name the trees (for future graphics engine.) (300Kb)

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Alltaken
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name the trees (for future graphics engine.) (300Kb)

Post by Alltaken »

hey guys check out my trees. i NEED feedback on them

A) look at tree shape first (shape only) then think of the variety of tree it would be, i.e. pine, oak, gum....

B)then once you have an idea of the type of tree it is tell me what colour it should be, or provide a link to an image with the colour.

thanks for your help people.

Image

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Last edited by Alltaken on 26 Nov 2004 12:01, edited 1 time in total.
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ThorRune
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Post by ThorRune »

Could you make that a link, or multi-line? :P

Even you can't posibilly have a reolution like that
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Post by Moriarty »

4000 pixels wide = image size... 4 monitors side by side with 1024 pixels each monitor. :)
I only have one monitor mind. :(

4 could be a eucalyptus. - these things have grey like blue like leaves (hard to explain) do a images search on fave search engine.

11 = pine = always green arn't they? Less it's dying. :)

Unfortunatly i'm not to well up on tree names these days... I live in a city and barely go outside anyway. :D
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Post by Storwin »

Moriarty wrote:4000 pixels wide = image size... 4 monitors side by side with 1024 pixels each monitor. :)
I only have one monitor mind. :(

4 could be a eucalyptus. - these things have grey like blue like leaves (hard to explain) do a images search on fave search engine.

11 = pine = always green arn't they? Less it's dying. :)

Unfortunatly i'm not to well up on tree names these days... I live in a city and barely go outside anyway. :D
Some pine are actually blue-ish - and some pine do drop some of their needles in the winter (the rest becomes brown-orange)
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Post by Purno »

Do you really have to name them? OTTD doesn't necessarily calls them by name, or does it? :?
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Post by SHADOW-XIII »

superb trees, what about more trees per square
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Post by mdhowe »

Moriarty wrote:4 could be a eucalyptus. - these things have grey like blue like leaves (hard to explain) do a images search on fave search engine.
Honestly number 4 looks nothing like a eucalypt the only one that looks like a gum tree is 3. But you're right in that that do have blueish-green type leaves.
Moriarty wrote:11 = pine = always green arn't they? Less it's dying. :)
I agree that looks like a pine though it should be pointier at the top.

8 looks like an oak tree to me.

5 looks like a Casuarina, another Aussie tree (its probably not though)
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Post by Moriarty »

i wouldn't say 8 looks like an oak because oaks typically have their branchs reach the ground (thus u wouldn't see the trunk)

1 google search later:

Strike that:
http://images.google.com/images?q=oak%2 ... a=N&tab=wi

google images search for oaks. from the looks of that, most of the trees there could be oaks. :D


As to the eucalyptus... on my initial look i thought it had roundish leaves. But i still think that tree (4) has the right shape for one.
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Post by LordOfThePigs »

Moriarty wrote:As to the eucalyptus... on my initial look i thought it had roundish leaves. But i still think that tree (4) has the right shape for one.
I don't thik so, Eucalyptus is usually much much bigger. If I'm not mistaken it's one of the fastest growing trees. The leaves are indeed greyish-green (so nowehere as vivid as in number 4), that are small and hard (well not as soft as you usual leaf I mean). And also, it usually doesn't have a such a dense foliage.

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Post by Mad Dog McKill »

Could you try doing a birch tree?


P.S. not trying to be picky or anything like that but how come the graphics look so blurry?
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Post by Alltaken »

Mad Dog McKill wrote:Could you try doing a birch tree?
not unless i already have a tree that happens to be a birch LOL. i am just using a tree script, tweeking a few parameters, and spending about an hour on each tree changing scale, leaf density, and textures. (also lighting)

i have 21 more trees, one of them may be a birch tree.

however i already have a 100% perfect gum tree, aka eucalytus tree. so don't worry all you koala lovers out there they won't go hungry.
P.S. not trying to be picky or anything like that but how come the graphics look so blurry?
because they are rendered from a 3d program using AA (anti-alaising) at 32bit,with an alpha channel allowing for soft edges. the current ttd is 256 colour, with no Anti-alaising. meaning everything will be pixelated, but crisp)

i can edit them to a certain degree in PS afterwards to make them non blury, but its not worth it for this early stage.

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Post by Alltaken »

ok added the rest of the trees. took a good 5-6 Hours. :'(

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Post by ThorRune »

17 is a oak.

They look good. 6 hours work? How come it's so much?
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Post by SHADOW-XIII »

will need more:
- cactus for desert climate
- snowy trees without leaves for arctic climate
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Post by ThorRune »

I think he's only doing this in the first place
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Post by Alltaken »

ThorRune wrote:17 is a oak.

They look good. 6 hours work? How come it's so much?
17 is actually a eucalyptus, AKA gum tree.

ummm i have spent about 20-30 hours total on these trees.

materials, sizing, appending, lighting setup, rendering, compositing in PS. using the script and adjusting the settings.

none of this is automatic, just as coders spend a long time getting somthing to work flawlessly, a crap job might be able to be done in a few hours.

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Post by ThorRune »

Oh my! 1 hour par tree? :o

Well, this sure the hell ain't no crap job
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Post by Mad Dog McKill »

ThorRune wrote:Oh my! 1 hour par tree? :o

Well, this sure the hell ain't no crap job
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Post by Joker »

14 may be apple tree.
I may have tips about 2 or 3 other, but don't know their English names
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