Oh that reminds me, I forgot to mention that I also updated the Wasteland Town Names set a few weeks ago, which doubles the amount of names availableoftcrash wrote:Yay! The Murder Pass Moving Gang (company) is open for business!

Moderator: Graphics Moderators
Oh that reminds me, I forgot to mention that I also updated the Wasteland Town Names set a few weeks ago, which doubles the amount of names availableoftcrash wrote:Yay! The Murder Pass Moving Gang (company) is open for business!
I played a lot yesterday - and got 3 towns to the point where they accept building materials. If both water and food (any kind) are being delivered at the same time, the town will eventually turn over to mostly makeshift buildings, which then accept the materials. With water, clean food, and materials, it will gradually turn over to renewed buildings. I actually do not recall if those take passengers or not - I was very low on water in my game so I was not thinking about passenger networks until i could prospect more water sources.oftcrash wrote:One question - my towns never seem to accept passengers or building materials. Under what conditions do these start accepting?
Reading the "readme" document (not the simple readme that's included in the NewGRF) - http://andrew350.users.tt-forums.net/pr ... teland.php will help you a lot.oftcrash wrote:I played this quite a bit yesterday. Its definitely challenging, and I'm enjoying the change from the usual game. One question - my towns never seem to accept passengers or building materials. Under what conditions do these start accepting?
That'll teach me to skimSylf wrote:Reading the "readme" document (not the simple readme that's included in the NewGRF) - http://andrew350.users.tt-forums.net/pr ... teland.php will help you a lot.oftcrash wrote:I played this quite a bit yesterday. Its definitely challenging, and I'm enjoying the change from the usual game. One question - my towns never seem to accept passengers or building materials. Under what conditions do these start accepting?
Yes, both food and water must be delivered or the town will shrink while transporting away wastelanders.supermop wrote:Question about wastelanders - it seems a town of destroyed buildings will shrink when transporting away wastelanders even if receiving food - will this also happen to a town of makeshift buildings?
If you deliver only food and water (no building materials) then towns will only build shack buildings, allowing for an endless supply of wastelanders. When you no longer need the wastelanders, start delivering buildings materials and the town will advance to the next stages.supermop wrote:Last night I was thinking it could be cool if destroyed towns with food and/or wastelander transit could build an outpost/town square/forum/muster point that spawns wastelanders indefinitely, or until the town becomes self sustaining?
Other climates have always been on the back of my mind (hence why I allow it to run in any climate), but obviously there's still a lot to do with the main game, so I have no immediate plans to do any serious work on alternate climates. In the future thoughsupermop wrote:Would be cool to have a few more climates - something lush and green like the area near Chernobyl, or some kind of tundra maybe? I played arctic to get better mountains, and all the pine trees on the tan land looked a bit odd.
My first few games I was just focusing on one town at a time, but now I'm starting to get the hang of it. I have 3 towns in progress with a couple others being used as cheap labor for my mineral mines. For a small but steady income I have a couple oil rigs near each other that run passenger service.supermop wrote:Been playing a bit more last night, still only have one town with renewed buildings, but hauling minerals across map had netted me enough money to start prospecting more water pumps. I am maybenot following the spirit of wasteland completely as I have PIPE loaded, so now I've been building out a network of water distribution.
Me neither, which is why I was trying something else. I might keep a similar design but it won't be offset like the current graphics are - that just leads to too many problems.oftcrash wrote:I never liked the trench based default graphics.
Yes, in time it will, it just takes a while to draw so manyNekoMaster wrote:I hope that this set will get unique graphics for the vehicles, pretty hard to tell what every truck and train is when everything looks the same.
Users browsing this forum: Bing [Bot] and 30 guests