AuzCarParksAndSubwayOverlays objects
Tintinfan wrote: 17 Apr 2021 16:55
This is fantastic Gary. I've always wanted to ask for more subway overlaps,
Glad you like .. people have asked me before but always busy with other projects. Technically I still em, but willing to set aside a few days during the week to make some more subway pieces.
Hard to believe I first started doing some overlaps back in September 2016. The parks with the brick fences was in April 2018. All when I was still learning (and I still learning .. guess I always be learning).
I now wonder if the the overlap objects that overlaps 3 tiles is worth the effort as they glitch badly and not much can be done about it. Maybe I should remove them and make room for more 1 and 2 tile overlaps.
I think players can use the shorter ones effectively by placing them on both slopes and reduce the glitching by just using those that overlap just 1 or 2 tiles.
In this image:

- Subway Overlaps 02.png (130.67 KiB) Viewed 4900 times
1 main tile goes on north slope and it overlaps 3 tiles to the south and glitches badly with the 4th tile and sometimes with the 3rd tile.
2 main tile goes on south slope .. it don't glitch as bad as no.1 but still glitches a little with the 4th tile.
3 and 4 are No.1 and 2 used together and no glitching as they overlap each other.
But I feel all object overlaps I did with 3 overlaps could be removed from the set. (Unless you use them to cross 4 tracks).
5, 6, and 7 main tile is on south slope and overlap 2 tiles .. these have very little glitching.
8, 9, and 10 main tile on north slope and the overlaps extend to the south. The far overlap will glitch. A problem you have to put up with.
11, 12, 13 and 14 .. are all overlap just 1 tile and work really well. 13 and 14 might glitch a little sometimes.
So if no one has any objections .. I will not make any more that overlap 3 tiles. Maybe if no one has used any of the 3 tile overlaps .. these could be removed .. whatcha think?
Tintinfan wrote: 17 Apr 2021 16:55Particulary more that could match with the Japanese modular stations or grass/concrete without any fences to work with AuzObjects Parks/CityObjects. Or perhaps grass without fences but with trees to create a inner-city park hiding a metro tunnel exit and any junctions underground? These are a good start though! I'll have to get the update and see the full range.
I hope to add some parks and gardens from the AuzTownObjects but I running out of room in the
AuzCarParksandSubwayOverlap set. Just 18 IDs left.
SO I wonder if the Subway objects should be a separate set. What I have in
AuzCarParksandSubwayOverlap leave them there for now so not to break any games players have going. Make a new object set .. probably call it "
AusSubwayOvelapObject" set with those in
AuzCarParksandSubwayOverlap plus add as much as I can from the parks and gardens. But new set maybe don't add any that over lap 3 spaces.
Next few days I will work on other projects to give players time to answer what I written above. Hope later in week work on the subway overlaps again and have some ready for next weekend.
Cheers all
EDIT: I forgot I have the
AusCarParkAddOns .. so if need future subway overlaps could go in that set. Might not need
AusSubwayOvelapObject