Besides a couple of bug fixes and graphics improvements, its highlights are:
- two new types of entryways for underpasses
- a new "waypoint" w/o building (footpath only, not for TTDPatch)
- a separating track w/o platforms (automatic)
- a large number of freight sheds, fitting the MariCo sheds
- depot facilities: engine sheds and roundhouses
For a more in-depth view, please consult the donotreadme.
The new version can be downloaded from my site and here:
This is the version based on the TTD DOS palette, which should be used for OpenTTD. A version based on TTD´s windows palette, suitable for TTDPatch (windows) can be downloaded from my site.
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After nearly 7 years, for NewStations, the very first newGRF station set ever coded for TTDPatch/OpenTTD, a new version has been released!
This version 0.5 is compatible with its predecessor, v0.44.
Highlights:
- support for OpenTTD's "rail type" feature,
- station building including "custom" foundations when build on slopes,
- automatic buffers, both for platforms and free track,
- 4 new station buildings (Solovec, Freiburg, Bamberg, Avetri),
- 1 new platform type,
- 4 new non-track platform tiles,
- mostly all-new graphics for platform tiles.
In more detail:
V0.51 (Dec 21th, 2012)
- fixed blinking ground tile of non-track large hall (in menu)
- fixed some translations (Dutch, Espagnol)
- fixed corrupted buffer ID counting (due to late inserting of "Avetri" into the low ID range)
- fixed corrupted nopylons() and nowires() functions for all non-track tiles
- ground sprite fix for monorail & maglev rail types (in menu)
- changed: draw platform buffers only for this newGRF, not for others
V0.5 (Dec 12th, 2012):
- fixed availability dates for non-track stations "Buir", "Taucha" and "Sitges"
- fixed all platform rear edge graphics to better fit new custom foundations
- fixed platform edge graphics for snowy non-track small stations
- fixed wrong passenger sprite allocation for "roofs" (pedestrian overpass)
- fixed: "Montelusa" was lacking company colour on southern station tile
- fixed: graphical unification of pedestrian crossings for "roofs", "parking lots" and "empty"
- fixed some translations
- modified warning stripes on all platforms
- modified the AI support
- disallowed building of parking lots on "wrong" slopes
- removed automatic building of underpasses for "platforms"
- added small station "Solovec"
- added medium stations "Freiburg", "Bamberg" and "Avetri"
- added two new non-track station types (small/large hall)
- added "automatic" buffers
- added a "separating track" station tile (mock signal)
- added a "void" buffer variant (for free tracks)
- added platform type "stairs" (custom slope)
- added "passenger shelters" on "platform" tiles
- added standard custom foundations for building on land or near water
- added fences for all platforms when build on different height levels
- added snow for "void" station and buffer tiles
- added snow for standard buffer tiles
- added cargo triggers for station tiles showing passenger graphics
A note for medium stations "Bamberg" and "Avetri":
These two stations are intended to be built on slopes. "Bamberg" and its extensions always needs to be built on a "front slope" (i.e., towards the viewer). "Avetri" may also be built on flat terrain, but in this case won´t display its forefront complete with entrance and shops.
The set can be downloaded from my site and here:
As always, the bundles (DOS- and Windows graphics) contain a donotreadme file with some more information.
Last, but not least, I'd like to thank my alpha testers, especially lead tester wallyweb, for tireless bug-hunting, through a series of 21 alpha versions in just 5 weeks!
Have fun!
Michael