Iron Horse trains - releases

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andythenorth
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Iron Horse trains - releases

Post by andythenorth »

Is Horse

There are too many trains in this game. So we made that better by adding some more.
Made mostly by andythenorth and DanMacK, standing on the shoulders of giants.

"Whoa Runaway horses...Racing through the darkness....Runaway Horses." - Belinda Carlisle

2.1.0 - 2.x.y

Updates to 2.0.0 isn't it :)

Or the entire changelog for all versions https://github.com/andythenorth/iron-ho ... angelog.pt

Iron Horse 2.0.0

2 years in the making, Iron Horse 2 is an end-to-end rework of Iron Horse.

Same focus on gameplay.

Greatly expanded set of vehicles, strongly inspired by British trains.

All sprites redrawn.

Dive in and play.

*Recommended OpenTTD settings*

- 'Vehicles never expire: Off'
- 'Weight multiplier for freight to simulate heavy trains: 1'
- 'Enable wagon speed limits: On'
- these settings are recommended, but not required

Full changelog for 2.0.0: viewtopic.php?f=67&t=71219&p=1225047#p1225047

----

"She lets loose all the horses when the corporal is asleep"

Iron Horse 1 releases

1.1.0 - 1.9.1

- yair, stuff, just try it eh? :)

Or the entire changelog for all versions https://github.com/andythenorth/iron-ho ... angelog.pt

1.0.0 Release
- it's 1.0.0...

Basics
- Get it on Bananas or http://bundles.openttdcoop.org/iron-hor ... es/LATEST/
- Support for station refitting (autorefit)
- Compatible with all known cargos
- One roster of trains (more in future): roster is UK-ish, features steam, diesel, electric, metro and narrow gauge trains
- Parameter for cheating
- GPL v2 license

Online docs (work in progress): http://bundles.openttdcoop.org/iron-hor ... arted.html

See Also...

Some trains won't be available if you don't have the right railtypes.
Termite track grf is designed specifically for Iron Horse, and gives you the railtypes you need, plus new depot graphics.
Get Termite on Bananas.

BAD FEATURES to know about

- reefer cars and edibles tank cars have a cargo decay rate bonus.
- Double Juice loco has more power on electrified rails.
- cabeese do nothing, just eye candy.
- tank engines have randomised forward / reversed graphics.
- wagons are randomised 1st / 2nd company colour. If you don't like the effect, set 2nd company colour same as first.
- Metro and Narrow Gauge vehicles show up if you have an appropriate track set (Termite is recommended).
- Cargo Sprinter loco hides intermediate cabs if you add them consecutively to a train.
- there's a parameter for capacity (bigger / correct / smaller).

There's nothing else much fancy.

Is Pictures...(this is old old old version 1)
Version 1.4.0
Version 1.4.0
iron-horse-1-4-0.png (328.18 KiB) Viewed 79223 times
Last edited by andythenorth on 05 Jun 2021 17:57, edited 75 times in total.
kackofant
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Re: Iron Horse! RC2 Released 5th September 2014

Post by kackofant »

tanks for that!

is the romsbottom alignment bug fixed? i never reported this, so if it isnt, here is the report :D

Image

it only occurs in this angle that the tender is placed beside the rails.

/edit: btw: the roster concept is great!
Last edited by kackofant on 06 Sep 2014 09:51, edited 1 time in total.
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Re: Iron Horse! RC2 Released 5th September 2014

Post by Dave »

I wish you'd stop peddling this filth on a family friendly forum!

*adds to game*
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Re: Iron Horse! RC2 Released 5th September 2014

Post by andythenorth »

"He wakes to find the fire's dead and arrows in his hat"

-------------------
Release Candidate 3
-------------------

*Fixes*

- Ramsbottom tender misaligned in \ view
- smoke correctly positioned for most vehicles
- Double Juice shows electric sparks or diesel smoke, depending on power type

On bananas or http://bundles.openttdcoop.org/iron-horse/releases/
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Re: Iron Horse! RC3 Released 7th September 2014

Post by andythenorth »

"And davy crockett rides around and says it's cool for cats"

-------------------
Release Candidate 4
-------------------

*New Features / Changes*

- new sprites for third generation hopper car
- randomly chosen 1st or 2nd company colour for
- box cars
- open cars
- reefer cars
- covered hopper cars can now refit to Building Materials cargo

On bananas
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Re: Iron Horse! RC4 Released 7th September 2014

Post by aantono »

Bug Report: No locomotives are shown when selecting a filter for "none" cargo, but when "passengers" are chosen, all locomotives are shown, even though their capacity is reported as "N/A". Is that by design?
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Re: Iron Horse! RC5 Released 8th September 2014

Post by andythenorth »

"The sweeney's doing ninety 'cause they've got the word to go"

Is on bananas or http://bundles.openttdcoop.org/iron-horse/releases/

-------------------
Release Candidate 5
-------------------

*New Features / Changes*

- rejig tank cars
* add two edibles tank cars, for food-type cargos (water, milk, alcohol etc)
* edibles tank cars have high speed limits, and cargo-aging bonus
* remove one standard tank car
* adjust speeds and intro dates for tank cars
* tank cars no longer refit to food-type cargos, use edibles tank car instead
- introduce first-generation reefer car later, and make it faster (game balance)
- change order of wagons in buy menu (puts the most widely-refittable wagons first)
- randomly chosen 1st or 2nd company colour for:
* edibles tank cars
* tank cars
* flat cars
* covered hopper cars
- narrow gauge tank car is now black not company colour

*Fixes*

- avoid refitting hoppers to fruit (fruit cargo often has bulk class for historical reasons)
- allow refitting box cars to refit fruit (same issue with bulk class on fruit)
- don't refit flat wagons to food, the birds will eat it
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Re: Iron Horse! RC5 Released 8th September 2014

Post by kackofant »

thaaan: is it intended that the waggon color in the buymenu/shed-menu (i mean the dialoque if a train is inside the depot. how is this called?) are different from this ones seen on the track? and that the liveries of the combined mail/passenger waggons seems also to be random? :twisted:
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Re: Iron Horse! RC5 Released 8th September 2014

Post by andythenorth »

kackofant wrote:thaaan: is it intended that the waggon color in the buymenu/shed-menu (i mean the dialoque if a train is inside the depot. how is this called?) are different from this ones seen on the track?
It's a bug. :shock: Got a screenshot?

EDIT: solved that one. Thanks.
the liveries of the combined mail/passenger waggons seems also to be random? :twisted:
Another bug. You mean the Combine Car?
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Re: Iron Horse! RC6 Released 14th September 2014

Post by andythenorth »

"They get a gang of villains in a shed up at Heathrow"

On bananas, or http://bundles.openttdcoop.org/iron-horse/releases/

-------------------
Release Candidate 6
-------------------

*New Features / Changes*

- randomly chosen 1st or 2nd company colour for hopper cars
- open wagons load state graphics for default and bulk cargos
- close mail car doors when 100% loaded
- increase Double Juice diesel power (a lot) and electric power (a bit) for game balance
- introduce Gridiron 5 years earlier for game balance

*Fixes*

- Northock 2-8-2 not 4-8-2
- correct smoke position for engines with random graphics variations (reversed tank engines)
- wagons and cargo sprinters now use loaded graphics in depot if they are loaded

*Code Changes

- removed a bunch of strings relating to buy menu extra text
- decided we'll never show buy menu extra text, sign of BAD FEATURES; read the docs instead
- made it easier to support tanktainer on cargo sprinter, and opening doors on box and reefer cars
- cleaned up some other nonsense around visual effects and power
- extended the Pixa pipeline for cargo recolouring to also handle 1cc/2cc swap
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Re: Iron Horse! 1.0.0 Released 16th September 2014

Post by andythenorth »

"And meanwhile at the station
There's a couple of likely lads
Who swear like how's your father
And they're very cool for cats"

Yair it's 1.0.0 time. Bananas or http://bundles.openttdcoop.org/iron-horse/releases/

-------------
1.0.0 Release
-------------

*New Features / Changes*

- improved sprites for Mole Metro loco and metro car
- it's 1.0.0...
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Re: Iron Horse! 1.0.0 Released 16th September 2014

Post by PikkaBird »

Huzzah! I'll take two.

What's next, Americanish roster? ;)
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Re: Iron Horse! 1.0.0 Released 16th September 2014

Post by Alberth »

Congratulations!
Being a retired OpenTTD developer does not mean I know what I am doing.
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Re: Iron Horse! 1.0.0 Released 16th September 2014

Post by Digitalfox »

Nice :)

Do horses also eat fish "1.0.0"?
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