
Indeed it seems Wasteland is broken in OpenTTD 14+ when starting in the intended year. Of course starting in 2078 or later and/or using another road set as others have suggested will work as a temporary fix for now, you just won't get the destroyed roads to start.pasantoro wrote: 15 Apr 2024 12:18 I'm trying to generate a new game using Wasteland (v 0.5.0), but I keep getting the same error:
I'll have to look when I get a chance to see what's going wrong, but I think there was a change in OpenTTD some months ago in the way it handles hidden roadtypes, so I suspect it's just something silly on my part, and it should (hopefully) be an easy fix. For now though I've restricted Wasteland from being downloaded on Bananas on OpenTTD 14+ clients to prevent any further confusion.
That's awesome, I love seeing stuff like this. I know I'm a bit late but I really appreciate you sharing thatAuge wrote: 09 Feb 2024 11:05 Meldrian, a team member of the german Linux gaming online magazine holarse.de, recently ran a Wasteland session and wrote about it on Mastodon in german language.

Thank you for the kind words and I'm glad you enjoy it! I'll definitely check out your scenario next time I hop in the gameJebus wrote: 08 Feb 2024 20:47 First of all I'd like to thank you for that nice mod, I enjoy it a lot! It's a whole new experience while playing OTTD. Great work!!!
