TL;DR: I encounter the issue too, and can't find any fix for it.

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Thanks for the link This confirms what I suspected.andythenorth wrote:On coastal industry placement, see also second part of this post: viewtopic.php?p=1190239#p1190239
TL;DR: I encounter the issue too, and can't find any fix for it.
That information is availablewallyweb wrote:The best that Andy can do is to post the x,y tile dimension of each industry as a hint as to where that 0,0 coordinate is located.
This would be useful. There might be performance issues, but it's worth exploring.Something that occurs with objects is the grid is displayed with the cursor. Perhaps a dev could add that to industries.
Sounds like a job for my Tile Grids v3.0.andythenorth wrote: [Andy's random thoughts]
CorrectCaptain Rand wrote:240 industries with a max of 128 per GRF
Thanks Andy.andythenorth wrote: Correcthttps://github.com/OpenTTD/OpenTTD/comm ... c456de6f3c
I wonder why the opportunity to increase this wasn't taken when the cargo limit went up.andythenorth wrote: Cargos are 32 per game, and will remain so for the foreseeable future.
Diesel Power wrote:Just started a fresh game with the latest update (FIRS 3.0.2) and all the primary industries in steeltown have an "enhanced" production rate even though nothing is being delivered to them. Didn't have this problem with the other FIRS 3 versions. Any ideas?
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