
I think for now Garry and I are working on separate sets, with the idea that Garry's set will act sort of like an add-on, but still fully functional on its own. So RattRoads is like the basic stuff and Garry's roads will be more additional eyecandy, with the option to play with either one or both. Maybe once the dust has settled and we've both figured out what we want to do for sure there is a possibility of some merging, but for now there's still lots of work to doLaChupacabra wrote: 09 Jan 2020 00:57 Such a question: in what direction do You want your addition to develop? Will it be a part of Ratt Roads or a separate addition?

I wish, but no that is not currently possible.LaChupacabra wrote: 09 Jan 2020 00:57 If the direction marking method cannot be made dependent on the type of road...
Yeah it's a bit ridiculous, but OpenTTD has the option so why not. I'd love to meet the person who actually uses that optionLaChupacabra wrote: 09 Jan 2020 00:57 It is nice that you have added distinction for metric and imperial speeds. This variant with cosmic velocities (mps) is unnecessary.

This is actually a known bug in NML where the speeds are incorrectly rounded despite being set properly. This should be fixed in an upcoming update, so just ignore that for nowLaChupacabra wrote: 09 Jan 2020 00:57 Most speeds, however, would require minor adjustments, because instead of e.g. 60 km/h it turned out 59 km/h.

I changed the setting name in RattRoads, but I must not have sent Garry an updated lang file when he copied the code over. OopsLaChupacabra wrote: 09 Jan 2020 00:57 In addition, players can only reduce these speeds or turn them off, which is not the best solution, because it does not include sets at all, where there are much faster vehicles. The good thing is that the default type of roads that build cities has a sensible, more urban restriction. Setting "difficulty" should also affect on speed limit for basic road.
By the way, "Difficulty level" doesn't fit well for the speed limit level setting.

EDIT: Oh, and the speeds not being ideal: I understand the speeds may not be perfectly what everyone wants, but such a parameter is the only sane way of doing this at all, it isn't practical to set speeds for each road individually. I am open to suggestions for tweaking the existing speeds though, so I'll look at your figures and could even add a new option for faster speeds altogether if that's desired

Yeah, I did the initial conversion for dirt roads with some GIMP magic, but that only gets so far. It still needs quite a bit of hands-on pixel work to get it looking right. You're right I don't have to, but I'm just too picky I guessLaChupacabra wrote: 09 Jan 2020 00:57 It can be boring, but the snowy roads look really endearing and are worth it to get a bit bored.In the case of dirt or gravel roads, this would rather not be too time consuming. For example, some time ago I converted a dark dirt road into a winter and desert version only by changing colors. I don't think you need more. You can, but you don't have to.

Hmm, yes it looks like Garry isn't incrementing the NewGRF version, we'll have to make sure he does thatLaChupacabra wrote: 09 Jan 2020 00:57 These files cannot be distinguished which is newer and which is older.
