It's because pixels are square, I tell youQuast65 wrote:ths's version will be in the next update. It does indeed look best, difficult shape though. Who would expect that from such a simple looking building in real life

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It's because pixels are square, I tell youQuast65 wrote:ths's version will be in the next update. It does indeed look best, difficult shape though. Who would expect that from such a simple looking building in real life
That would be a waste of at least 4 valuable station-ID's. Just place one of the non-track tiles with ramp and stairs at the end of a singlesided platformed buffer.jor[D]1 wrote:Just got an idea for a new buffer which can easily be made.
A buffer like the one sided platform, but with a ramp or stair at the end.
Thnx!PinkMoon wrote:Were can I find version 0.7 ? Every time when I go to Bananas and click on "Dutch Station Add-on Set version 0.7 ,I get version 0.1 ?!![]()
You're station set is fantastic !
(Translate to NL)
Waar kan ik versie 0.7 vinden van de Dutch Station Add-On set ? Elke keer als ik op de link in Bananas klik , krijg ik versie 0.1 ?!
Je stationset is fantastisch ! ! !
I have the feeling that the set will be divided in the Dutch station buildings set en Dutch Extra platform set once.Quast65 wrote:Within a set there is (255 max, 28 left now and there is work being done on some stuff I really would like to include in this set).
Not within a game (like with the new-objects).
I quite like that feature too on other stationsets and it would be great to have that on both Dutch sets, but I can already let you know that I'm not going to do that. But both sets are GPL so anyone can pick this up and impliment that feature.Purno wrote:Passengers on platforms aren't included ATM, it would be quite epic indeed. I've heard it'd be a lot of work to code such a feature, so not sure it's worth you spend time pixeling these passengers until a coder's willing to code themI appreciate your offer to help though, a lot!
It still doesn't support stationsToni Babelony wrote:Awesome set! I also love some good half platforms finally being released in a NewGRF, since I drew a spritesheet about a year ago for the Japan Set with very similar platforms as well. However, I never got to programming them, since NML didn't support stations back then.
i think its a callback that defines how much cargo is waiting, have a look at MB's set, they have pax populating the stationPurno wrote:Passengers on platforms aren't included ATM, it would be quite epic indeed. I've heard it'd be a lot of work to code such a feature, so not sure it's worth you spend time pixeling these passengers until a coder's willing to code themI appreciate your offer to help though, a lot!
It´s not a callback, "passengers on stations" are realized by station loading states. However, you´d need *lots* of new sprites with different loading states (passengers) for all available platforms. And those loading states can´t just be "overlays" because that won´t work for roofed platforms or platforms with any other objects on it.ZxBiohazardZx wrote: i think its a callback that defines how much cargo is waiting, have a look at MB's set, they have pax populating the station
Oh really? I must have misread the manual... That's too bad. I guess I won't be starting a new project then for redoing the Japan Station Set.Supercheese wrote:It still doesn't support stationsToni Babelony wrote:Awesome set! I also love some good half platforms finally being released in a NewGRF, since I drew a spritesheet about a year ago for the Japan Set with very similar platforms as well. However, I never got to programming them, since NML didn't support stations back then..
Yes, and a good suggestion! But maybe it would look even better if it is done in a way like these tiles from the VAST-object set: A fake tunnel so to say. I think that will look a bit more interesting.Is it possible to make a non-track tile with stairs down to a platform tunnel?
Yes, this was more og less what i had in mind.Quast65 wrote:A fake tunnel so to say. I think that will look a bit more interesting.
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