Fredinho wrote: ↑03 May 2021 18:51
One thing I just noticed though, is that even though I've turned on the "Prevent industries opening during gameplay", new ones keep popping up all the time.
Did you try the Set parameters in the NewGRF Settings?
That parameter is from FIRS 1.4.3 I never changed it so no idea if it actually works.
I see. Well, I understand if you have more pressing issues to work with then, but thanks for looking into it
The Industries that produce the desert tiles when built on higher ground .. FIRS 14.3, SPI, FIRS 3, and the default Industries have same problem .. yet ECS do not have that problem. Why I got no idea and I do not understand enough about coding to try fix that issue for the time being. So afraid that players have to put up with that problem for now.
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I can not make up my mind with some ideas .. and until I do I be putting Industries on hold .. as nothing worse spending hours and hours coding or drawing then realize what I did isn't needed.
Still trying to decide with Livestock .. some times like to separate the livestock so that Sheep, Cattle, Pigs and Livestock will be 4 separate cargoes (If I did this probably remove NUTS and maybe GLASS).
If had separate sheep .. can take these to Shearing Sheds to produce wool .. then become livestock to return to the farm.
Sheep and Cattle all go to the Livestock Sales Yards .. here they are auctioned and become livestock .. the livestock can then go to the Abattoirs or become breeding stock and sent to farms.
The Pigs can go to the Bacon Factory or maybe to livestock sales yard and then become livestock and sent to the Bacon Factory.
Hope later next week I can make a decision.
Cheers all