temporal8 wrote: 01 Mar 2022 16:27 Little Update, "Real Industries" in progress, not in game yet, just modeling in 3d.
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Moderator: Graphics Moderators
temporal8 wrote: 01 Mar 2022 16:27 Little Update, "Real Industries" in progress, not in game yet, just modeling in 3d.
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Hi, I alternate because sometimes I get stuck with something and continue with something else.ectm autodoprava wrote: 05 Mar 2022 03:40![]()
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Master, absolutely impressive, I'm just worried that you're doing a lot of things at once, and it didn't turn out like with the CZTR team, leaving only pictures.However, creating houses together with industry makes gaming sense.Great job and I keep my fingers crossed to finish the work.
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Thanks for the observations Pal.Quast65 wrote: 05 Jun 2022 09:51 Thank you for the fix of the exhaustpipe of my car!![]()
I noticed a couple of things:
Example728.png
1. Its Beetle![]()
2. Maybe a bit more of an issue...
With the new GRF (Real Vehicles), some of the animations in "normal" view (so not zoomed in) are not running smoothly in some directions.
For example, the Police motorbike is ok in all directions, except for the one indicated by the arrow.
Its very shakey then.
Some other vehicles have the same issue (in other directions).
I think something may be off in the animations in "normal" view...
Sorry, didnt have time to do a thorough check yet.temporal8 wrote: 05 Jun 2022 13:14 2 - Can you confirm if this only happens in vehicles that have lights / sirens?, Does it only happen in Real Vehicles or in Real Cars too?
Only one graphic for all, not separate graphics for each zoom.Quast65 wrote: 13 Jun 2022 14:27Sorry, didnt have time to do a thorough check yet.temporal8 wrote: 05 Jun 2022 13:14 2 - Can you confirm if this only happens in vehicles that have lights / sirens?, Does it only happen in Real Vehicles or in Real Cars too?
Before I do, are there separate graphics for the Non-zoom view?
Or are they automagically derived from the Multi-zoom drawings?
I thought so
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