Wasteland [WIP] - 0.5.0 Released Sept 24, 2020!

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Andrew350
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Re: Wasteland [WIP] - 0.5.0 Released Sept 24, 2020!

Post by Andrew350 »

Hi everyone! Sorry I haven't responded to anything in the last few months, I've been away and apparently I no longer recieve email notifications for topic replies so I completely missed all this! Apologies :)
pasantoro wrote: 15 Apr 2024 12:18 I'm trying to generate a new game using Wasteland (v 0.5.0), but I keep getting the same error:
Indeed it seems Wasteland is broken in OpenTTD 14+ when starting in the intended year. Of course starting in 2078 or later and/or using another road set as others have suggested will work as a temporary fix for now, you just won't get the destroyed roads to start.

I'll have to look when I get a chance to see what's going wrong, but I think there was a change in OpenTTD some months ago in the way it handles hidden roadtypes, so I suspect it's just something silly on my part, and it should (hopefully) be an easy fix. For now though I've restricted Wasteland from being downloaded on Bananas on OpenTTD 14+ clients to prevent any further confusion.
Auge wrote: 09 Feb 2024 11:05 Meldrian, a team member of the german Linux gaming online magazine holarse.de, recently ran a Wasteland session and wrote about it on Mastodon in german language.
That's awesome, I love seeing stuff like this. I know I'm a bit late but I really appreciate you sharing that :)
Jebus wrote: 08 Feb 2024 20:47 First of all I'd like to thank you for that nice mod, I enjoy it a lot! It's a whole new experience while playing OTTD. Great work!!!
Thank you for the kind words and I'm glad you enjoy it! I'll definitely check out your scenario next time I hop in the game :)
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Re: Wasteland [WIP] - 0.5.0 Released Sept 24, 2020!

Post by andreasaspenberg »

the intended starting year is after the scoring end year and they removed the option of changing it. i suggest as a temporary workaround to change the intended starting year. i just hope that you will release a new version soon.
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2TallTyler
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Re: Wasteland [WIP] - 0.5.0 Released Sept 24, 2020!

Post by 2TallTyler »

I replied in more detail to your other post, but "they" did not remove the setting...it's still there. :)
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Re: Wasteland [WIP] - 0.5.0 Released Sept 24, 2020!

Post by 2TallTyler »

I would still love to see this fixed and updated, if you're ever in the mood. :D
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Andrew350
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Re: Wasteland [WIP] - 0.5.0 Released Sept 24, 2020!

Post by Andrew350 »

I'd love it as well :) I've been dipping my toes back into this recently, and I've already 'fixed' the game-breaking bug, but I'm a bit stuck on how to move forward with replacing the electricity chain in order to get the 0.7 update to a more releasable state. I'd rather not push the fix to the outdated 0.5 version when everything else about it is so far behind...but I have seen the complaints recently about it not being available on Bananas anymore, so I don't know.

It just hurts my brain a bit right now :)
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Re: Wasteland [WIP] - 0.5.0 Released Sept 24, 2020!

Post by 2TallTyler »

Feel free to ask for suggestions here, or ping me on Discord. I'd be happy to brainstorm design issues. :)

I played a 0.5 game the other day and had a lot of fun with it.
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Re: Wasteland [WIP] - 0.5.0 Released Sept 24, 2020!

Post by Fedacking »

I have just started playing this and loved the aesthetic and the idea. But I had one problem: for the life of me I couldn't understand why it was so hard. Everything seemed to be ludicrously expensive! Eventually, I managed to find the problem. As such, I have one strong recommendation: Disable inflation before starting the game!
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