Creating large cities
Moderator: OpenTTD Developers
Creating large cities
Hi!
I am experimenting with the scenario editor in OpenTTD and i cant make any cities bigger than about 8,000 pop. Does anyone know how i can step by step get a bigger city?
Cheers
James
I am experimenting with the scenario editor in OpenTTD and i cant make any cities bigger than about 8,000 pop. Does anyone know how i can step by step get a bigger city?
Cheers
James
Lay some extra roads, remove some small buildings in the center of the town, and expand it again... this works in TTD(Patch)... don't know if it works in OTTD too 

Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.

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It should work IMO, but you never knows what those guys did with the code 

Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.

Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Yep it does. Lay roads in a fashion similar to how I've done it here.
Also, you will find that once you run the game for a little while, the population will expand a lot as smaller buildings get replaced by the town council anyway. So if you make a 50,000 town in the editor, it will go to about 120,000 after 10 years of play - especially if you put some bus stops in the town.
Doing it in a later year also causes buildings that have higher populations to be built, which is again useful.
Also, you will find that once you run the game for a little while, the population will expand a lot as smaller buildings get replaced by the town council anyway. So if you make a 50,000 town in the editor, it will go to about 120,000 after 10 years of play - especially if you put some bus stops in the town.
Doing it in a later year also causes buildings that have higher populations to be built, which is again useful.
- Attachments
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- Good road layout for uber cities
- screenshot.png (5.29 KiB) Viewed 3550 times
-mike[F]
Caught in the rush of the crowd, lost in a wall of sound...
Caught in the rush of the crowd, lost in a wall of sound...
heh
- Attachments
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- Mega.scn
- (41.11 KiB) Downloaded 235 times
...Synthetic Intelligent Organism Normally for Infiltration and Dangerous Exploration...
...sionide.net...
...sionide.net...
At the moment i am creating:- Metramegalopolis
This is only the first version though, one of the islands has been coated in roads ready for towns to be put in.
This is only the first version though, one of the islands has been coated in roads ready for towns to be put in.
- Attachments
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- Metramegalopolis.scn
- Heres the scenario, its only v0.1 though:-
- (17.97 KiB) Downloaded 202 times
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- Heres the roads layed out criss-cross:-
- screenshot.png (26.45 KiB) Viewed 915 times
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- Metramegalopolis.scn
- heres v0.2:-
- (19.49 KiB) Downloaded 186 times
yeah i know, i was just joking - sort of
look forward to seeing yours when it's done!!
edit: wow, that's amazing, with the grid system i just created a city with population 125,000 in about 5 mins!
you quite into buses then?

edit: wow, that's amazing, with the grid system i just created a city with population 125,000 in about 5 mins!
you quite into buses then?

...Synthetic Intelligent Organism Normally for Infiltration and Dangerous Exploration...
...sionide.net...
...sionide.net...
strange, using the grid system i'm making a city, current population 245,000 
edit: how can your method be much "more efficient" if it's slower?!?
edit 2: hmm something appears to have gone wrong... have a look at attached screenie

edit: how can your method be much "more efficient" if it's slower?!?
edit 2: hmm something appears to have gone wrong... have a look at attached screenie
- Attachments
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- screenshot #1.png
- (194.05 KiB) Downloaded 338 times
...Synthetic Intelligent Organism Normally for Infiltration and Dangerous Exploration...
...sionide.net...
...sionide.net...
I've got to 150k with a grid system without much trouble..Roo wrote:Grid system is not the best solution. I'm creating a city using different (much more efficient) system. It's slow, but the results will be fantastic. My current population is 82K - it's realy not the end.

-mike[F]
Caught in the rush of the crowd, lost in a wall of sound...
Caught in the rush of the crowd, lost in a wall of sound...
grid system using: got to around 280,000 last night before i got bored... pretty amazing still!!
...Synthetic Intelligent Organism Normally for Infiltration and Dangerous Exploration...
...sionide.net...
...sionide.net...
Oh, I thought you were talking about in OpenTTD. In TTD I could never get very big towns.Roo wrote:My current city population is 323K, and it's realy not the end.
Hey, lets make a test: Try to create a city using original TTD editor (no Open TTD or TTDpatch) I want to see, how large will be your city using your grid systemI think it will not exceed 25K
-mike[F]
Caught in the rush of the crowd, lost in a wall of sound...
Caught in the rush of the crowd, lost in a wall of sound...
Yes, we are talking about Open TTD. I only mentioned an idea of creating cities in original TTD to show, how grid system is inefficient (becouse original TTD cities are very size-limited) My original TTD largest city had a population of 35 000. Try to reach it
My current Open TTD city has a population of 502 000. I'll try to reach 1 milion

My current Open TTD city has a population of 502 000. I'll try to reach 1 milion

so what's your genius way then? let's see some screenshots...
...Synthetic Intelligent Organism Normally for Infiltration and Dangerous Exploration...
...sionide.net...
...sionide.net...
John Mitchell
http://www.johnmit.net
http://www.johnmit.net
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