Generic Skyscraper Objects Set v0.1
Moderator: Graphics Moderators
- CaptainKlutz
- Engineer
- Posts: 18
- Joined: 09 Jan 2019 11:29
Generic Skyscraper Objects Set v0.1
Generic Skyscraper Objects Set provides many skyscrapers from various origins, decades and styles as objects to help add extra flair to your cities.
v0.1, last updated March 2020. Made by CaptainKlutz. Original GRF (California City Set, viewtopic.php?t=76786) by Luxtram.
Included in 0.1:
Los Angeles skyscrapers
San Diego skyscrapers
San Francisco skyscrapers
San Francisco city blocks
License
The original California City Objects newGRF uses a license similar to GPL-v2, so a similar license has been adopted here.
http://www.gnu.org/licenses/gpl-2.0.html
Source: https://github.com/CaptainKlutz/Generic ... persSource
Available on Bananas and Github.
v0.1, last updated March 2020. Made by CaptainKlutz. Original GRF (California City Set, viewtopic.php?t=76786) by Luxtram.
Included in 0.1:
Los Angeles skyscrapers
San Diego skyscrapers
San Francisco skyscrapers
San Francisco city blocks
License
The original California City Objects newGRF uses a license similar to GPL-v2, so a similar license has been adopted here.
http://www.gnu.org/licenses/gpl-2.0.html
Source: https://github.com/CaptainKlutz/Generic ... persSource
Available on Bananas and Github.
-
- Engineer
- Posts: 48
- Joined: 03 Sep 2018 20:24
Re: Generic Skyscraper Objects Set v0.1
Hi!...They are wonderfull. Is it possible to make them as an eyecandy grf?
I have played a game for years, and this grf never worked (because of a grf overdose I suppose jaaj)
I have played a game for years, and this grf never worked (because of a grf overdose I suppose jaaj)
Re: Generic Skyscraper Objects Set v0.1
Objects are eyecandy newgrfs. You just place them wherever there is a free space.andres1555 wrote: ↑31 Mar 2020 17:00 Hi!...They are wonderfull. Is it possible to make them as an eyecandy grf?
I have played a game for years, and this grf never worked (because of a grf overdose I suppose jaaj)
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Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
-
- Engineer
- Posts: 48
- Joined: 03 Sep 2018 20:24
Re: Generic Skyscraper Objects Set v0.1
Hi. But they still work as real houses, not eyecandy on the eyecandy Objects menu.
I started a new game without grfs, added the grf later, and the towns started to build them alone. Nothing on the Objects menu.
I started a new game without grfs, added the grf later, and the towns started to build them alone. Nothing on the Objects menu.
-
- Engineer
- Posts: 48
- Joined: 03 Sep 2018 20:24
Re: Generic Skyscraper Objects Set v0.1
OHH Sorry, my mistake!!! Beautiful!
Re: Generic Skyscraper Objects Set v0.1
Nice work captine, i whant more...maby some story or commercial places i need that
Re: Generic Skyscraper Objects Set v0.1
Where's Nakatomi Plaza?
Re: Generic Skyscraper Objects Set v0.1
They are looking nice but little bit to large against rest of the buildings
Re: Generic Skyscraper Objects Set v0.1
They look very effective, it's just a pity that most of them are based on four tiles and with standard houses they look caricatured
Re: Generic Skyscraper Objects Set v0.1
Very nice that you have made these buildings more easily accessible for players.CaptainKlutz wrote: ↑27 Mar 2020 09:47 Generic Skyscraper Objects Set provides many skyscrapers from various origins, decades and styles as objects to help add extra flair to your cities.
v0.1, last updated March 2020. Made by CaptainKlutz. Original GRF (California City Set, viewtopic.php?t=76786) by Luxtram.
Available on Bananas and Github.
Re: Generic Skyscraper Objects Set v0.1
they absolutly to big in my opinion ,its not 3d view and they covering a lot of city bildings and other stuff .I know its skyscrapers are nice looking but for OpenTTD 2D view better are smaller buildings WITH!!!!! more details
Re: Generic Skyscraper Objects Set v0.1
then don't use them?
Currently working under the name 'reldred' on Github, and Discord.
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
Re: Generic Skyscraper Objects Set v0.1
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Re: Generic Skyscraper Objects Set v0.1
I appreciate your job ,but cant play WITH!!!!! this becaus i dont see whats happening around . I dont whant play transparent mode,i'm just player its to hard to make my objects .Maby sometimes when some inwide the app to create own bildings.
p.s. in my opinion the skyscrapers have to big scale for other bildings that look's not nice
p.s. in my opinion the skyscrapers have to big scale for other bildings that look's not nice
Re: Generic Skyscraper Objects Set v0.1
I, too, do not like this set. It is full of dark, angular, uninviting buildings. I would prefer it if you had made a set of giant fluffy bunnies instead and am deeply appalled that you chose to not cater to my personal preferences.
(yes, i am being sarcastic.)
(yes, i am being sarcastic.)
Re: Generic Skyscraper Objects Set v0.1
I for one, welcome our gigantic skyscraper overlords.
Currently working under the name 'reldred' on Github, and Discord.
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
Re: Generic Skyscraper Objects Set v0.1
So do I. It's very well crafted! Could do with some activity on the concrete ground (pedestrians, vegetation, etc), otherwise I really love it!
If they're too big and overshadow the rest of your town, just make some crazy ass boulevards to spread them out a little
If they're too big and overshadow the rest of your town, just make some crazy ass boulevards to spread them out a little
Re: Generic Skyscraper Objects Set v0.1
Re: Generic Skyscraper Objects Set v0.1
In short:
- Start up Paint
- Place pixels at right place
done..
Seriously:
Couple of things to consider at the start
- Make sure you know what the size of a single groundtile is in OpenTTD (I'll tell ya, 32 pixels by 32 pixels, but you can find loads of templates in the forum)
- Make sure you know how the shading works in OpenTTD (what side is bright, what side is dark)
- What colors are you going to use (32bpp or 8bpp)
And then just start with boxes, so you can show what size of skyscrapers would fit better into OpenTTD.
It doesnt have to be a masterpiece from the start
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
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