Talking about fences... mart3p there was a fence grf, did You add this one also? so many player have asked that grf from me!Hyronymus wrote:fences
[UNIV] ISR - Industrial Stations Renewal
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Re: Industrial Stations Renewal (v 0.8.1 available!)
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Re: Industrial Stations Renewal (v 0.8.1 available!)
I think the fence grf was by Dante123ISA wrote:Talking about fences... mart3p there was a fence grf, did You add this one also? so many player have asked that grf from me!Hyronymus wrote:fences
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Re: Industrial Stations Renewal (v 0.8.1 available!)
ISA is talking about a test GRF I sent him long ago, of proposed fences for ISR. There are a few problems with these fences that prevent me from including them right now. I also have some nicer graphics that mph supplied. So there is a bit of work to do before these fences are ready.
Most of the changes that are being done now are bug fixes and small additions and improvements that take very little work to add. This will all be released in the near future as ISR v0.8.2.
Then I will start working towards v0.9 when more major changes can be made, hopefully including some fences.
Most of the changes that are being done now are bug fixes and small additions and improvements that take very little work to add. This will all be released in the near future as ISR v0.8.2.
Then I will start working towards v0.9 when more major changes can be made, hopefully including some fences.

Re: Industrial Stations Renewal (v 0.8.1 available!)
Very nice that there is work being done again on this great GRF!
About automatically placed fences at the edges of the stations, uhm, would be nice if you could turn that off via parameter. Doesn't look so good when you place object-tiles next to it. (and you probably know about what objecttiles I'm talking about
)
About automatically placed fences at the edges of the stations, uhm, would be nice if you could turn that off via parameter. Doesn't look so good when you place object-tiles next to it. (and you probably know about what objecttiles I'm talking about

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Re: Industrial Stations Renewal (v 0.8.1 available!)
Hi Quast65.Quast65 wrote:(and you probably know about what objecttiles I'm talking about)
Yes, I’ve seen your ISR style objects GRF but haven’t had time to play with it yet. Thanks for helping keep the interest in ISR in my absence.

The fences in question are player built at the moment not automatic (except for corners). So no problem with your object tiles. If I do ever make automatic fences on ISR tiles, I will include a parameter to switch them off as you suggest.
Meanwhile all this discussion of fences has got me looking at them again.

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Re: Industrial Stations Renewal (v 0.8.1 available!)
OTTD needs an eye-candy feature similar to RCT, make fences buildable "on" gridlines 
Looks great to me, anyways.

Looks great to me, anyways.

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Re: Industrial Stations Renewal (v 0.8.1 available!)
I like the fences too!
I'd like them more without the blue blobs tho'
I'd like them more without the blue blobs tho'
Re: Industrial Stations Renewal (v 0.8.1 available!)
The blue blobs are actually company colour.Bob_Mackenzie wrote:I'd like them more without the blue blobs tho'

Thanks wojteks86.wojteks86 wrote:Polish translation

Re: Industrial Stations Renewal (v 0.8.1 available!)
I suspect the fences would look better without them anyway, thoughmart3p wrote:The blue blobs are actually company colour.

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Re: Industrial Stations Renewal (v 0.8.1 available!)
Or maybe reduce the frequency of their appearance, say every 3-5 tiles you have a CC board on the fence... So until they are automatic, there would have to be fence tiles without them placeable too...FLHerne wrote:I suspect the fences would look better without them anyway, thoughmart3p wrote:The blue blobs are actually company colour.. Especially if CC was purple, or bright red, or green...
I like the idea of a CC fence, it will help identify players stations in MP so wouldn't want to see them removed completely
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Re: Industrial Stations Renewal (v 0.8.1 available!)
I don't know if you already have a Croatian translation...
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- ISR strings HR.txt
- (2.17 KiB) Downloaded 155 times
Re: Industrial Stations Renewal (v 0.8.1 available!)
Well we do now! Thanks Voyager One.Voyager One wrote:I don't know if you already have a Croatian translation...

Unfortunately though it's not quite complete.

Some of the strings that are missing are for andythenorth's vehicles. Some of these can be quite difficult to translate but if you have a look at Andy's ISR Vehicle web page, there are many useful links that may make translation easier.
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Re: Industrial Stations Renewal (v 0.8.1 available!)
I downloaded the English text file directly from devzone. Mistake?
I'll translate Andy's vehicles too... I just KNEW something was missing from the objects list...

I'll translate Andy's vehicles too... I just KNEW something was missing from the objects list...

Re: Industrial Stations Renewal (v 0.8.1 available!)
My mistake, sorry.Voyager One wrote:I downloaded the English text file directly from devzone. Mistake?

I realised it was out of date when wojteks86 sent his Polish translation. I updated the file both on the DevZone and in wojteks86’s thread yesterday.
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Re: Industrial Stations Renewal (v 0.8.1 available!)
This should be it then although some translations in Croatian aren't really... hmmm... good, accurate... whatever. There just isn't a way to translate it. 

- Attachments
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- ISR strings HR.txt
- (3.06 KiB) Downloaded 129 times
Re: Industrial Stations Renewal (v 0.8.1 available!)
Thanks Voyager One, I will be adding your translations this evening.
I just finished coding a new station for ISR. I’m probably going to call it "Freight station".
All the graphics are a slight rework of existing ISR graphics (mainly from the valuables station).
The idea was to have a station that looked good next to a town for goods deliveries. It can of course be used to deliver food, mail etc. As it is intended as a delivery station it doesn't show any varying cargo levels, but this has made it easier to achieve the layout I was looking for. Platforms showing cargo can be added by the player after the station is built if required.

Changes can easily be added later if required. Even if your translation isn't totally accurate, I'm sure Croatian players will prefer it to English.Voyager One wrote:This should be it then although some translations in Croatian aren't really... hmmm... good, accurate... whatever. There just isn't a way to translate it.

I just finished coding a new station for ISR. I’m probably going to call it "Freight station".
All the graphics are a slight rework of existing ISR graphics (mainly from the valuables station).
The idea was to have a station that looked good next to a town for goods deliveries. It can of course be used to deliver food, mail etc. As it is intended as a delivery station it doesn't show any varying cargo levels, but this has made it easier to achieve the layout I was looking for. Platforms showing cargo can be added by the player after the station is built if required.
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- newcargostation2.png (60.12 KiB) Viewed 2817 times
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- newcargostation1.png (44.07 KiB) Viewed 2817 times
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Re: Industrial Stations Renewal (v 0.8.1 available!)
My pleasure.mart3p wrote:Thanks Voyager One
Not me.mart3p wrote:Even if your translation isn't totally accurate, I'm sure Croatian players will prefer it to English.

Very very nice!mart3p wrote:Freight station
Re: Industrial Stations Renewal (v 0.8.1 available!)
Sir, I approve your efforts!mart3p wrote:I just finished coding a new station for ISR. I’m probably going to call it "Freight station".
All the graphics are a slight rework of existing ISR graphics (mainly from the valuables station).
The idea was to have a station that looked good next to a town for goods deliveries. It can of course be used to deliver food, mail etc. As it is intended as a delivery station it doesn't show any varying cargo levels, but this has made it easier to achieve the layout I was looking for. Platforms showing cargo can be added by the player after the station is built if required.

Regards,
Wojtek
Wojtek
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