I start with some questions:
- is there an "auto-terraform" switch for track building? Just like in RCT, landscaping can take ages. It would be nice to set a checkbox and have the game auto-landscape the tiles to allow the construction of the track (just like a tunnel is automatically started).
- is there some kind of speed limit in the demo? Even trains supposed to go faster than 80km/h have a top speed of 80km/h.
- do industries still close randomly even when they are serviced fully?
Now some comments (I may be wrong, in which case a correction is welcome):
- same problems as RCT: being forced to build in real-time even when playing single-player and no undo feature (you can demolish, but it costs tons of money).
- same economical system of TTDX: passengers/mail with no destination and unbalanced distribution of goods when multiple stations are serving the same industry.
- I find ridiculous that you can build a "station in the sky" over a city to catch more passengers.....
- building complex junctions is somewhat messy, since it looks like you can superpose any track combination (at least I could not find any flat combination which is not allowed). Editing is a nightmare (I can never select the right section).
- track junctions have become bigger, but the distance between cities can still be very small, the scale was never realistic in TTDX, but this is getting even worse....
- same as RCT: when the track layout becomes more complex, it's VERY difficult to understand where you are building, I'd love to have 45 degrees rotation to be able to look in the direction of the track I'm building (possible with the diagonal track only, right now).
- it's not possible anymore to buy AI companies?! Demo limitation?
- I agree with the reliability-going-down thing, as commented by a lot of people....
- some reviewers commented on the "old-style" 2D graphics, but I personally find the game graphics to be really really nice.
The game pushes me to resume developement on my TT-like game, I see that there's still a lot of place for improvement in the genre
