Junctions! Where do you get them

General talk about Transport Tycoon that isn't specific to TTD, TTDPatch or OpenTTD.
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Rob
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Post by Rob »

WolfProwl wrote:I know it was almost 2 months ago, but conductorbob, having signals on each block really isnt neccessary. If the train hasn't got its arse-end past the last signal, the next one can't move anyways, and starts to block intersections.
Believe me it is nesseccary.
Don't you believe me, then just download my game here and try to remove some of those unwanted signals.
Tell me the result, it will be fun. :D
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TRP00.SV1
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Wie zich gelukkig voelt met het geluk van anderen, bezit een rijkdom zonder grenzen. (F.Daels)
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iivq
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Post by iivq »

What I occasionally do is take examples from reality.

People familiar with Dutch railway layout will recognize Gaasperdammerweg Aansluiting in the junction below, people who don't, will get the idea on Sporenplan.nl - asd-o (I pasted the image on my screenshot)

This juction has the following qualities:
-Independent traffic A<-->C and B<-->D at the same time.
-Independent traffic A<-->D and B<-->C at the same time.
-Maximum 1 heightpoint rise or descent on any traffic A/B<-->C/D (and on A->B, 2 on B->A)
Possible Connections:
A-->B,C,D
B-->A,C,D
C-->A,B(,D)
D-->A,B
Select-First (meaning that all branches diverge to all directions before ever converging, which is good)
No Loops
Relatively small footprint.

Two reasons it's not fully connected:
- There's no need for a connection C<-->D yet
- As in reality, the connection A<-->B was built later, so that's why there are 2 heightpoints difference there.

Don't pay attention to the bypasses A and B.
A was to prevent trains from going up then immediately going down (near point C, it's hard to see, but there's a track next to the fruit plantation).
B is a leftover to get from a supplier (oil pump) on the C spur to a demandor (refinery) on the D spur, this has been fixed now by putting the supplier on the D spur as well (D only goes to a refinery, no oil pumps in direction C).

Disadvantages to the current layout:
-No connection C<-->D
-Connection B-->A has 2 height points
-Quite hard to correctly build without example
-Conversion from a "normal" junction impossible without major service disruption.
-Offset connection B<-->B

Differences from the real layout:
-Tracks to C go over instead of under tracks to D
-Station Weesp omitted
-A-->B connector tracks connect on the inside instead of outside
-Some Crossover tracks omitted

Please tell me what you think of this junction and whether it's "wiki-worthy"

I'm working on a fully connected version of this which preserves all beforementioned qualities, and have a footprint not much bigger, I will post that later. Only problem I have is the 2 heightpoint difference on the A-->B connector (even if I raise the B track)

Tijmen
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&quot;Gaasperdammerweg Aansluiting&quot;
"Gaasperdammerweg Aansluiting"
San Cristobal Transport, 27th May 1958.gif (148.24 KiB) Viewed 633 times
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mlw_1550
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Post by mlw_1550 »

Looking good! Plesase, do finish it, I'll want to see it! :D
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SHADOW-XIII
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Post by SHADOW-XIII »

this is how I done it ... a bit bigger though

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Jower
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Post by Jower »

zuu wrote:Try to transport every wood to one sawmill, and every steal to one stealmill.
Why ? Do you gain something from transporting all to one or just for sports ?
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Rob
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Post by Rob »

If you delete the other unneeded secundairy industries you get more primary industries, and thus more stuff to transport. 8)
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Korenn
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Post by Korenn »

but mostly for sports :D
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d00mh4mm3r
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Post by d00mh4mm3r »

SHADOW-XIII, i like your version of that intersection, its easiest to understand, and it does follow what was done.
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d00mh4mm3r
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Post by d00mh4mm3r »

Well heres my version of that junction around Weesp

Its a tad big, but its in locomotion style, it also has the depo, and station
:lol:

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The Irish
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Post by The Irish »

well, theoretically, this is the TTD topic, but then again I couldn't care less.

Just thinking about your junction in Lomo style. that looks like it takes the whole freaking map to just place that one junction on... :)
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d00mh4mm3r
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Post by d00mh4mm3r »

well, i figgerd this one junction was hitting it off, so i added a more real, more graphical version :lol:
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