Iron Horse trains - releases
Moderator: Graphics Moderators
Re: Iron Horse trains - releases
Cheers for this mod, I love the additional trains, even the silly ones.
I'm reaching later into my games and find myself missing the variety of the Monorail and the sheer speed of the (ugly, ugly) MagLev. Is there a way to re-enable these but keep the glorious Iron Horse cars?
I'm reaching later into my games and find myself missing the variety of the Monorail and the sheer speed of the (ugly, ugly) MagLev. Is there a way to re-enable these but keep the glorious Iron Horse cars?
- Emperor Jake
- Tycoon
- Posts: 3437
- Joined: 24 Apr 2007 09:37
- Skype: Discord: Emperor Jake #4106
- Location: Not Actually Japan
- Contact:
Re: Iron Horse trains - releases
Use OpenGFX+ trains, it's basically the vanilla trains but enhanced. In the parameters you can turn off the rail vehicles to leave only mono/maglev.DDRJake wrote: ↑23 Oct 2022 16:24 Cheers for this mod, I love the additional trains, even the silly ones.
I'm reaching later into my games and find myself missing the variety of the Monorail and the sheer speed of the (ugly, ugly) MagLev. Is there a way to re-enable these but keep the glorious Iron Horse cars?
Re: Iron Horse trains - releases
Questions,
Iron Horse is one of only a few sets that offers a universal wagon (for all freight, except mail and passengers). I've already had a go at Iron Horse with XIRS, and the possibilities of what can be done with a universal wagon -- well, it's just brilliant to be able to create such an efficient network, and I have further ideas of what I want to do using slots and/or counters to improve my approach further.
I'd love to see a universal wagon that just switches between the graphics of different wagon types -- e.g. tankers for liquids, hoppers for coal etc, boxcars for general cargo (container wagons in later generations), so on so forth. For those who don't want it, it could be turned off in the settings. This is under the fiction that we're bypassing a shunting process at a switching yard (which the game can't effectively simulate yet). How difficult would this be?
And, given we have other wagons that carry mail and express cargo, what about the universal wagon carrying mail as well, i.e. everything except passengers? Again that could be a parameter -- perhaps there could also be a parameter to even switch to passengers, although I wouldn't use that. That was my one downside on the game I was playing -- because I wanted to sweep mail under the heading of general freight, I still needed two types of mainline wagon in order to extend my coverage to mail.
(I can of course just carry mail on passenger trains but honestly mail is such a pain in the butt I want to sweep it up under general freight and forget about it, unrealistic though it might be).
Iron Horse is one of only a few sets that offers a universal wagon (for all freight, except mail and passengers). I've already had a go at Iron Horse with XIRS, and the possibilities of what can be done with a universal wagon -- well, it's just brilliant to be able to create such an efficient network, and I have further ideas of what I want to do using slots and/or counters to improve my approach further.
I'd love to see a universal wagon that just switches between the graphics of different wagon types -- e.g. tankers for liquids, hoppers for coal etc, boxcars for general cargo (container wagons in later generations), so on so forth. For those who don't want it, it could be turned off in the settings. This is under the fiction that we're bypassing a shunting process at a switching yard (which the game can't effectively simulate yet). How difficult would this be?
And, given we have other wagons that carry mail and express cargo, what about the universal wagon carrying mail as well, i.e. everything except passengers? Again that could be a parameter -- perhaps there could also be a parameter to even switch to passengers, although I wouldn't use that. That was my one downside on the game I was playing -- because I wanted to sweep mail under the heading of general freight, I still needed two types of mainline wagon in order to extend my coverage to mail.
(I can of course just carry mail on passenger trains but honestly mail is such a pain in the butt I want to sweep it up under general freight and forget about it, unrealistic though it might be).
- andythenorth
- Tycoon
- Posts: 5687
- Joined: 31 Mar 2007 14:23
- Location: Lost in Music
Re: Iron Horse trains - releases
Iron Horse 2.63.1 now on Bananas.
2.63.1 Release
Fixes
2.63.1 Release
Fixes
- some articulated engines were using 'passenger coach' company colour for trailing parts
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
- andythenorth
- Tycoon
- Posts: 5687
- Joined: 31 Mar 2007 14:23
- Location: Lost in Music
Re: Iron Horse trains - releases
Iron Horse 2.64.0 now on Bananas.
Probably the last release for Iron Horse 2, excepting bug fixes
2.64.0 Release
Changes
Probably the last release for Iron Horse 2, excepting bug fixes
2.64.0 Release
Changes
- added stainless steel and alloy steel to Ingot Carrier cargo refits
- added food to farm products cargo refits
- adjusted power of Pinhorse and Argus engines to match Stoat
- remove unwanted 'CABBAGE' placeholder text from train list page
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: Iron Horse trains - releases
Final version any new newGRF projects planned then? Does this mean FIRS development is also reaching its final stages?
FIRS and CHIPS style objects (w.i.p.) || also available on BaNaNas!
-
- Engineer
- Posts: 2
- Joined: 29 Jan 2023 15:03
Re: Iron Horse trains - releases
I have been enjoying this set lately. Well done! The only thing I would like to see added, not for gameplay/balance purposes, but my own personal taste would be something to represent a pregrouping 0-8-0 like an LNWR Super D.
- andythenorth
- Tycoon
- Posts: 5687
- Joined: 31 Mar 2007 14:23
- Location: Lost in Music
Re: Iron Horse trains - releases
Iron Horse 3 Preview 3* now on Bananas
* Preview 1 was a test release, not on Bananas. Preview 2 had a bug.
3.0 Preview 3
"A horse is worth more than riches" — Spanish proverb
Time for Iron Horse 3. It's the one right after Iron Horse 2.
"Pitch me"
New ways to choose vehicle liveries
* Preview 1 was a test release, not on Bananas. Preview 2 had a bug.
3.0 Preview 3
"A horse is worth more than riches" — Spanish proverb
Time for Iron Horse 3. It's the one right after Iron Horse 2.
"Pitch me"
New ways to choose vehicle liveries
- more liveries to choose from
- easier to select liveries
- better progression
- fewer repeating models that only differ in paint and stats
- multiple new engines, super for gameplay
- Iron Horse 3 requires OpenTTD 13 or newer
- not compatible with previous Iron Horse versions
- uses a new GRFID
- Iron Horse 1 and 2 still available as separate grfs
- liveries are now individual vehicle variants in the buy menu
- many new liveries added for engines, passenger vehicles and mail vehicles
- powered vehicles with dedicated trailer cars are grouped together in the buy menu
- for example, Blaze HST coaches and mail vans will be grouped as variants with the Blaze HST power cars
- freight wagons do not have livery variants for Iron Horse 3.0.0, but freight wagon livery variants may be added in future
- rebalanced tech tree
- now exactly 150 engines
- (161 including snowploughs, cab cars, auto-trailers and similar)
- adjusted progression of some lines, especially electric engines and high-horsepower diesels
- added engines
- Eastern, steam freight engine, 1250 hp, available around 1900
- Keen, steam freight engine, 1800 hp, available around 1917
- Yak, steam freight engine, 1000 hp, available around 1930
- Dynamo, electric general purpose engine, 1800 hp, available around 1935
- Dryth, electric freight engine, 2900 hp, available around 1938
- Maelstrom, diesel freight engine, 2200 hp, available around 1958
- Trojan, diesel freight engine, 1700 hp, available around 1966
- Lion, diesel freight engine, 2950 hp, available around 1970
- Tincans, electric freight engine, 5200 hp, available around 1977
- Doineann, diesel freight engine, 2750 hp, available around 1986
- Resistance, electric freight engine, 5800 hp, available around 1986
- Centaur, diesel freight engine, 2000 hp, available around 1990
- General Endeavour, diesel freight engine, 1300 hp, available around 1990
- Constance, electro-diesel general purpose engine, 3600 hp / 3600 hp, available around 2018
- removed some engines that repeated a previous model, 'upgraded' by a new livery and minor stats bump
- Blind Smuir
- Evolution
- Hector
- Highlander
- Nimbus
- Phoenix
- Super Stentor
- Triton
- removed Vanguard, replaced by Rapid
- Defiant is now a general purpose engine, with 4150 hp
- now exactly 150 engines
- changed appearance of Pinhorse
- some engines now randomly show miniature snowploughs when built
- includes Kelpie, Griffon, Growler, Slug and Onslaught
- reduced capacity of generation 5 (1990s) freight wagons
- no longer such a large jump up from generation 4, and now linear with all other generation increases
- this removes the effect where upgraded trains had less hp per tonne than previous generation, due to freight wagon capacity spiking up sharply
- show variants on engine details pages
- reduce template complexity and eliminate a large number of duplicate realsprites, as OpenTTD now correctly handles offsets for flipped vehicles that are < 8/8 long
- engine liveries no longer use the complicated approach of triggering different sprites if a specific company colour combination is set
- passenger and mail vehicle liveries no longer use the complicated approach of triggering different sprites by flipping the vehicle in depot
Last edited by andythenorth on 14 Apr 2023 11:08, edited 3 times in total.
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
- andythenorth
- Tycoon
- Posts: 5687
- Joined: 31 Mar 2007 14:23
- Location: Lost in Music
Re: Iron Horse trains - releases
Horse 3 screenshots..
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
- andythenorth
- Tycoon
- Posts: 5687
- Joined: 31 Mar 2007 14:23
- Location: Lost in Music
Re: Iron Horse trains - releases
More screenshots...
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
- andythenorth
- Tycoon
- Posts: 5687
- Joined: 31 Mar 2007 14:23
- Location: Lost in Music
Re: Iron Horse trains - releases
More...
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
- andythenorth
- Tycoon
- Posts: 5687
- Joined: 31 Mar 2007 14:23
- Location: Lost in Music
Re: Iron Horse trains - releases
And more...
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
- andythenorth
- Tycoon
- Posts: 5687
- Joined: 31 Mar 2007 14:23
- Location: Lost in Music
Re: Iron Horse trains - releases
Also...Constance and Stalwart electric engines were missing pantographs in the 3.0 Preview 2 release. Fixed and released as Iron Horse 3.0 Preview 3.
Grateful for reports of any other bugs with this preview.
Grateful for reports of any other bugs with this preview.
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
- andythenorth
- Tycoon
- Posts: 5687
- Joined: 31 Mar 2007 14:23
- Location: Lost in Music
Re: Iron Horse trains - releases
Iron Horse 3.0 Preview 4 now on Bananas.
Adds more liveries to
Adds more liveries to
- Bone
- Centaur
- Slug
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
- andythenorth
- Tycoon
- Posts: 5687
- Joined: 31 Mar 2007 14:23
- Location: Lost in Music
Re: Iron Horse trains - releases
Iron Horse 3.0 Preview 5 now on Bananas.
Adds additional liveries for the following engines: Blaze, Captain Steel, Carrack, Chuggypig, Daring, Decapod, Foxhound, Griffon, Hurly Burly, Lark, Magnum, Merrylegs, Pegasus, Relentless, Reliance, Roarer, Stag, Stentor, Strongbow, Swift, Tencendur, Tincans, Withershins, Zebedee.
Adds additional liveries for the following engines: Blaze, Captain Steel, Carrack, Chuggypig, Daring, Decapod, Foxhound, Griffon, Hurly Burly, Lark, Magnum, Merrylegs, Pegasus, Relentless, Reliance, Roarer, Stag, Stentor, Strongbow, Swift, Tencendur, Tincans, Withershins, Zebedee.
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: Iron Horse trains - releases
Looks good, those strong horizontal stripes really do pop nicely
Currently working under the name 'reldred' on Github, and Discord.
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
- andythenorth
- Tycoon
- Posts: 5687
- Joined: 31 Mar 2007 14:23
- Location: Lost in Music
Re: Iron Horse trains - releases
Iron Horse 3.0 Preview 6 now on Bananas
Added a red and yellow livery for mail cars.
Added yellow livery for industrial engines (for use with FIRS Steeltown etc).
Added extra liveries for Resistance and Zebedee.
Added a red and yellow livery for mail cars.
Added yellow livery for industrial engines (for use with FIRS Steeltown etc).
Added extra liveries for Resistance and Zebedee.
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
- TheDarkGiganotosaur
- Engineer
- Posts: 33
- Joined: 24 Mar 2010 15:49
- Location: Portugal
Re: Iron Horse trains - releases
"Train-a-licious"... keep up with the excellent work!
The Dark Giganotosaur, the ghastly dinosaur (currently in human form)
"My favorite type of transport vehicles? Trains and streetcars/trams." | My Music | My Arts (TBA)
Windows 10 x64 (NEVER USED) | Knoppix 8.1+ x64 | Linux Mint 20.3 Xfce x64
"My favorite type of transport vehicles? Trains and streetcars/trams." | My Music | My Arts (TBA)
Windows 10 x64 (NEVER USED) | Knoppix 8.1+ x64 | Linux Mint 20.3 Xfce x64
- andythenorth
- Tycoon
- Posts: 5687
- Joined: 31 Mar 2007 14:23
- Location: Lost in Music
Re: Iron Horse trains - releases
Iron Horse 3.0 now on Bananas
3.0
"A horse is worth more than riches" — Spanish proverb
Time for Iron Horse 3. It's the one right after Iron Horse 2.
"Pitch me"
New ways to choose vehicle liveries
3.0
"A horse is worth more than riches" — Spanish proverb
Time for Iron Horse 3. It's the one right after Iron Horse 2.
"Pitch me"
New ways to choose vehicle liveries
- more liveries to choose from
- easier to select liveries
- better progression
- fewer repeating models that only differ in paint and stats
- multiple new engines, super for gameplay
- Iron Horse 3 requires OpenTTD 13 or newer
- not compatible with previous Iron Horse versions
- uses a new GRFID
- Iron Horse 1 and 2 still available as separate grfs
- liveries are now individual vehicle variants in the buy menu
- many new liveries added for engines, passenger vehicles and mail vehicles
- powered vehicles with dedicated trailer cars are grouped together in the buy menu
- for example, Blaze HST coaches and mail vans will be grouped as variants with the Blaze HST power cars
- freight wagons do not have livery variants for Iron Horse 3.0.0, but freight wagon livery variants may be added in future
- rebalanced tech tree
- now exactly 150 engines
- (161 including snowploughs, cab cars, auto-trailers and similar)
- adjusted progression of some lines, especially electric engines and high-horsepower diesels
- added engines
- Eastern, steam freight engine, 1250 hp, available around 1900
- Keen, steam freight engine, 1800 hp, available around 1917
- Yak, steam freight engine, 1000 hp, available around 1930
- Dynamo, electric general purpose engine, 1800 hp, available around 1935
- Dryth, electric freight engine, 2900 hp, available around 1938
- Maelstrom, diesel freight engine, 2200 hp, available around 1958
- Trojan, diesel freight engine, 1700 hp, available around 1966
- Lion, diesel freight engine, 2950 hp, available around 1970
- Tincans, electric freight engine, 5200 hp, available around 1977
- Doineann, diesel freight engine, 2750 hp, available around 1986
- Resistance, electric freight engine, 5800 hp, available around 1986
- Centaur, diesel freight engine, 2000 hp, available around 1990
- General Endeavour, diesel freight engine, 1300 hp, available around 1990
- Constance, electro-diesel general purpose engine, 3600 hp / 3600 hp, available around 2018
- removed some engines that repeated a previous model, 'upgraded' by a new livery and minor stats bump
- Blind Smuir
- Evolution
- Hector
- Highlander
- Nimbus
- Phoenix
- Super Stentor
- Triton
- removed Vanguard, replaced by Rapid
- Defiant is now a general purpose engine, with 4150 hp
- now exactly 150 engines
- changed appearance of Pinhorse
- some engines now randomly show miniature snowploughs when built
- includes Kelpie, Griffon, Growler, Slug and Onslaught
- reduced capacity of generation 5 (1990s) freight wagons
- no longer such a large jump up from generation 4, and now linear with all other generation increases
- this removes the effect where upgraded trains had less hp per tonne than previous generation, due to freight wagon capacity spiking up sharply
- Magnum 70 did not display power correctly in some circumstances
- show variants on engine details pages
- reduce template complexity and eliminate a large number of duplicate realsprites, as OpenTTD now correctly handles offsets for flipped vehicles that are < 8/8 long
- engine liveries no longer use the complicated approach of triggering different sprites if a specific company colour combination is set
- passenger and mail vehicle liveries no longer use the complicated approach of triggering different sprites by flipping the vehicle in depot
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: Iron Horse trains - releases
Love this set, mainly waggons!
Is there any chance to have Running Cost Multiplier for this set?
And why is here inflation limitation?
Is there any chance to have Running Cost Multiplier for this set?
And why is here inflation limitation?
Who is online
Users browsing this forum: No registered users and 1 guest