Locomotion: upgrading airports?

The "spiritual sequel" to Transport Tycoon Deluxe: Chris Sawyer's Locomotion is the latest game from him - general discussion about it here please!

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trump
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Locomotion: upgrading airports?

Post by trump »

Hi guys!

Do you know how to upgrade airports in the game?
I am stuck with a bunch of small ones and I don't find how to upgrade them
to medium or large airports.
How do you upgrade airports? Is is even possible?
I also thought about destroying the small airport and build a bigger one in the same place, but I don't know how to destroy it in the first place!
There is no "buldozer" button on the building wizard.
Help!
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Post by 54x »

Just hover over the structure and wait for the "remove" text to appear. Then right-click. I don't think there's any easy way to upgrade them, just the remove-then-replace strategy.
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Post by trump »

Thanks, it works!
Couple of follow up questions:
what's the deal with small, medium and large airports?
their size just increase for historical accuracy?
Is their any reason why I should upgrade in the game?
What's the difference between them?

I remember in the original TT, you couldn't make jetliners land on small airfield, they would crash all the time.
Does locomotion implement the same thing?
If not, I would rather stick with small ones, they are just easier to build in a crowded downtown area.

Also, wouldn't it be cool if I could display all my air routes on the map?
Like if each connection between airports would appear as a line on the map.
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Post by JamesM »

Upgrade to large airports when you can...They can house 4 planes at a time and the best part is a plane can be moving on the apron while another one lands. The medium airport also allows that but to a lesser extend....Trust me, use a large airport and get 2 planes going and you will see how much better it is.
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metalangel
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Post by metalangel »

You need larger airports because bigger planes need longer runways! It would be cool if you could plonk the terminal down and then the runway seperately (the idea that the terminal building is as long as the runway is insane) since that would let you slot it into tight spots better (you'd need a square area for the terminal, and a long straight bit for the runway and adjoinign taxiway - this would also mean you could add more runways later for really busy airports)
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GurraJG
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Post by GurraJG »

When updating an airport, make sure the larger one fits before you delete the old one, so you don't find yourself having to little space (which has happened to me once or twice :D )
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Post by DarkMatter »

That's why I reserve space for my future expansion plans by laying track on the area I'll need. Although it is a bit tedious to remove it with the current setup; I don't know why Chris didn'a leave in the "Buy Land" option.

As for the capacities of the airports, I believe it goes something like this:
  • Small Airport - two plane terminal, one taxi lane
  • Medium Airport - three plane terminal, one taxi lane
  • Large Airport - four plane terminal, two taxi lanes (also noticed two helipads (?), not sure if they are, haven't tried them out)
About the fact that airports *still* only can have one runway: One wasn't enough in TTD, and it's *definately* not enough with Loco's Freakin' Huge (tm) city sizes.
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metalangel
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Post by metalangel »

Airports would be cool if they had a rudimentary construction system like the railways... you have a minimum runway length for each plane, and then connect them to a general 'apron/terminal' block.
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Darth_Roel
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Post by Darth_Roel »

Alternately, the game could've allowed you to connect a new airport to an existing one, in the same way you can add extr tracks to an existing train station, to increase the capacity of an existing one.
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Btw. that "real life" you mentioned, is it worth downloading?
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Post by 54x »

The buy land option hasn't been coded into any transport games by Chris, only to RCT ones...
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Post by JamesM »

....and transport tycoon deluxe..
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Post by jules »

its because the games in 3D now, and just because you've built a track on the ground doesnt stop anyone else building ontop.

Buying land would be too powerful and annoying/or buggy as you could just build ontop of it, and make it almost impossible to then use it for railroad if the area is a hilly one.
There is no ?
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Post by DarkMatter »

The game's not in 3d now. Besides, didn't you see the post saying you could buy land in the RCT series? Loco is based off the same engine as RCT 2.
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Born Acorn
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Post by Born Acorn »

rct2 is based of the loco engine.
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Post by fsdave »

Born Acorn wrote:rct2 is based of the loco engine.
Theres always a smartass.

We're going on order of release, clearly.
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Post by Born Acorn »

theres always an idiot too-RFTM
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Villem
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Post by Villem »

This Flamewar ends Now Please.
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Post by DarkMatter »

DarkMatter wrote:....Loco is based off the same engine as RCT 2.
The engine was built for Loco, but RCT 1 & 2 came out before it (obviously). And yes, I *did* read the manual where Chris talks about the engine development. He says, and I quote,
Chris Sawyer wrote:"In fact, RollerCoaster Tycoon 2 was created using large parts of the programming intended for this game. Once RollerCoaster Tycoon 2 was complete, the sequel got my full attention again, and after two more years of work, the game is at last completed."
So while the engine was intially created for Loco, CS got distracted on RCT 1 & 2 and used the engine intended for this game to power those. After finishing RCT 2, he started to work again on Loco. Notice the time he gives - two years. This means that he (most probably) modified the engine into its' current form. So the timeline probably looks something like this:

First generation Loco engine --> RCT 1 --> second gen Loco engine --> RCT 2 --> third gen (release form) Loco engine
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Post by JonnyRocks »

The really annoying thing is that, when you are clearing space for the larger airport, the city builds new roads etc in that area, so you demolish it, but then the city doesnt like you :evil: so you have to move your airport to a less popular place :x
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metalangel
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Post by metalangel »

Yeah, or it refuses to let you clear the airport because on the other side of the map a plane is taking off headed for the one you're trying to replace! AARGH!
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