
Who likes this idea and who wants to do some work (drawing, coding, research, thinking) on it?
BTW: I've started drawing some things
Moderator: Graphics Moderators
Would you like to do some nfo-coding for this set?Saskia wrote:Great Idea!
Ehmm.... Well if I understand correctly, if we use new IDs, the cargo set will not be compatible with other graphics sets (DB-set, NS-set, US-set, etc...) so we need to use existing IDs, but I think we need more IDs. I was planned, for example, to make more than one oil tank carrier. So that's a bit of a problem.Colonel32 wrote:Are you planing to overwrite existing cargo carriges (original ugly ones?)
or use new ID's for new wagons?
I can't codePurno wrote: - mauro, as graphics artist (and coder???)
It's changed. I thought you could code because I thought you're the only one working on the Belgian Trainset.mauro wrote:I can't codePurno wrote: - mauro, as graphics artist (and coder???)
Isn't that in violation with MB's copyrights???mauro wrote:For the Belgian Set i just copy-pasted my graphics over the dbset and ajusted the xsize, ysize, xrel and yrel in the nfo. I'm hoping a nice tool for nfo coding will be ready when the graphics of the Belgian set will be (finally) finished.
Wow! That would be great!Snorbuckle wrote:I might be able to draw some stuff.
I added you too, but you probably already noticed.Snorbuckle wrote:Btw Purno, I added you to MSN so I can ask you noobish graphics questions when they arise.![]()
You mean cargo is easier? Well that depends on the kind of engine. In the Netherlands we have some engines which are almost a box, so they aren't much work. Some cargo is more difficult to draw like sand or pipes. And cargo cars need more sprites: empty, half-empty, full, loading, not-loading, etc. etc. but it would be fun to have a european cargo set!Snorbuckle wrote:I'd feel a lot more confident about doing cargo than engines.
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