"Project Generic Stations" Thread

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

Moderator: Graphics Moderators

Locked
User avatar
krtaylor
Tycoon
Tycoon
Posts: 11784
Joined: 07 Feb 2003 01:58
Location: Texas, USA
Contact:

Post by krtaylor »

I still would like to see that old shaded-glass station roof that was originally released as an EXE.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
User avatar
Aegir
Tycoon
Tycoon
Posts: 2884
Joined: 09 Feb 2004 10:02
Contact:

Post by Aegir »

krtaylor wrote:I still would like to see that old shaded-glass station roof that was originally released as an EXE.
It was coded ages ago, but not very well. If I do code it, it will go under the default class, probably the same for any other of the .exe graphics.

For now, just be patient, Im really trying to make a quality .grf now, my last few test ones, and the last release, had a tad too many issues for my liking.
Currently working under the name 'reldred' on Github, and Discord.
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.

14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
User avatar
krtaylor
Tycoon
Tycoon
Posts: 11784
Joined: 07 Feb 2003 01:58
Location: Texas, USA
Contact:

Post by krtaylor »

You are doing very excellently.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
User avatar
Aegir
Tycoon
Tycoon
Posts: 2884
Joined: 09 Feb 2004 10:02
Contact:

Post by Aegir »

krtaylor wrote:You are doing very excellently.
Thanks, Im doing my best.
Currently working under the name 'reldred' on Github, and Discord.
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.

14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
User avatar
Jezulkim
Chairman
Chairman
Posts: 844
Joined: 04 Jan 2004 09:40
Location: Finland/Suomi

Post by Jezulkim »

Thanks for the comments, I made a new version. It's now player colour.
Attachments
station.png
station.png (3.09 KiB) Viewed 2438 times
1.png
1.png (5.67 KiB) Viewed 2439 times
Image
In order to protect the visitors of this site,
TTO Full Conversion!
This post has been lol 1337 times.
User avatar
Aegir
Tycoon
Tycoon
Posts: 2884
Joined: 09 Feb 2004 10:02
Contact:

Post by Aegir »

Still looks like chicken-wire :P. Good progress though.

Anyways, I present to you all PGS v1.2pre1*!

*It is a preview, 98% bug free as far as I know, probably dont try and load it alongside the other PGS. Also only contains Arte-Pro 34/Cornelius' city/suburban stations.
Attachments
pgs2.GRF
DOS .grf
(51.39 KiB) Downloaded 106 times
pgs2w.GRF
Windows .grf
(51.39 KiB) Downloaded 205 times
Currently working under the name 'reldred' on Github, and Discord.
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.

14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
User avatar
krtaylor
Tycoon
Tycoon
Posts: 11784
Joined: 07 Feb 2003 01:58
Location: Texas, USA
Contact:

Post by krtaylor »

If you're taking a quick break from coding now, can you post me the data for the Readme tables?
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
User avatar
Aegir
Tycoon
Tycoon
Posts: 2884
Joined: 09 Feb 2004 10:02
Contact:

Post by Aegir »

krtaylor wrote:If you're taking a quick break from coding now, can you post me the data for the Readme tables?
Oh arent for release :lol: , and Im not done with them yet, I still have benches (Screenie below), an underpass (My next project) and then I want to coerce an artist into drawing a large roofed version.

Now, for the screenie of the benches:
Attachments
They look like letter-boxes, but they're not. Zoom in and see for yourself.
They look like letter-boxes, but they're not. Zoom in and see for yourself.
letter-boxes.PNG (28.9 KiB) Viewed 2377 times
Currently working under the name 'reldred' on Github, and Discord.
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.

14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
User avatar
krtaylor
Tycoon
Tycoon
Posts: 11784
Joined: 07 Feb 2003 01:58
Location: Texas, USA
Contact:

Post by krtaylor »

Nice - But don't forget, in stations where there are those walls at the back edge of the patform, you have to have gaps in them every so often so you can get from one side of the platform to the other. Lots of the stations have that problem.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
User avatar
Aegir
Tycoon
Tycoon
Posts: 2884
Joined: 09 Feb 2004 10:02
Contact:

Post by Aegir »

krtaylor wrote:Nice - But don't forget, in stations where there are those walls at the back edge of the patform, you have to have gaps in them every so often so you can get from one side of the platform to the other. Lots of the stations have that problem.
Ahh, but thats what those bare platforms I made are for ;) . How about a version of the walled platform with an opening/gate in it? Or should I just stick to the bare platforms? I personally think that the station builder should place the bare platforms in every now and again to let the passengers through, and also adding another set of tiles increases the total stations by another three, and with limits on the size of drop-boxes (Which effectivly serves as the max amount of stations per-class), that leaves less room for other accessories.

Edit: Fourteen of the Sixteen-Twenty stations per class are used currently. I dont think I will make a gate version at all, there is still atleast two more types of station I want to add to this class. I might talk to Patchman about the limit again.
Currently working under the name 'reldred' on Github, and Discord.
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.

14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
User avatar
krtaylor
Tycoon
Tycoon
Posts: 11784
Joined: 07 Feb 2003 01:58
Location: Texas, USA
Contact:

Post by krtaylor »

Aegir wrote:How about a version of the walled platform with an opening/gate in it?
Yes.
Aegir wrote:I personally think that the station builder should place the bare platforms in every now and again to let the passengers through
That would be perfect too. There's no need for it to be listed separately - just have them automatically provided at reasonable intervals.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
User avatar
Aegir
Tycoon
Tycoon
Posts: 2884
Joined: 09 Feb 2004 10:02
Contact:

Post by Aegir »

krtaylor wrote:
Aegir wrote:I personally think that the station builder should place the bare platforms in every now and again to let the passengers through
That would be perfect too. There's no need for it to be listed separately - just have them automatically provided at reasonable intervals.
Problem with that is that a varient of that wall would have to be made for several different platform types (Normal, benches, and also the large roofed version if it gets made), plus, with the new style of building (Build-over), automaticly adding gaps would be relativly useless as the tile built over does not affect any tiles near it. I say build the no-walled versions by-hand, later on we can add the auto-gap if required.

Oh, and Mek has informed me on IRC that the max amount of entries for drop-down boxes is exactly 19. But he also thinks it would be relativly easy to fix for station types, so, meh, we're safe for now ;).
Currently working under the name 'reldred' on Github, and Discord.
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.

14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
User avatar
Purno
Tycoon
Tycoon
Posts: 16659
Joined: 30 Mar 2004 12:30
Location: Almere, The Netherlands

Post by Purno »

I just drew some walkover based on the ones used at a station nearby IRL.

I hope you can use them...
Attachments
Dutch Station Walkovers
Dutch Station Walkovers
walkovers.png (6.34 KiB) Viewed 2330 times
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
Image Image
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
User avatar
krtaylor
Tycoon
Tycoon
Posts: 11784
Joined: 07 Feb 2003 01:58
Location: Texas, USA
Contact:

Post by krtaylor »

Very nice! And that style is used in other countries as well.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
User avatar
Aegir
Tycoon
Tycoon
Posts: 2884
Joined: 09 Feb 2004 10:02
Contact:

Post by Aegir »

Purno wrote:I just drew some walkover based on the ones used at a station nearby IRL.

I hope you can use them...
They look nice, Ill feed them to Singapore Kid and get him to prep them for coding, stick them onto platforms etc...

Thanks!
Currently working under the name 'reldred' on Github, and Discord.
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.

14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
User avatar
Purno
Tycoon
Tycoon
Posts: 16659
Joined: 30 Mar 2004 12:30
Location: Almere, The Netherlands

Post by Purno »

Thanks! :D
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
Image Image
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Singaporekid
Tycoon
Tycoon
Posts: 1966
Joined: 21 May 2004 07:39
Location: Singapore

Post by Singaporekid »

Aegir wrote:They look nice, Ill feed them to Singapore Kid and get him to prep them for coding, stick them onto platforms etc...

Thanks!
I'm not sure, the "glass buildings" I have on the 2 other stations are underpasses already, a suburban or city station with those kinds of roofs and a overpass looks strange
So what about a dutch country station, with the overpass? :))
Also, my name doesn't have a space in it
<+Raichase> ugh, I just ate some of my beard D:
User avatar
Aegir
Tycoon
Tycoon
Posts: 2884
Joined: 09 Feb 2004 10:02
Contact:

Post by Aegir »

Singaporekid wrote:
Aegir wrote:They look nice, Ill feed them to Singapore Kid and get him to prep them for coding, stick them onto platforms etc...

Thanks!
I'm not sure, the "glass buildings" I have on the 2 other stations are underpasses already, a suburban or city station with those kinds of roofs and a overpass looks strange
So what about a dutch country station, with the overpass? :))
Also, my name doesn't have a space in it
Dutch country station? Sounds good, go for it ;).
Currently working under the name 'reldred' on Github, and Discord.
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.

14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
User avatar
cornelius
Director
Director
Posts: 519
Joined: 04 Jan 2004 22:11

Post by cornelius »

The city stations already have footbridges. That brick, glassed-in style is common in the south east of England. Purno's bridges are still good though.

I don't think there should be walls in the middle of island platforms at all - they'd just get in the way. I guess we still need walled sprites for edge platforms though.
Image
Cornelius Foundry ~ Bespoke Isometric Narrow Gauge Engineering ~ Est. 1921
User avatar
krtaylor
Tycoon
Tycoon
Posts: 11784
Joined: 07 Feb 2003 01:58
Location: Texas, USA
Contact:

Post by krtaylor »

cornelius wrote: I don't think there should be walls in the middle of island platforms at all - they'd just get in the way
In colder climes they're often there as windbreaks.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
Locked

Return to “Graphics Development”

Who is online

Users browsing this forum: No registered users and 20 guests