Mad Dog McKill wrote:Could you try doing a birch tree?
not unless i already have a tree that happens to be a birch LOL. i am just using a tree script, tweeking a few parameters, and spending about an hour on each tree changing scale, leaf density, and textures. (also lighting)
i have 21 more trees, one of them may be a birch tree.
however i already have a 100% perfect gum tree, aka eucalytus tree. so don't worry all you koala lovers out there they won't go hungry.
P.S. not trying to be picky or anything like that but how come the graphics look so blurry?
because they are rendered from a 3d program using AA (anti-alaising) at 32bit,with an alpha channel allowing for soft edges. the current ttd is 256 colour, with no Anti-alaising. meaning everything will be pixelated, but crisp)
i can edit them to a certain degree in PS afterwards to make them non blury, but its not worth it for this early stage.
Alltaken