such as (dirt)roads. My advise: Just ditch the wooden bridge and leave the rest in. Bear in mind that *any* savegame where the wooden bridge is used (not just loaded but *used*) will fail to load.

(When I have some time -- August 2007 looks promising -- I'll redo the concrete bridge so it will only take one bridge slot).
it kinda is... because in 1800 the running costs of trains is incredible high... youl get bankrupt even without loan.
¨
thats why i kinda needed some help...
The Fjonis
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Post by The Fjonis »

Scrat - I did what you told me and edited all the other dats to remove the wooden bridge, and IT WORKS!!!! :D Brilliant, mate. Looks incredible!Thanks for your help and keep up the good work!
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Shifty Powers
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Post by Shifty Powers »

The Fjonis wrote:Scrat - I did what you told me and edited all the other dats to remove the wooden bridge, and IT WORKS!!!! :D Brilliant, mate. Looks incredible!Thanks for your help and keep up the good work!
Could you post it for people who have too many bridge mods? although I can play it, but it can be handy, cause I don't use the wooden bridge at all
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Post by The Fjonis »

Here is a compressed package of the files that I use. It includes ALL the files you'll need to install to make earth slopes, concrete bridges, concrete slopes and maglevs to work at the same time. If you want the maglevs of course you'll need to install the NL pack too, but the slopes and bridges are included and work regardless of whether you have NL or not.

The earth slope is made by Steve and the concrete bridge and slope are Scrat's work.

Simply unpack into your objdata folder, and run Locomotion.

NOTE: Backup your files first, of course. I cannot be held responsible for the use / misuse of these files.

Enjoy! :)
Attachments
Ferdig.rar
The compressed files.
(288.65 KiB) Downloaded 260 times
Last edited by The Fjonis on 18 Apr 2005 16:50, edited 3 times in total.
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Shifty Powers
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Post by Shifty Powers »

Thanks dude
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chevyrider
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Post by chevyrider »

You all noticed that the maglev junctions really switch one side to the other.
Oppie GREAT :!:
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oppie
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Post by oppie »

chevyrider wrote:You all noticed that the maglev junctions really switch one side to the other.
Oppie GREAT :!:
That's something you should thank Chris Sawyer for. The piece of track a train is currently on will always be the 'top piece', so it will look as if the tracks have switched. This also works for the standard tracks, but it's just a lot harder to notice.
Work in Progress:
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Illegal_Alien
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Post by Illegal_Alien »

chevyrider wrote:You all noticed that the maglev junctions really switch one side to the other.
Oppie GREAT :!:
Not happening at my MagLev tracks? :?
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Post by Mitchell »

Illegal_Alien wrote:
chevyrider wrote:You all noticed that the maglev junctions really switch one side to the other.
Oppie GREAT :!:
Not happening at my MagLev tracks? :?
same here!
Dutch trains for locomotion rulez :D
NL Pack <= Oppie & Scrat
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Post by lobster »

awesome stuff, just testing now. awesome. only one request: can't you create the flatbed ("rongen") wagons to transport paper as well? or maybe a new freight car, since there is none at the moment.
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Loewe13
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Post by Loewe13 »

there will be freight maglevs, but you have to wait, but its worth waiting ;-)
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chevyrider
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Post by chevyrider »

astath wrote:awesome stuff, just testing now. awesome. only one request: can't you create the flatbed ("rongen") wagons to transport paper as well? or maybe a new freight car, since there is none at the moment.
I just liked that the N.L flatbed doesn't take paper.
So at the papermill you don't have to give the order "unload paper", while transporting lumber.
Other wise your lumberwagons keep the paperload sometimes.
For the paper i use the standard Lomo flatbed.
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